Hello
While playing another MUD (text-based) I had an idea, that could make adventures a bit more interesting.
When you go to the caves, there always seems to be the same amount of monsters there. Why not reset them at specific times?
If somebody killed the demon just before me, I would not see him - or just the remains for a while. And in the spider-cave there would be the possibility to kill all the monsters, and get the spoils.
In this way, there could be some quests like: "Get me the demons diamond.", and that would be possible for only ONE person or group at a time.
This could be done for future rooms also, and therefore creating unique adventures without having to create fixed quests.
Resetting rooms - Some suggestions
Moderator: Gamemasters
Resetting rooms
and after the demon died, the cave would be empty?
This could be a bit boring, don't you think? there are too few places and monsters at this stadium...
but in the spider's cave there is some room for varying - why should it always be the same number of spiders and beholders?
think about it
Farlorn
This could be a bit boring, don't you think? there are too few places and monsters at this stadium...
but in the spider's cave there is some room for varying - why should it always be the same number of spiders and beholders?
think about it
Farlorn
- Alexander
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Resetting rooms
how about they respawn the same except they respawn a random number of creatures.
ex. say the ogres when all of the ogres are killed they respawn say 1-5 or something maybe a smaller interval.
ex. say the ogres when all of the ogres are killed they respawn say 1-5 or something maybe a smaller interval.
Resetting rooms
Yes, Farlorn, the cave WOULD be empty, but only for half an hour or so. You would have time to dig there, f.e.
Maybe there could be some precious stones lying only there? That would make some interesting adventures, don´t you think.
And in the spiders cave, you would have time to grab all the spoils, and take some rest, before another wave of monsters appears...
But what I meant was indeed meant for future rooms also. At the moment, there are few possibilities to hone your fighting skills, beside training with other players.
Maybe there could be some precious stones lying only there? That would make some interesting adventures, don´t you think.
And in the spiders cave, you would have time to grab all the spoils, and take some rest, before another wave of monsters appears...
But what I meant was indeed meant for future rooms also. At the moment, there are few possibilities to hone your fighting skills, beside training with other players.
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- Joined: Mon Apr 23, 2001 1:54 pm
Resetting rooms
Greetings,
Ok, the previous posts had interested me, especially since I have been working on something along those lines.
I think there can be more difficult creatures other than the demon or even better, beef the demon up and add some more creatures under him just as difficult as he is now.
Here are some suggestions..
For the demon, Make it so unless you have something darn close to max skill and full armor you will be hit4-5 times he tries. For those totally powerful players, he hits atleast 1-5. This way you can't fight him without being hit. Change his damage MAX alittle so that His strongest hit wouldn't kill a well armored and skilled player. "This shouldn't rely on a player maxxed attributes for fighting only. I would hope that stronger characters would be able to take a hit even if not centered on fighting.. AKA a fighter mage or even a very powerful magician "once protective spells are introduced"
And lastly slow the demons attacks greatly. About one attack every 2 or 3 seconds. This way even though his hits are quite powerful, with the help of friend it is healable.
I think Mes Pen should be cut slightly it shouldn't heal near as much as it does... and possible at higher levels of learned skill it can heal more... same goes for the offensive spells. They hurt more as your skill in the runes grows.
That would allow magicians to have alittle more power at higher levels and keep players from fighting demon hitting every hit.
Lastly I think the demon should have a chance to randomly push characters... that may make healing and such alittle more tricky.. and push should take damage... so perhaps every time demon hits he has a chance to push character in random direction.
Now along with this, once locked doors are created, the demon can drop a key that disappeares once used.
It can unlock the door to the vault which can contain gems, gold and possible unique or wanted items "different swords, armor, items and whatnot"
These are my views.
Next how about Ghouls? They would be a close step under the demon and possibly reside near to him as he is thier master. Lets say they are invisible until you are next to them... this way it is a great challenge to hit with spells until someone is fighting and they can have the simular stats as the demon does now.
To this, What of NPC Mages... If you could enhance AI a bit, I think an evil mage would be a great addistion to illarion.
I have hopes to build a "catacombs" soon and gods willing, many quests and such can come from this.
If anyone has an idea for some monster ideas that are reasonable and can explain alittle about them and thier strength and use, post them here. Also any other ideas. I am hoping to create the darker side of Illarion to where instead of caves, the monsters have hidden from the light of day in numbers to gather strength and possibly one day raise an army to break free. It is a few brave souls who venture into the catacombs to keep the armys growth at bay and only hero's and legends that make it to the demon and slay him.
Feel free for anyone to email me on this also Bror and MArtin, since I can give a few suggestions there..
Martin, have you made any graphics for doors, double doors, gates, possibly an altar or whatnot? Also perhaps in the next build houses can be over 2 storys? I mightself would like a 4 story as you know.. and many things can come fromit other than a place for a guild.
I'm hoping to create things to further Illarions gameplay not just for groups of players but for all.
Till swords meet,
Bro
Ok, the previous posts had interested me, especially since I have been working on something along those lines.
I think there can be more difficult creatures other than the demon or even better, beef the demon up and add some more creatures under him just as difficult as he is now.
Here are some suggestions..
For the demon, Make it so unless you have something darn close to max skill and full armor you will be hit4-5 times he tries. For those totally powerful players, he hits atleast 1-5. This way you can't fight him without being hit. Change his damage MAX alittle so that His strongest hit wouldn't kill a well armored and skilled player. "This shouldn't rely on a player maxxed attributes for fighting only. I would hope that stronger characters would be able to take a hit even if not centered on fighting.. AKA a fighter mage or even a very powerful magician "once protective spells are introduced"
And lastly slow the demons attacks greatly. About one attack every 2 or 3 seconds. This way even though his hits are quite powerful, with the help of friend it is healable.
I think Mes Pen should be cut slightly it shouldn't heal near as much as it does... and possible at higher levels of learned skill it can heal more... same goes for the offensive spells. They hurt more as your skill in the runes grows.
That would allow magicians to have alittle more power at higher levels and keep players from fighting demon hitting every hit.
Lastly I think the demon should have a chance to randomly push characters... that may make healing and such alittle more tricky.. and push should take damage... so perhaps every time demon hits he has a chance to push character in random direction.
Now along with this, once locked doors are created, the demon can drop a key that disappeares once used.
It can unlock the door to the vault which can contain gems, gold and possible unique or wanted items "different swords, armor, items and whatnot"
These are my views.
Next how about Ghouls? They would be a close step under the demon and possibly reside near to him as he is thier master. Lets say they are invisible until you are next to them... this way it is a great challenge to hit with spells until someone is fighting and they can have the simular stats as the demon does now.
To this, What of NPC Mages... If you could enhance AI a bit, I think an evil mage would be a great addistion to illarion.
I have hopes to build a "catacombs" soon and gods willing, many quests and such can come from this.
If anyone has an idea for some monster ideas that are reasonable and can explain alittle about them and thier strength and use, post them here. Also any other ideas. I am hoping to create the darker side of Illarion to where instead of caves, the monsters have hidden from the light of day in numbers to gather strength and possibly one day raise an army to break free. It is a few brave souls who venture into the catacombs to keep the armys growth at bay and only hero's and legends that make it to the demon and slay him.
Feel free for anyone to email me on this also Bror and MArtin, since I can give a few suggestions there..
Martin, have you made any graphics for doors, double doors, gates, possibly an altar or whatnot? Also perhaps in the next build houses can be over 2 storys? I mightself would like a 4 story as you know.. and many things can come fromit other than a place for a guild.
I'm hoping to create things to further Illarions gameplay not just for groups of players but for all.
Till swords meet,
Bro
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- Posts: 44
- Joined: Mon Apr 23, 2001 1:54 pm
Resetting rooms
Refer to proposal board to see the rest. I will also include the previous post in it.