Woah
Moderator: Gamemasters
- Kevin Lightdot
- Posts: 2849
- Joined: Sun Oct 16, 2005 8:17 pm
- Location: Green again
Woah
Just wanted to say the new update is awesome.
The tile transition looks realy great, and so do the roofs.
The tile transition looks realy great, and so do the roofs.
- Alytys Lamar
- Posts: 2206
- Joined: Sun Apr 02, 2006 5:13 pm
- Location: Always in the middle of nowhere
- Contact:
- Kevin Lightdot
- Posts: 2849
- Joined: Sun Oct 16, 2005 8:17 pm
- Location: Green again
- Kevin Lightdot
- Posts: 2849
- Joined: Sun Oct 16, 2005 8:17 pm
- Location: Green again
As much as I like the new updates, there are a number of technical problems shining through.
Firstly the mountains to the west of the Grey Refuge have failed to transition properly, as have the tiles in the temple ruins.
Secondly rock is now labelled as "unknown"
Thirdly movement speed doesn't change over rock terrain.
Firstly the mountains to the west of the Grey Refuge have failed to transition properly, as have the tiles in the temple ruins.
Secondly rock is now labelled as "unknown"
Thirdly movement speed doesn't change over rock terrain.
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
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If this becomes reality, we'd have to switch to the state of 2001. Illarion will always have bugs, just report them on flyspray.Miklorius wrote:I suggest that the devs should wait with new features new and kill all the bugs.
Last edited by Estralis Seborian on Sun Jun 18, 2006 11:27 pm, edited 1 time in total.
- Dónal Mason
- Posts: 1115
- Joined: Fri Mar 26, 2004 8:46 pm
- Location: Don't feed the mogwai. After midnight, at least.
Before you can fix something, you need to find and understand it. And that is something that needs time - and players.Miklorius wrote: And with the bug-fixing I just mean that some "development resources" should be transferred to bug-fixing for some time. No offense!
We have a test server, but that doesn't help a lot without volunteers who are testing. So if you want to transfer your resources to testing - the devs will try to fix any known problem ASAP anyway.
That's what they all said and never did, actually.Poots wrote:well....if you ever need a volunteer for the test sever...I'm always available.
So our conclusion is that this doesn't work. Statistically, you wouldn't test at all, once you got access to the testserver, because noone did.
Just play the normal game, you ARE testing by doing that.
Martin
I don't know anything about the code/script base of Illarion so I can't tell how long it takes to fix some smaller bugs (e.g. some NPC flaws).
Again: No offense!
But it would help if there are some reactions in Flyspray that we know a problem is noticed by devs; almost everything is "Unconfirmed" there (and the food bug seems to be fixed in the awesome 0.97).
In the past there was a (fabulous) feature update which introduced new bugs, some were fixed, another feature updates with more new bugs and so on.
I just want to say: Stop now a bit with new features and go for the bugs.
If it needs no coding knowledge I could help in killing NPC spelling and keyword errors.
Again: No offense!
But it would help if there are some reactions in Flyspray that we know a problem is noticed by devs; almost everything is "Unconfirmed" there (and the food bug seems to be fixed in the awesome 0.97).
In the past there was a (fabulous) feature update which introduced new bugs, some were fixed, another feature updates with more new bugs and so on.
I just want to say: Stop now a bit with new features and go for the bugs.
If it needs no coding knowledge I could help in killing NPC spelling and keyword errors.
Yes, it seems to be fixed. But take a look at the Entry at Flyspray.Misjbar wrote:Foodbar got fixed yesh Miklorius!
- Cassandra Fjurin
- Posts: 2248
- Joined: Sat Jun 05, 2004 3:25 pm
Ok to point something out. 90% of the bugs mentioned in Flyspray are not server bugs. Why stopping to develop new features when there are no really bugs to fix on the server?Miklorius wrote:I don't know anything about the code/script base of Illarion so I can't tell how long it takes to fix some smaller bugs (e.g. some NPC flaws).
Again: No offense!
But it would help if there are some reactions in Flyspray that we know a problem is noticed by devs; almost everything is "Unconfirmed" there (and the food bug seems to be fixed in the awesome 0.97).
In the past there was a (fabulous) feature update which introduced new bugs, some were fixed, another feature updates with more new bugs and so on.
I just want to say: Stop now a bit with new features and go for the bugs.
If it needs no coding knowledge I could help in killing NPC spelling and keyword errors.
And yes i am in the most parts your oppinion. I said it to martin several times that i won't implement some larger new features until the current ones can't be tested on the realserver. Its hard enough to find bugs if there will be more than one new features.
- Jeremy Gems Willowbrook
- Posts: 557
- Joined: Mon Sep 06, 2004 8:16 am
- Location: Wherever...
martin wrote:That's what they all said and never did, actually.Poots wrote:well....if you ever need a volunteer for the test sever...I'm always available.
So our conclusion is that this doesn't work. Statistically, you wouldn't test at all, once you got access to the testserver, because noone did.
Just play the normal game, you ARE testing by doing that.
Martin
I would love having access to the test server, I would test tons of things of the magic and fighting system, and probably some other things. The games NEEDS LOTS of testing in many aspects, to balance things out, I have the time to do it, and I want to do it.