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Mummies

Posted: Wed Jan 18, 2006 6:53 pm
by Llama
Did anyone change the AI of the mummies? or their re-spawn time? Because they were really swarming, normally you get a few minutes where all goes quite, this time....it was a full scale battle with sometimes 5 mummies at one go (near the ladder)

I'm not complaining, but it'll be a little too much for newbies... so did anyone change anything? or am i just imagining things?

Posted: Wed Jan 18, 2006 7:08 pm
by Misjbar
Nitram was probably updating a lot. :)

Posted: Wed Jan 18, 2006 7:31 pm
by Gro'bul
No I noticed they respawn faster. Good for thread hunting maybe not for some noobs though, but if you stay near the ladder (unless someone has attracted them all there) you should get 2-3 mummies max.

Posted: Thu Jan 19, 2006 2:25 pm
by Nitram
The respawn time isn't changeable as far as i know.

Its only possible that there are to many mummies some times, i ... erm... don't know why...yes... ;)

Posted: Thu Jan 19, 2006 6:06 pm
by Llama
Gro'bul wrote:but if you stay near the ladder (unless someone has attracted them all there) you should get 2-3 mummies max.
I got 5 mummies twice and i never stepped away from the ladder.
And beleive it or not, they almost killed me, and I ain't a n00b...

And nitram, does that mean that you dont know what happened, and you dont know how to fix it? :gulps:

Posted: Thu Jan 19, 2006 6:08 pm
by Japheth
Whenever the GM/Dev command #r is used, all monsters on the map are respawned. If a developer is implementing a new feature, they will have to use the #reload command, resulting in monsters being spawned again and again.

Posted: Thu Jan 19, 2006 6:36 pm
by Nitram
I'm sorry, hadrian. There where some hidden tags...i make them visible:
Nitram wrote:[irony]Its only possible that there are to many mummies some times, i ... erm... don't know why...yes... ;)[/irony]

Posted: Thu Jan 19, 2006 7:21 pm
by Misjbar
Japheth wrote:Whenever the GM/Dev command #r is used, all monsters on the map are respawned. If a developer is implementing a new feature, they will have to use the #reload command, resulting in monsters being spawned again and again.
I believe Nitram once had a whole army of mummies because of this?

Posted: Thu Jan 19, 2006 7:40 pm
by Poots
Whenever the GM/Dev command #r is used, all monsters on the map are respawned. If a developer is implementing a new feature, they will have to use the #reload command, resulting in monsters being spawned again and again.
you guys are like gods ingame, makes me wanna be a gm :( ......

Posted: Thu Jan 19, 2006 7:50 pm
by Nitram
GM can reload? hu? I think only devs can do this... but in any case.

Ah...poots. If you want to use the reload command, you can become a developer. This is simple if you have good skills in programming for example.

Posted: Thu Jan 19, 2006 7:53 pm
by Liles
I can sit around and drink beer untill I pass out, does that count?

Posted: Thu Jan 19, 2006 7:55 pm
by Nitram
At least a beginning. You should speak with Aegohl. I knows how to handle beer in the best way ;)

Posted: Thu Jan 19, 2006 7:56 pm
by Poots
Ah...poots. If you want to use the reload command, you can become a developer. This is simple if you have good skills in programming for example.

well then you can count me out :?

Posted: Thu Jan 19, 2006 8:14 pm
by Liles
I can splurt out some Gfx for some smaller items if needed. Just ask.

Posted: Thu Jan 19, 2006 10:09 pm
by Nalzaxx
Is anyone else uncomfortable with Liles' use of splurt?