Forced Roleplay
Moderator: Gamemasters
Forced Roleplay
The blackstone cult ig are heavilly using forced roleplay. They come into town and basically #me grabs him takes his soul and leave. And from what i know there is no way that you can get your soul back ig. Also they force you into the cult. They have taken most of the warriors in Trolls Bane.
I was just wondering if this is right or if the gms know what they are doing?
I was just wondering if this is right or if the gms know what they are doing?
- Fjaen Greybone
- Posts: 148
- Joined: Wed Jul 12, 2006 1:34 am
- Location: http://www.subliminal-lime.u13.biz/Forum/
- Contact:
Re: Forced Roleplay
Actually, we aren't. We #me 'attempts' to grab, or #me grabs (Like, grabs at the person), then we ask them if they would like to be converted, or catch the plague. It is all based on the character, also, Is this because you were killed by Temple members, or did you just want to complain about something tonight?Grant wrote:The blackstone cult ig are heavilly using forced roleplay. They come into town and basically #me grabs him takes his soul and leave. And from what i know there is no way that you can get your soul back ig. Also they force you into the cult. They have taken most of the warriors in Trolls Bane.
I was just wondering if this is right or if the gms know what they are doing?
- Fjaen Greybone
- Posts: 148
- Joined: Wed Jul 12, 2006 1:34 am
- Location: http://www.subliminal-lime.u13.biz/Forum/
- Contact:
I will be honest with you, although I don't mind to much about it, I don't think the soul stealing thing is fair, with Nalzaxx teleporting himself infront of you, and then they do it so quickly you don't really have time to react, or to escape making the whole point of trying to protect yourself worthless.
The thing that bothers me is that there is basically NO way to defend one's self or one's friends. Maggie had to stand by and watch Arameh get taken and couldnt' do anything. Asking the PO is great, kudos to you for that, but I don't think it's fair that you can do this sort of thing and there's nothing anyone else can do to fight it.
And, I might add, there seems to be no way to reverse it except for using the same sort of blood-magic that was used to do it in the first place.
And, I might add, there seems to be no way to reverse it except for using the same sort of blood-magic that was used to do it in the first place.
- Alytys Lamar
- Posts: 2206
- Joined: Sun Apr 02, 2006 5:13 pm
- Location: Always in the middle of nowhere
- Contact:
Actually there is a way. Taylor only got half drained. Don't ask me how but he didNirAntae wrote:The thing that bothers me is that there is basically NO way to defend one's self or one's friends. Maggie had to stand by and watch Arameh get taken and couldnt' do anything. Asking the PO is great, kudos to you for that, but I don't think it's fair that you can do this sort of thing and there's nothing anyone else can do to fight it.
And, I might add, there seems to be no way to reverse it except for using the same sort of blood-magic that was used to do it in the first place.

- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
I think the cult has a lot of advantages. And we simply refuse to acknowledge them. I mean, yes soul stealing is lame. Believe it or not, because I talk big game ooc, Stephen isn't pushed and he is proabbly beaten by Retlak if caught alone.
At the moment there isn't much momentum on the good side becuase of the fact we cannot get to where the temple people congregate. At the moment it is a mild annoyance, I am more pissed that Gloin will down potions during a fight and refuse to leave town.
So really it isn't an issue at the point, I prefer to have to TRY to win rather then assume good will always conquer.
At the moment there isn't much momentum on the good side becuase of the fact we cannot get to where the temple people congregate. At the moment it is a mild annoyance, I am more pissed that Gloin will down potions during a fight and refuse to leave town.
So really it isn't an issue at the point, I prefer to have to TRY to win rather then assume good will always conquer.
Callith wrote:I will be honest with you, although I don't mind to much about it, I don't think the soul stealing thing is fair, with Nalzaxx teleporting himself infront of you, and then they do it so quickly you don't really have time to react, or to escape making the whole point of trying to protect yourself worthless.
That was for me really frustrating. We were surrounded by these gravestones. The only way to escape were to push the skeleton away, who jams the exit. But well, Nalzaxx was around, we had no chance. But it is good that they ask if you would become a mummy or just feel sick after the TRY to steal the soul.
- Samantha Meryadeles
- Posts: 1879
- Joined: Wed Apr 27, 2005 2:48 pm
- Contact:
When capturing Arameh non of it made him helpless, you may think three players surrounding him made it seem stupid to escape but i do play Retlak fairly, If Arameh rped kicking Ret back i was prepared to #me falls back over the cart. Or something along those lines.
For anyone who has high willpower etc well, that is where you may choose the second option, where we do not completely manage to steal your soul.
For anyone who has high willpower etc well, that is where you may choose the second option, where we do not completely manage to steal your soul.
OK.
I was expecting a topic similar to this to pop up sooner or later, partly because of my own sloppiness with language.
I want to clarify that we are NOT infact stealing your soul. I am aware IG I have used the term and for that I apologise but I just want to clear it up here that we are only stealing your life essence. Essentially your chi, ki, prana, psi, bio-energy aura whatever the hell you want to call it. In a week or so this will be restored just by the natural order of things. Nalzaxx is only taking your energy and NOT your soul.
However I fully understand where the confusion has come from.
I would not agree we use heavily forced RP in any instance. The emotes are ALWAYS #me grabs for #me tries to grab. However the tactics of the temple tend to mean you will have 2 - 3 skeletons grappling for you at one time as so it isn't likely you will win. There ARE ways to get out of it as Taylor rightly puts, but obviously the best way is to avoid it. We've had many tricky customers get away by flat out legging it. However this in itself is often very frustrating. Not to mention those ever so handy bottles of holy water will cause us to retreat. It is required however you actually throw a bottle and not just RP it.
We have no forced ANYONE into the cult. Arameh was taken and given a good choice of which direction he wanted to take. I explained to him in detail the repercussions of the different options and both IC and OOC he decided he would rather join than become a mindless minion. Fooser WAS converted into a skeleton, however this action is fully reversable at the end of the quest period.
The thing with the gravestones was due to a GM, but as I understand you have both fully recovered from the incident.
Samantha - I partially agree with this point, however it is up to the characters themselves to whisper their Willpower to us. Of course if we have time we would love to roleplay the struggle between the will of the victim and Nalzaxx, however when everyone is being MSNed we're in town, its not so easy to take RP at the desired pace. I also agree with the God issue, however Nalzaxx has never drained what I would call a priest of a God, so the point is void. Nalzaxx does stay away from the more holy players, as their life force pains him.
Garett - I think its a neccessary thing that the temple has somewhere secure to hide. It means that the players within the temple (Yes players, all the members of the temple are players) do not get clouded and destroyed within 30 minutes of the beginning of the quest. I am sure most people are aware now of how we get into the temple ourselves.
And I'd like to thank you for your first point, the point is to fight, not to assume you will win. Whereas in the past most evil groups have been largely made up of a few GM's and some odd supporters the temple is very much a player group. The OLD temple was founded by a GM drow yes, however in its current incarnation it was created solely by myself, on a playerchar, with every player member initiated seperately. Therefore its important to realise that in the past Good always won because thats who the players are. However in this case the players are BOTH good and evil and so the issue is much more of a struggle between the two.
In tune with Nitram's thread I would very much like to see things settle almost between the two sides, as it is the Temple is taking a very quest side approach to Trollsbane. I personally would rather see it develop beyond a quest into a player run evil lobby so that there will be an ongoing conflict of interests between the two sides. This can hopefully outlive its quest period and grow into another faction in Gobiath.
I hope this clears things up a little.
Sam,
I was expecting a topic similar to this to pop up sooner or later, partly because of my own sloppiness with language.
I want to clarify that we are NOT infact stealing your soul. I am aware IG I have used the term and for that I apologise but I just want to clear it up here that we are only stealing your life essence. Essentially your chi, ki, prana, psi, bio-energy aura whatever the hell you want to call it. In a week or so this will be restored just by the natural order of things. Nalzaxx is only taking your energy and NOT your soul.
However I fully understand where the confusion has come from.
I would not agree we use heavily forced RP in any instance. The emotes are ALWAYS #me grabs for #me tries to grab. However the tactics of the temple tend to mean you will have 2 - 3 skeletons grappling for you at one time as so it isn't likely you will win. There ARE ways to get out of it as Taylor rightly puts, but obviously the best way is to avoid it. We've had many tricky customers get away by flat out legging it. However this in itself is often very frustrating. Not to mention those ever so handy bottles of holy water will cause us to retreat. It is required however you actually throw a bottle and not just RP it.
We have no forced ANYONE into the cult. Arameh was taken and given a good choice of which direction he wanted to take. I explained to him in detail the repercussions of the different options and both IC and OOC he decided he would rather join than become a mindless minion. Fooser WAS converted into a skeleton, however this action is fully reversable at the end of the quest period.
The thing with the gravestones was due to a GM, but as I understand you have both fully recovered from the incident.
Samantha - I partially agree with this point, however it is up to the characters themselves to whisper their Willpower to us. Of course if we have time we would love to roleplay the struggle between the will of the victim and Nalzaxx, however when everyone is being MSNed we're in town, its not so easy to take RP at the desired pace. I also agree with the God issue, however Nalzaxx has never drained what I would call a priest of a God, so the point is void. Nalzaxx does stay away from the more holy players, as their life force pains him.
Garett - I think its a neccessary thing that the temple has somewhere secure to hide. It means that the players within the temple (Yes players, all the members of the temple are players) do not get clouded and destroyed within 30 minutes of the beginning of the quest. I am sure most people are aware now of how we get into the temple ourselves.
And I'd like to thank you for your first point, the point is to fight, not to assume you will win. Whereas in the past most evil groups have been largely made up of a few GM's and some odd supporters the temple is very much a player group. The OLD temple was founded by a GM drow yes, however in its current incarnation it was created solely by myself, on a playerchar, with every player member initiated seperately. Therefore its important to realise that in the past Good always won because thats who the players are. However in this case the players are BOTH good and evil and so the issue is much more of a struggle between the two.
In tune with Nitram's thread I would very much like to see things settle almost between the two sides, as it is the Temple is taking a very quest side approach to Trollsbane. I personally would rather see it develop beyond a quest into a player run evil lobby so that there will be an ongoing conflict of interests between the two sides. This can hopefully outlive its quest period and grow into another faction in Gobiath.
I hope this clears things up a little.
Sam,
- Laviath Rathor
- Posts: 216
- Joined: Mon Jul 03, 2006 7:23 pm
The cult never forced anything. And they don't steal souls, the take away your essence. My fairy ran away before gettin "essence-eaten" two times, so far. They allways give you a chance, because the #me tries to grab "character" or something similar. The cult does very great rp in my oppinion.
-PO Ghillian Onniron, Laviath Rathor
-PO Ghillian Onniron, Laviath Rathor
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
Okay, after today you cannot really say that. You have four strong mages, one or two pushed and that, as you saw can kill stephen in about 2 seconds with everyone firing away.Nalzaxx wrote: Garett - I think its a neccessary thing that the temple has somewhere secure to hide. It means that the players within the temple (Yes players, all the members of the temple are players) do not get clouded and destroyed within 30 minutes of the beginning of the quest. I am sure most people are aware now of how we get into the temple ourselves.
So really right now the sides are even. At some times TrollsBane will always win, at times like this the temple will always win. Now the temple again has a major advantage, they killed Stephen and Trolls bane/anyone else cannot react because you will just use your stones and go to places we cannot go. Trolls Bane can remain to be hit while the temple members don't have to worry about it.
If the only reason for the temple being hidden was because it would be wiped out too quickly, that reason is gone. Now it is time to level the playing field and let the sides finish this out?
- Fjaen Greybone
- Posts: 148
- Joined: Wed Jul 12, 2006 1:34 am
- Location: http://www.subliminal-lime.u13.biz/Forum/
- Contact:
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
- Fjaen Greybone
- Posts: 148
- Joined: Wed Jul 12, 2006 1:34 am
- Location: http://www.subliminal-lime.u13.biz/Forum/
- Contact:
Um, what? We can refuse to give you a stone. Even in a duel, or some other instance. I've never spoken a word to you OOC though.Garett Gwenour wrote:That doesn't change the fact the sides are now even so people telling me ooc while ingame they cannot give up stones because it would give the temple a big disadvantage shouldn't be done anymore?
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
- Fjaen Greybone
- Posts: 148
- Joined: Wed Jul 12, 2006 1:34 am
- Location: http://www.subliminal-lime.u13.biz/Forum/
- Contact:
Agreed. But when I was locked up, Stephen didn't know about them, or didn't think to ask.Misjbar wrote:I agree, that is bullshit. You should be able to acquire these stones from the temple people. WHen you capture them for instance, you could just take the stone from them. Technically speaking ofcourse.
