Observation
Posted: Wed Sep 21, 2005 3:03 pm
An interesting conversation, which holds truths
I had an interesting conversation with a player on MSN who told me that the game holds only but a few options for players, where it once held many.
The options open for a player now within the game are as follows in my opinion :
When i first started this game, there were a large amount of options available, they may sound minimul but they led to greater things, here are a few examples.
The Herbalist
Yes i know rather boring sounding. But not really, you stood about the favourite herb spots talking to other collecters, at times these collecters were druids themselves which would drag you into further roleplay, and maybe result in the herbalist becomming a druid. A world of roleplay here, and an easy social group to get into.
At this time i realise druidry is still not implemented, but these gathering spots are no longer available, and the art of walking around collecting these herbs is truely a boring thought. I know for sure i would'nt consider doing this task. This in itself leaves out the roleplay of characters showing other characters herb spots. which was once part of the teaching of druidry.. And a fun part of the game.
The Farmer
You once had the farmers union, a group of people who roleplayed together for many hours, perhaps you can find thier thread if you search for long enough. Once again another world of roleplay. The farmers had thier own tasks and goals and friendships. The life of living in the open country, surviving on ones own. and the comradeship for a set goal. And not to mention a good living which created the best roleplay circumstances as it promoted sitting around waiting for the food to grow in which time you sat and spoke to fellow farmers.
At this time there is no point, why farm for something which has no need or profit. Not all farmers wish to make cabbage soup all day. Another past time gone which could so easily be solved.
The Warrior
Travelling to the spider mines and harvesting the rich ores guarded by the creatures within. A task the strongest feared and only the most fool hardy would partake. Yes! fighters once had a purpose more than Pking and fighter GM creature attacks, they were once hired by the rich to escort them to the more dangerous regions of the map where the valuable resources could be found. Well, i imagine the red skeleton does drop a key occasionally, And if your lucky you could get some silver coins which you cant spend. Pretty yes?
And there other examples, but call me lazy.
This is not an attack, but rather more of an observation on behalf of a friend. The game wants realism yes, but to much shall destroy it.. And why play a rpg for realism, when you can just step outside your door. It is a place where your imagination is meant to run wild, where you can accomplish the unaccomplishable.
Rev
Aris wot eva =)
I had an interesting conversation with a player on MSN who told me that the game holds only but a few options for players, where it once held many.
The options open for a player now within the game are as follows in my opinion :
- Pure Roleplayer
Carpenter
Smith
When i first started this game, there were a large amount of options available, they may sound minimul but they led to greater things, here are a few examples.
The Herbalist
Yes i know rather boring sounding. But not really, you stood about the favourite herb spots talking to other collecters, at times these collecters were druids themselves which would drag you into further roleplay, and maybe result in the herbalist becomming a druid. A world of roleplay here, and an easy social group to get into.
At this time i realise druidry is still not implemented, but these gathering spots are no longer available, and the art of walking around collecting these herbs is truely a boring thought. I know for sure i would'nt consider doing this task. This in itself leaves out the roleplay of characters showing other characters herb spots. which was once part of the teaching of druidry.. And a fun part of the game.
The Farmer
You once had the farmers union, a group of people who roleplayed together for many hours, perhaps you can find thier thread if you search for long enough. Once again another world of roleplay. The farmers had thier own tasks and goals and friendships. The life of living in the open country, surviving on ones own. and the comradeship for a set goal. And not to mention a good living which created the best roleplay circumstances as it promoted sitting around waiting for the food to grow in which time you sat and spoke to fellow farmers.
At this time there is no point, why farm for something which has no need or profit. Not all farmers wish to make cabbage soup all day. Another past time gone which could so easily be solved.
The Warrior
Travelling to the spider mines and harvesting the rich ores guarded by the creatures within. A task the strongest feared and only the most fool hardy would partake. Yes! fighters once had a purpose more than Pking and fighter GM creature attacks, they were once hired by the rich to escort them to the more dangerous regions of the map where the valuable resources could be found. Well, i imagine the red skeleton does drop a key occasionally, And if your lucky you could get some silver coins which you cant spend. Pretty yes?
And there other examples, but call me lazy.
This is not an attack, but rather more of an observation on behalf of a friend. The game wants realism yes, but to much shall destroy it.. And why play a rpg for realism, when you can just step outside your door. It is a place where your imagination is meant to run wild, where you can accomplish the unaccomplishable.
Rev
