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Concerning magic

Posted: Wed Jun 15, 2005 11:26 am
by martin
I just wanted to inform you that currently we are working on magic of all kind. That's just an information for those who want to play wizards, druids or priests.
Be patient, I hope you'll like the new systems.

Martin

Posted: Wed Jun 15, 2005 12:02 pm
by Galim
Whats with the unlucky, fool or confused ones who have made their magic characters yet but with attributes which doesn't fit to the new magic system but to the old? Have they the bad luck to delete their characters and recreate them?

And why is there no translation for german players? ;)

Posted: Wed Jun 15, 2005 12:15 pm
by Arien Edhel
Galim wrote: Whats with the unlucky, fool or confused ones who have made their magic characters yet but with attributes which doesn't fit to the new magic system but to the old? Have they the bad luck to delete their characters and recreate them?
You always have the possibility to delete a char and create a new one.
Galim wrote: And why is there no translation for german players? ;)
Feel free to do it :wink:

Posted: Wed Jun 15, 2005 12:32 pm
by Galim
I don't asked of the possibility. but if players who, currently, play magical chars HAVE to do it because of a new system which needs different attributes than the old one. Or do they get a chance to change their attributes so that they fit to the new system without the need to delete the character and losing everything...again.

Posted: Wed Jun 15, 2005 12:42 pm
by Estralis Seborian
The systems will not differ that much. However, if we'd allow everybody to change his / her attributes after every system change we'd be busy until 2012.

Just have a look at this: http://illarion.org/community/forums/vi ... hp?t=14602

Posted: Wed Jun 15, 2005 12:51 pm
by martin
Galim wrote:Whats with the unlucky, fool or confused ones who have made their magic characters yet but with attributes which doesn't fit to the new magic system but to the old?
I will code individual magical systems for every character. Every single character will get his own spells, designed for his choice of attributes and gets his own rune graphics.
And why is there no translation for german players? ;)
Don't ask, translate.

Martin

Posted: Wed Jun 15, 2005 12:55 pm
by Galim
I will code individual magical systems for every character. Every single character will get his own spells, designed for his choice of attributes and gets his own rune graphics
Good joke :roll:

I never meant something like that martin. For example what is with the complet new priest magic? has it the same use and need of attributes like the normal magic? what is if you don't have that attributes needed because you didn't knew which would be needed when you created the char?

or what is with mages created under the aspect and knowledge of magic implented before the wipe? as far as i know ,for example, essence will have now a greater meaning than for the wipe, where it just was for magic defense.

Posted: Wed Jun 15, 2005 1:35 pm
by Arien Edhel
Galim wrote:
I will code individual magical systems for every character. Every single character will get his own spells, designed for his choice of attributes and gets his own rune graphics
Good joke :roll:
Don't you still know our beloved sarcasm man?
Galim wrote:I never meant something like that martin. For example what is with the complet new priest magic? has it the same use and need of attributes like the normal magic? what is if you don't have that attributes needed because you didn't knew which would be needed when you created the char?

or what is with mages created under the aspect and knowledge of magic implented before the wipe? as far as i know ,for example, essence will have now a greater meaning than for the wipe, where it just was for magic defense.
Estralis Seborian wrote:The systems will not differ that much.

Posted: Wed Jun 15, 2005 1:41 pm
by Galim
lol, i know..that I wanted to show that with the sentence and smilie ;)

so, how much differ it? would be nice to know

Posted: Wed Jun 15, 2005 1:48 pm
by Arien Edhel
And once again, only for you, dear Galim
Estralis Seborian wrote:The systems will not differ that much.
and we won't say in detail

Posted: Wed Jun 15, 2005 1:55 pm
by Galim
Great..so like ever. Never telling how it works. throwing the players into the cold water and let them experience the frustration after a few month when they see that everything is wrong and won't work...great <_<

Posted: Wed Jun 15, 2005 2:01 pm
by Misjbar
Didn't they just tell you the system is approximately the same? The attributes, if you have put them more in the mental area, will be just fine. You do not need strength to cast a spell. Not now, not ever.

Posted: Wed Jun 15, 2005 2:05 pm
by Estralis Seborian
I did not write this because I just felt like:

http://illarion.org/community/forums/vi ... hp?t=14602

Have a look at Goliath Brassacre. I hope you get an idea what is important for magic and what not. No cold water here.

To all: Avoid maxed chars. Every attribute has a meaning.

Posted: Wed Jun 15, 2005 2:05 pm
by Galim
Too bad that came too late for other characters. a few month after the wipe happened.