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Woah
Posted: Sun Jun 18, 2006 8:33 pm
by Kevin Lightdot
Just wanted to say the new update is awesome.
The tile transition looks realy great, and so do the roofs.
Posted: Sun Jun 18, 2006 8:47 pm
by Cassandra Fjurin
that where my thoughts also.
Posted: Sun Jun 18, 2006 9:44 pm
by Alytys Lamar
Its so smooth ---- i love it absolutly

Posted: Sun Jun 18, 2006 9:46 pm
by Nalzaxx
Its hard to tell when Im walking on road and when Im not.
Its gonna take me SOO long to get to Varshikar now lol.
Posted: Sun Jun 18, 2006 9:53 pm
by Loralyn
I think it came out great as well. The only problem I have not is that certain people I RP with cannot play anymore.
Posted: Sun Jun 18, 2006 10:00 pm
by Kevin Lightdot
Loralyn wrote:I think it came out great as well. The only problem I have not is that certain people I RP with cannot play anymore.
Ehh?
Posted: Sun Jun 18, 2006 10:01 pm
by Fooser
Old client isn't useable, read the main page noob.
Posted: Sun Jun 18, 2006 10:01 pm
by Irania
Now, it was supposed to be now. Don't be a smartass.
Posted: Sun Jun 18, 2006 10:09 pm
by Kevin Lightdot
I didn't know what she meant foosy...
Posted: Sun Jun 18, 2006 10:27 pm
by Nalzaxx
As much as I like the new updates, there are a number of technical problems shining through.
Firstly the mountains to the west of the Grey Refuge have failed to transition properly, as have the tiles in the temple ruins.
Secondly rock is now labelled as "unknown"
Thirdly movement speed doesn't change over rock terrain.
Posted: Sun Jun 18, 2006 10:31 pm
by Miklorius
Oh, the 0.97 update is here? Yeah, 14 MB with my 56k modem will kick ass! I am hit for the tile smoothing...
PS: With every update came new bugs. I suggest that the devs should wait with new features new and kill all the bugs.
Posted: Sun Jun 18, 2006 10:54 pm
by Estralis Seborian
Miklorius wrote:I suggest that the devs should wait with new features new and kill all the bugs.
If this becomes reality, we'd have to switch to the state of 2001. Illarion will always have bugs, just report them on flyspray.
Posted: Sun Jun 18, 2006 10:57 pm
by Dónal Mason
Estralis is incorrect. In order to squash all bugs, you must first delete Illarion. If it doesn't exist, there can't be any bugs, right?
Posted: Sun Jun 18, 2006 11:10 pm
by martin
Every finite, non-zero program has bugs.
Martin
Posted: Sun Jun 18, 2006 11:14 pm
by Fooser
Bugs = One of the many functions of testers, oh, which we happen to be.
Posted: Sun Jun 18, 2006 11:27 pm
by Lennier
Nalzaxx wrote:
Firstly the mountains to the west of the Grey Refuge have failed to transition properly, as have the tiles in the temple ruins.
Thank you, will be fixed
Posted: Mon Jun 19, 2006 12:05 am
by Miklorius
The new graphics and effects are great! Thank you!
And with the bug-fixing I just mean that some "development resources" should be transferred to bug-fixing for some time. No offense!
Posted: Mon Jun 19, 2006 1:43 am
by Arameh
I agree with Miklorius
Posted: Mon Jun 19, 2006 8:45 am
by Nop
Miklorius wrote:
And with the bug-fixing I just mean that some "development resources" should be transferred to bug-fixing for some time. No offense!
Before you can fix something, you need to find and understand it. And that is something that needs time - and players.
We have a test server, but that doesn't help a lot without volunteers who are testing. So if you want to transfer your resources to testing - the devs will try to fix any known problem ASAP anyway.
Posted: Mon Jun 19, 2006 8:51 am
by Poots
well....if you ever need a volunteer for the test sever...I'm always available.
Posted: Mon Jun 19, 2006 9:17 am
by martin
Poots wrote:well....if you ever need a volunteer for the test sever...I'm always available.
That's what they all said and never did, actually.
So our conclusion is that this doesn't work. Statistically, you wouldn't test at all, once you got access to the testserver, because noone did.
Just play the normal game, you ARE testing by doing that.
Martin
Posted: Mon Jun 19, 2006 9:21 am
by Poots
oh well. but if you guys ever do decide to try again, offer stands.
Posted: Mon Jun 19, 2006 12:30 pm
by Miklorius
I don't know anything about the code/script base of Illarion so I can't tell how long it takes to fix some smaller bugs (e.g. some NPC flaws).
Again: No offense!
But it would help if there are some reactions in Flyspray that we know a problem is noticed by devs; almost everything is "Unconfirmed" there (and the food bug seems to be fixed in the awesome 0.97).
In the past there was a (fabulous) feature update which introduced new bugs, some were fixed, another feature updates with more new bugs and so on.
I just want to say: Stop now a bit with new features and go for the bugs.
If it needs no coding knowledge I could help in killing NPC spelling and keyword errors.
Posted: Mon Jun 19, 2006 12:38 pm
by Misjbar
Foodbar got fixed yesh Miklorius!
Posted: Mon Jun 19, 2006 12:46 pm
by Miklorius
Misjbar wrote:Foodbar got fixed yesh Miklorius!
Yes, it seems to be fixed. But take a look at the
Entry at Flyspray.
Posted: Mon Jun 19, 2006 1:13 pm
by Cassandra Fjurin
Miklorius wrote:I don't know anything about the code/script base of Illarion so I can't tell how long it takes to fix some smaller bugs (e.g. some NPC flaws).
Again: No offense!
But it would help if there are some reactions in Flyspray that we know a problem is noticed by devs; almost everything is "Unconfirmed" there (and the food bug seems to be fixed in the awesome 0.97).
In the past there was a (fabulous) feature update which introduced new bugs, some were fixed, another feature updates with more new bugs and so on.
I just want to say: Stop now a bit with new features and go for the bugs.
If it needs no coding knowledge I could help in killing NPC spelling and keyword errors.
Ok to point something out. 90% of the bugs mentioned in Flyspray are not server bugs. Why stopping to develop new features when there are no really bugs to fix on the server?
And yes i am in the most parts your oppinion. I said it to martin several times that i won't implement some larger new features until the current ones can't be tested on the realserver. Its hard enough to find bugs if there will be more than one new features.
Posted: Mon Jun 19, 2006 3:51 pm
by Athian
is it because of cave tiles that every monster now seems wasp (or more) fast? i mean thats really fast.
Posted: Mon Jun 19, 2006 4:06 pm
by Jeremy Gems Willowbrook
New version is superb. Shame about the old client. But it still runs on my pc....so it should run on anybodys

Posted: Mon Jun 19, 2006 5:11 pm
by Isilwen
Love it, love it
However, I can't seem to be able to walk on sand
Posted: Mon Jun 19, 2006 6:45 pm
by Arameh
martin wrote:Poots wrote:well....if you ever need a volunteer for the test sever...I'm always available.
That's what they all said and never did, actually.
So our conclusion is that this doesn't work. Statistically, you wouldn't test at all, once you got access to the testserver, because noone did.
Just play the normal game, you ARE testing by doing that.
Martin
I would love having access to the test server, I would test tons of things of the magic and fighting system, and probably some other things. The games NEEDS LOTS of testing in many aspects, to balance things out, I have the time to do it, and I want to do it.