Suggestion since we're going to have a nice weather system:
Moderator: Gamemasters
Suggestion since we're going to have a nice weather system:
The suggestion is simply, that characters feel cold and therefore lose health.
The character should lose health by X constantly, where X is a variable dependant on the following:
1) Amounts of clothes worn [Fur reduces it a lot, armor doesn't protect much from cold]
2) TIle stood on (simpler way to determine inside or outside) Grass, Mountains are way colder, Wooden insides much less; desert tiles negligable unless night time
3) TIme of day (night/day)
4) Whether
5) Race.. Lizardfolk are unlikly to feel cold when its raining...
6) Proximity to a fire?
This factor should be 0 for most of the time, but when its raining. and you'r outside wearing nothing ; expect to be found frozen to death...
Comments?
The character should lose health by X constantly, where X is a variable dependant on the following:
1) Amounts of clothes worn [Fur reduces it a lot, armor doesn't protect much from cold]
2) TIle stood on (simpler way to determine inside or outside) Grass, Mountains are way colder, Wooden insides much less; desert tiles negligable unless night time
3) TIme of day (night/day)
4) Whether
5) Race.. Lizardfolk are unlikly to feel cold when its raining...
6) Proximity to a fire?
This factor should be 0 for most of the time, but when its raining. and you'r outside wearing nothing ; expect to be found frozen to death...
Comments?
Re: Suggestion since we're going to have a nice weather syst
My thoughts exactly?Hadrian_Abela wrote:This factor should be 0 for most of the time, but when its raining. and you'r outside wearing nothing ; expect to be found frozen to death...
Slower actions et cetera would be hard to program... IMHO
At this point, characters can shoot arrows at each other and still be alive and well with 20 sticking out of their torsos. I'm not sure if this realism idea will be any easier to achieve. We are still deep in the development of weather, and it's not an easy task even having any weather at all. Okay for a proposal, maybe, but it's not likely a wish that will be coming true any time in the next few... years. Maybe only if you have some incredily ingenius programming idea that you could share with the dev's. It would have to be incredily ingenius.
- Estralis Seborian
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Well, try to look through the way lua works, and look at your idea again. Not the way you imply it.Hadrian_Abela wrote:SUCH as:
Healing rate = current healing rate - cold effect
Cold effect = [MAX clothes points - P0ints from clothes]([Tile effect])*([Normal temp-current temp])-] - if lizard] ^ (Boolean not near fire)
Simple no?
P.S.
It is spelled weather.
4) Whether
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The reason I had made the above suggestion was for this:
Currently tailoring is The most useless skill tree around. Almost No-one buys clothes, although NPCs do; and gloves and shoes are normally bought in their iron form. Leather armor is so weak that it can only be used for practice (even then, you can salvage it from the skeleton), and even 200 coins will get you a chain shirt from an NPC. Quite frankly, the only thing tailoring is good for, is making Leggings.. Even cloaks are usually roleplayed. Remember Eliron's "Blue cloak" posts? He never ever ever had a blue cloak item. So that which I had suggested, would give (apart from others) reason for tailoring.
And I do not agree on adding things simply because they make the game more "fun". Neither of these is 'fun', but they make the game more challenging which makes you enjoy it more: Dying, Losing skill the longer you are dead, Getting tired, Having to eat, NPCs being able to kill you et cetera. I'm not saying that they should be removed, far from it, but if a n00b gets killed by an NPC, thats no fun either; so why not the weather as well?
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To continue the idea, (this was going to be a joint suggestion; but I didn't have the time to write it all)
WINDY
Its windy; long range weapons get harder to use, depending on the person's SKILL; walking gets also harder, as you fight off the wind.
Fog
Long range weapons are out of the question, unless the character has perfect PERCEPTION. Fighting in general will be problematical.
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Neither of those ideas will make the game more, 'fun'; but they add realism and challanges.
Currently tailoring is The most useless skill tree around. Almost No-one buys clothes, although NPCs do; and gloves and shoes are normally bought in their iron form. Leather armor is so weak that it can only be used for practice (even then, you can salvage it from the skeleton), and even 200 coins will get you a chain shirt from an NPC. Quite frankly, the only thing tailoring is good for, is making Leggings.. Even cloaks are usually roleplayed. Remember Eliron's "Blue cloak" posts? He never ever ever had a blue cloak item. So that which I had suggested, would give (apart from others) reason for tailoring.
And I do not agree on adding things simply because they make the game more "fun". Neither of these is 'fun', but they make the game more challenging which makes you enjoy it more: Dying, Losing skill the longer you are dead, Getting tired, Having to eat, NPCs being able to kill you et cetera. I'm not saying that they should be removed, far from it, but if a n00b gets killed by an NPC, thats no fun either; so why not the weather as well?
-
To continue the idea, (this was going to be a joint suggestion; but I didn't have the time to write it all)
WINDY
Its windy; long range weapons get harder to use, depending on the person's SKILL; walking gets also harder, as you fight off the wind.
Fog
Long range weapons are out of the question, unless the character has perfect PERCEPTION. Fighting in general will be problematical.
-
Neither of those ideas will make the game more, 'fun'; but they add realism and challanges.