Observation

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

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Reverence
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Observation

Post by Reverence »

An interesting conversation, which holds truths

I had an interesting conversation with a player on MSN who told me that the game holds only but a few options for players, where it once held many.

The options open for a player now within the game are as follows in my opinion :
  • Pure Roleplayer
    Carpenter
    Smith
This my sound like a narrow view, but it was i imagine holds true. I myself come in the first catagory, the gains of the game such as coin and skill lost thier appeal to me sometime ago, I still do work on some skills but it is only a second nature which i do when boredom strikes me. But after this conversation i looked upon the view of the other players within the game, who have more time than myself. And who play for other reasons.

When i first started this game, there were a large amount of options available, they may sound minimul but they led to greater things, here are a few examples.

The Herbalist

Yes i know rather boring sounding. But not really, you stood about the favourite herb spots talking to other collecters, at times these collecters were druids themselves which would drag you into further roleplay, and maybe result in the herbalist becomming a druid. A world of roleplay here, and an easy social group to get into.

At this time i realise druidry is still not implemented, but these gathering spots are no longer available, and the art of walking around collecting these herbs is truely a boring thought. I know for sure i would'nt consider doing this task. This in itself leaves out the roleplay of characters showing other characters herb spots. which was once part of the teaching of druidry.. And a fun part of the game.

The Farmer

You once had the farmers union, a group of people who roleplayed together for many hours, perhaps you can find thier thread if you search for long enough. Once again another world of roleplay. The farmers had thier own tasks and goals and friendships. The life of living in the open country, surviving on ones own. and the comradeship for a set goal. And not to mention a good living which created the best roleplay circumstances as it promoted sitting around waiting for the food to grow in which time you sat and spoke to fellow farmers.

At this time there is no point, why farm for something which has no need or profit. Not all farmers wish to make cabbage soup all day. Another past time gone which could so easily be solved.

The Warrior

Travelling to the spider mines and harvesting the rich ores guarded by the creatures within. A task the strongest feared and only the most fool hardy would partake. Yes! fighters once had a purpose more than Pking and fighter GM creature attacks, they were once hired by the rich to escort them to the more dangerous regions of the map where the valuable resources could be found. Well, i imagine the red skeleton does drop a key occasionally, And if your lucky you could get some silver coins which you cant spend. Pretty yes?

And there other examples, but call me lazy.

This is not an attack, but rather more of an observation on behalf of a friend. The game wants realism yes, but to much shall destroy it.. And why play a rpg for realism, when you can just step outside your door. It is a place where your imagination is meant to run wild, where you can accomplish the unaccomplishable.

Rev ;) Aris wot eva =)
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Cain Freemont
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Post by Cain Freemont »

Thank you for expressing this observation. It is one that I feel I made long ago, but couldn't quite put into voicable words.
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Thalodos Artemetus
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Post by Thalodos Artemetus »

I have to admit, this does hold some valid points.
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Post by Devrah Liioness »

Yes, I had a character that was supposedly a druid and herbalist... Not having druidry yet was bad enough but having to walk around for hours to get 5 coppers worth of herbs, now that was a pain, especially considering that most of the herbs are useless and worthless without a druidry system.
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Post by Cain Freemont »

Devrah, a potential counter-action to this... horde the herbs and such that you find until the time when Druidry is finally properly implemented. Any herbalist that doesn't have an immediate use for herbs would certainly save them for a needed time, no? Then again... stuff in the depot rots now, doesn't it?
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Post by Quinasa »

No. It doesn't. And if it did, that would be the last straw.
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Post by Cain Freemont »

Quinasa wrote:No. It doesn't. And if it did, that would be the last straw.
Well thank god for that. Maybe the axe handles in my depot were just already very old/bad or whatever.
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Post by Llama »

You are very right in that... the other profession do roleplay... especially cooks ect... [Speak to their clients]

Carpenters just...work... but its not their fault.. you have to work hard to get SOME money... and anyway.. carpenters are not known for being sociable at that time...
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Post by Pendar »

I am reading this and where as I agree in principle I dont feel we can lay the blame at the foot of the client.

The farmers union still exists and I have before met some players there usually alone, sitting with a fire and rping some real good old fashioned farming. The fact the majority of players are opting not to partake of that rp is not the developers short fall. Quinasa strikes me whom i met there huddled in her cloack around a fire waiting on some grain.

Tailoring is rped well by a handful of players, I have bought tailored items from Mirluin who is always interested in finding new methods for dyes and cloth preperation. Who takes your measurements and makes you something, who goes in a group to the mummies to collect threads.

Tiklian is a fantastic brewer who will happily discuss a nature of a brew over a table top and a glass. Gilbert who serves wonderful meals at the tavern.

Many players rp bakeing and who can forget the way Faladron rps a carpentar.
I know people with 100's of herbs which they pick up around the map just as they travel.
And so it goes we have more options than ever....
What how ever has changed is the way we rp, some place along the way we lost the social rp of the game. The rush to gather and gain over took and we dont farm in groups we dont monster hunt in groups. We tend to trade in a minute and craft in a group of click shift clicks.
There are more trades than ever, more skills to gain and things to produce and we only have a 70% complete client.
What we need to change is how we play....

I to was talking to some one and we where speaking of love triangles...err octagons that use to occur in Illarion and all the drama and character acting that went with it. I then realised that one simply is not seeing rp like that as much as any more and what the game is actually lacking is powerful character acting. A certain group of players partaking and many on the sidelines.
We can only change this by playing and acting and reinserting all the socialiciseing and drama.
All the options are there we the players need to start playing with each other more, there in lies the answer.
I hope i didnt miss the point
Brian
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Gro'bul
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Post by Gro'bul »

You can make it work if you try. One of my characters a cook and brewer has made thousands of coins from playertrades of guess what, food and drink. Many new technical features helped, but you can survive without npc's even when your at the mercy of other players' charity like he was for a while in the beginning. Now he's even starting distributing, skies the limit!
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Thalodos Artemetus
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Post by Thalodos Artemetus »

I think the farmers union is a bit worse. I really used to love that place back on the old client, but now it's just too far away and small.
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Post by Misjbar »

Gro'bul is of the opinion that some of the older players apparently grief over their lost power and the likes, and now say bad things about the new way of things etcetera( that is what you meant right?). Well, alright, I will make a new character, and put time into him, and see how he fares.

Something I need to know, when do you guys play? For instance, I never ever see Pendar on anymore, might be my mistake, but I really do get on when I see certain people I already know..RP-wise an the likes. Sorry, might be narrowminded and bad, but that is the way it goes. You see someone you want to RP with, you get online.
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Post by Gwynnether »

Misjbar, get yourself glasses. *g*
Brian is ingame 12/7. ;)
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Post by Pocal »

Yes Erik, Pendar is on quite often, and I admit, I'm narrowminded too, sometimes I'll only go on depending who else is on.

And Erik, Id love to RP with you. I've seen some of your old forum posts, and think you'd be a great RP partner sometime...
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Post by Ellaron »

@Pocal, Mijbar etc :
Perhaps if you logged on when us less gifted RPers were on we could bathe in your greatness and, who knows, perhaps some of that prodigious talent would rub off on us. Just a thought.
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Post by Gro'bul »

I never seen anyone I WANT to rp with, because I play my character. Play a role, whatever happens along the way happens, but thats just my philosophy of playing this game. If theres someone my character needs to deliver something to or get something from sure its nice to know they are online. I don't login solely to interact with other players, life goes on when theres nobody around. Theres like, 20 people or so on right now and usually during the day.

The likes: Popularity, most of the old "circles" are broken up and now they have noone to play with.
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Post by Misjbar »

Ellaron wrote:@Pocal, Mijbar etc :
Perhaps if you logged on when us less gifted RPers were on we could bathe in your greatness and, who knows, perhaps some of that prodigious talent would rub off on us. Just a thought.
Whomever said I directed that at you? I am not great, I never EVER claimed that. I am not great at all.
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Post by Cain Freemont »

Misjbar wrote:
...but I really do get on when I see certain people I already know..RP-wise an the likes. Sorry, might be narrowminded and bad, but that is the way it goes. You see someone you want to RP with, you get online.
I do the same thing. That or when no one is on. :twisted:
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Re: Observation

Post by Moirear Sian »

Reverence wrote:The options open for a player now within the game are as follows in my opinion :
  • Pure Roleplayer
    Carpenter
    Smith
This is a problem with the game as it is now (well, to be specific: as it was months ago, but reading through the post it appears to not have changed at all since when I last played) - the possibilities for the casual player are effectively nerfed.

In all honesty, there's nothing moving me to return to playing Illarion. I am the casual gamer in this case, and I do think I am entitled to say that the game Illarion offers nothing for the casual gamer, atm. Consider me a low-intelligence player, but if I play an RPG, I want to have possibilities at my fingertips, not have to go sucking on somebody else's fingertips just to get anything done.
Gro'bul wrote:You can make it work if you try. One of my characters a cook and brewer has made thousands of coins from playertrades of guess what, food and drink. Many new technical features helped, but you can survive without npc's even when your at the mercy of other players' charity like he was for a while in the beginning. Now he's even starting distributing, skies the limit!
You are only able to do this, because you have previous knowledge of the game (how long have you been with Illarion?), and because you have a sound sense of business (you, as in, you the player, not the character), plus, "luck is half of everything."
Imho an RPG must offer the possibilities to play a role or character you couldn't possibly be in real life;
Reverance wrote:This is not an attack, but rather more of an observation on behalf of a friend. The game wants realism yes, but to much shall destroy it.. And why play a rpg for realism, when you can just step outside your door. It is a place where your imagination is meant to run wild, where you can accomplish the unaccomplishable.
With this quote I wholeheartedly agree, because I'm the casual gamer who enjoys roleplaying games. I like roleplaying, but I don't like it when the game itself prevents me in all possible ways from excelling at anything else but playing roles that are easy to play - in my time playing Illarion, I could not really make end's meet in anything but that which was easy to excel at - making good fighter characters is and always will be easy, all you need to know is how to attack something by means of the game, but even that was a pain in the backside - monsters gave horrible drops, you needed roleplaying to PK, you needed to rely on other players' sense of fairness if you chose to play a thief because there was no possibility to steal given by the client. It was not possible for me to play a mage, in a time where the client hadn't been re-written yet and magic could actually still be used.

In other words, I may not be able to start out as merchant prince when I begin play, but the rpg should offer me foothold so I can play the basics of what would make up a merchant. Call me simple, call me lazy, but I truly have better things to do than to live a second life in a game. This is something Illarion lacks in; information is needed, but that information on the background of the game is dispersed all over the forums and outsourced on other sites like Moonsilver, nowhere accessible in-game; and most oftenly, "learning something" as in learning how to do it in-game means getting accepted by players in-game or becoming part of a clique and learning it OOC. I shouldn't have to be pulling background info out of someone else's nose, this is going far beyond my definitions of "playing a game." Sure, it's a game, it's just not the type of RPG that I'm going to enjoy playing.

For example, there are online RPGs that are devoid of RP, but full of the gaming aspect; however, they demand assenine amounts of time and patience to be played. I don't like those games either, I'm taken in easier by a game with intuitive controls and interface; complex, but simply grasped gameplay, and moderate difficulty (not too easy, not too hard). That all being said, you now have a rough idea of what the utopic and ideal game looks like to me.

In correlation with Illarion, these are its current pros and cons in my eyes:
(+) 1. easy to start. Gameplay is not boggled down by 1 million control aspects.
(+) 2. strong on roleplaying. Most other games in the genre don't offer this.
(-) 1. weak with extra-game communications. Must alt-tab to use IMs, cannot play in windowed mode, no general chat, no in-game PM system (for "sending doves")
(-) 2. many fantasy-typical professions are currently nerfed into non-existance other than when purely roleplayed. Many of them (other than "fighter") are so designed that one has to interact extensively first before learning how to fill out these roles. This will never thrill the casual RP-gamer, nor will promises like "find out in-game" further propagate such notions. This also makes the roleplaying of previously experienced characters unnecessarily difficult; characters are almost entirely a "blank sheet" when one begins play with them. I.e., it is not possible to play a mage beginning with the ability to cast a single spell (so it was before wipe/client re-write.)
(-) 3. too few beginning options; thus too little perspective and outlook of the game's possibilities. Many games offer an interactive, graphical character creation system, where races and "classes" or "jobs" are described as how they are directly in the game's world; thus giving an idea of outlook as to what to work towards to, how to do it, and also giving more starting options and "fleshing out" the game world further for a new player.
(-) 4. amount of players actively online is always rather low; playerbase is limited; microscopic aspects of roleplaying are taken very seriously - sometimes too seriously. With more players, these things would fall out of relation to eachother due to the mass diversity.

Contras 1-3 would not be an issue if the game enjoyed a highly active playerbase with many players online at any given time, because the game can compensate with the roleplaying aspect. However, they are detrimental to keeping a casual player at the game; the casual player (like me) can't even achieve the feat of taking RP seriously if there's no gaming aspect to go along with it. Hell, what do I want to see pure acting for? I can see people acting like they're somebody else by stepping out my front door. I even see people acting like that on the non-RP forums of Illarion.org. If I want action, adventure, or just a fantasy hobbit farmer chilling out on the roadside, I plug into an RPG and just get that fix. The problem is - most games offer that fix minus the roleplaying, Illarion on the other hand offers roleplaying, but essentially doesn't allow the "quickstart", or should I say, "the special something" that more oftenly than not will make someone take things from the level of casual gamer to the next-higher, the addict.

Many of the contras are also, sadly, part of the reason why the amount of active players is always too low. One could attempt to bypass this with amazing graphics - sex sells, so do graphics. Good graphics keep the casual gamer. But all in all, that's just graphics, not really helping out the game. This thought also makes any other technical gimmicks or special features appear redundant until the backbone is sturdy enough to carry the weight of Illarion's world.

Things like "powergaming" should be daily, decent roleplayers should be able to explain powergaming by means of roleplaying, I know I can so I know anybody else can. People complained after the wipe that others were just trying to become the best at their skills asap - what exactly was wrong with that? Those people were playing the game, filling out the game world. Those people raised the online player count up by +1 each. You can't tell me that they would have done that forever, people forming groups and roleplaying together would have happened one way or another. You see it in those other games without roleplaying - forming guilds, clans, etc., comes about quickly with big support of players; many just join those guilds because they want to technically be in a guild, no more. Some do it so they can legally fight player-vs-player; some do it because they got bored of skilling up and collecting stuff, some do it purely for roleplaying... don't you see a pattern here?
Reverance wrote:When i first started this game, there were a large amount of options available, they may sound minimul but they led to greater things, here are a few examples.

The Herbalist

Yes i know rather boring sounding. But not really, you stood about the favourite herb spots talking to other collecters, at times these collecters were druids themselves which would drag you into further roleplay, and maybe result in the herbalist becomming a druid. A world of roleplay here, and an easy social group to get into.

At this time i realise druidry is still not implemented, but these gathering spots are no longer available, and the art of walking around collecting these herbs is truely a boring thought. I know for sure i would'nt consider doing this task. This in itself leaves out the roleplay of characters showing other characters herb spots. which was once part of the teaching of druidry.. And a fun part of the game.

The Farmer

You once had the farmers union, a group of people who roleplayed together for many hours, perhaps you can find thier thread if you search for long enough. Once again another world of roleplay. The farmers had thier own tasks and goals and friendships. The life of living in the open country, surviving on ones own. and the comradeship for a set goal. And not to mention a good living which created the best roleplay circumstances as it promoted sitting around waiting for the food to grow in which time you sat and spoke to fellow farmers.

At this time there is no point, why farm for something which has no need or profit. Not all farmers wish to make cabbage soup all day. Another past time gone which could so easily be solved.

The Warrior

Travelling to the spider mines and harvesting the rich ores guarded by the creatures within. A task the strongest feared and only the most fool hardy would partake. Yes! fighters once had a purpose more than Pking and fighter GM creature attacks, they were once hired by the rich to escort them to the more dangerous regions of the map where the valuable resources could be found. Well, i imagine the red skeleton does drop a key occasionally, And if your lucky you could get some silver coins which you cant spend. Pretty yes?

And there other examples, but call me lazy.
Indeed, these are good examples; in fact, The Warrior as you describe him here wasn't even possible at the time I started playing, and that was over a year ago. By that time, The Warrior had been nerfed by a rule called "powergaming", in which playing extensively and thus training your fighter character extensively was technically illegal. Even The Herbalist and The Farmer, they were also in crossfire of being considered powergaming out of the same reasons - doing the same action many times in a row. God forbid making a farmer who was a fighter, too! Regardless of the powergaming shtick though, nerf is nerf; there was a wipe, a re-write, and right now you can't even cast magic in the actual game.

All in all, this is a horrible state, considering that the availability of those elements exponentially increased the possibilities of gaining more future veteran players by offering them many different niches to fill in and form yet more flesh around the skeleton of the game setting. I must say though, this is not only on behalf of the game itself - people orbiting around this phenomena called "Illarion" have continuously contributed to a decline in things, with steadfast dedication.

I know radical suggestions are not easily accepted, but the suggestions are there, open for any of those who can read in between the lines.
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Post by Kenny »

Hot daemn, Sian!

Amen!

And OMG, they banned Kenny again! :D
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Post by Kasume »

sian
my mommy told me not to talk to strangers.

...
k
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Post by Fooser »

Observation:

Kasume is a n00b.
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Post by Gro'bul »

Change takes time. However more complicated and realistic crafting, with more skill gain per item is fair in my opinion and at the same time more realistic. Problem is, its not done. Why did they release an incomplete client with so many problems? It really doesn't matter as long as they don't do it again and have learned from it because going back isn't happening. Why the guide isn't done? Not my department. Hopefully, one day you and many many more people will have fun playing Illarion for the first time and again after much hard work. Like I said, this stuff takes time. ^_^

Yet another observation: smith/fighter/goldsmith/lumberjack/carpenter/npc whoring/miner/dudley-do-rights royally *smile* the economy of Illarion. There was like 27 people on today, around 16-25 for a long time who you could get stuff from and usually around 20 people at height every weekday. Most of these people are consistantly in Troll's Bane. Its necessary to take on a few skills to make one work due to the lack of people doing that craft sometimes, but this case is about acheivement and power not that.
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Post by Moirear Sian »

Gro'bul wrote:Problem is, its not done.
No, the problem is that the new client is coded better because the responsible department wrote it again from scratch and released this new baby right for the wipe. It was like they were trying to meet a dead-line - while we're at it, I'm not sure, but I have this hunch only insiders knew there would be a new client for the wipe. Anyhow, the problem lies therein - the game is "more beta" than it was half a year ago! The client doesn't support even half of the features that Illarion promises. It went another step backwards towards Alpha, in an abstract sense, although development has in truth been moving forwards.
Gro'bul wrote:Why did they release an incomplete client with so many problems?
I don't know. Maybe they're trying to get rid of the playerbase, and shut down Illarion, so they can focus on other, personal projects? :lol:
Gro'bul wrote:It really doesn't matter as long as they don't do it again and have learned from it because going back isn't happening.
Wrong, it's already gone back a bit, and they obviously won't do it again since this time around they have a dedicated test server and players testing out stuff there. However, there are a few things that wouldn't hurt to go back to. As it is right now, there is absolutely no point that we play the game as its intended, aka, roleplaying. Right now it should be a big open testserver where we stress-test everything without actually playing as intended; no account approvals, no nothing, just trying out everything till we break it or give it a stamp of approval. This is the rational view of things; the practical view says that this would stop people from orbiting around Illarion, because the RP is its main asset in the first place. Carrying on that thought though, why not combine the two?

Of course, I'm in no place to make suggestions. That forum was closed a while back, and last time I checked, some people here were convinced I'm some sort of power-hungry freak trying to control Illarion. I'm a freak, yes, the rest is completely false. The thing is though, what I'm suggesting has been suggested time and time again, and shot down time and time again.

Some say it can't work like that again. So you people can predict the future? Do you know if I will be successful in some stock dealings? Will I end up happily married in this life? I have many more questions for the fortune-tellers. Still though, keep in mind I'm only speculating.
Gro'bul wrote:Why the guide isn't done? Not my department.
Sadly, I bet that's what alot of people think, even those who are in certain departments. How's the story department going? I was apparently removed from it during my time of absence, but it wasn't like anybody was doing any big leaps of progress there; I'm positively sure it's not much further than it was then, and I can just say the same thing now; "Not my department." But that kinda stuff still doesn't get done. It's nice to maintain the illusion of things getting done, but it's like years pass by this game and it remains sitting on a static threshold, although it's virtually making progress.

Illarion "est un victim de son succes". Too many involved people just nodding their heads and saying everything is all fine and dandy and alright; not enough people with brains being listened to upon how things should be done or improved. And criticism is flameworthy to many on the forums, anyway.
Gro'bul wrote:Like I said, this stuff takes time. ^_^
Absolutely redundant argument, everything takes time. If it takes relatively and horribly long however, from the point of view of economy, it's bound to fail on the long run. The day someone releases a free online RPG only remotely like Illarion, but in favor of roleplaying as a central element, this might fire the buckshot that would rip Illarion's kneecaps out. This danger is not imminent now, but it's present, so things better start happening faster than they have been, before this danger becomes imminent. Because it's not like it's something new that people ask me if I know any games like Illarion I could recommend, it was like that about a year ago, it was like that around the wipe, it was like that last month, it was like that again yesterday.

I now truly do understand why Illarion was never made open source and most likely never will be, also why developers would never answer me asking for the reasonings behind it. They're simply afraid someone would use the material, expand on it, and steal all their players. I can't come up with any other explanation for it, and the lack of response always had me sensing that it must be something along those lines.
Gro'bul wrote:Hopefully, one day you and many many more people will have fun playing Illarion for the first time and again after much hard work.
In the meanwhile, I got back into Shooters and Action-RPGs w/o rp. No thanks.
Gro'bul wrote:Yet another observation: smith/fighter/goldsmith/lumberjack/carpenter/npc whoring/miner/dudley-do-rights royally *smile* the economy of Illarion.
If you want to hear my unfiltered opinion on this, here it is:
Economy in a fantasy RPG? I don't give a hoot. Every other fantasy RPG that's lacking the RP have giant in-game markets, great economy - realism is not important, it's important that a) alot of people are playing the game with dedication, and b) the game gives a strict but widespread margin of which within things are condoned, making it a necessity for players to cooperate to achieve common goals, nothing else.

From the point of view of the gamer, how do those you named *smile* the economy? They are RUNNING the economy, ftw. Deal with it, or accept they put more time into the game; don't go whining about realism in medieval ages. This is Illarion, not Earth in Medieval Ages. If Illarion's market looks slightly different or absurdly unrealistic in comparison to Earth's medieval age markets, where exactly is the problem?

Yes, there is a problem, but that problem is in fact that there are odd skill caps and anti-PG methods in the game, imho useless, as it would be much wiser to make static caps that just cap out how much a character can learn in total, and force necessity of focusing - and not jack-of-all-trading oneself into 100% self-sufficiency. Those non-rp RPGs where the markets thrive - are all designed so nobody can work self-sufficiently. Sure, they went the easy way - they have character class systems or the likes, that's a facilitator in itself, but the concept is already there and it has obviously been proven that it works.
Gro'bul wrote:There was like 27 people on today, around 16-25 for a long time who you could get stuff from and usually around 20 people at height every weekday.
I checked the statistics, you're only talking about peak times I presume, right? This is exactly the same as it was around a year ago. If you look at the stats, Illarion had a horrible low around April. But all in all, there is no improvement. It has always looked like that to me. Just before the wipe, it was really bad, but what you're describing is the rate I've always known Illarion at.

But yeah, you're right, everything takes time.
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Quinasa
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Post by Quinasa »

What about those of us who only get to play when there are < 4 people online? Thats me all the time. Tell me how I'm supposed to buy and sell from no one. I understand that things take time but I'm still upset. I didn't think anything was wrong with the old Sam and Eliza. At least when I was alone I could always RP with her. :[
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