new spells

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falco1029
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new spells

Post by falco1029 »

Some people have liked my ideas for some spells and have urged me to post them here. I know new spells are most likely in work, this is just me spilling my creativity for everyone to see :wink:. Also some of these I know might not be easy to implement either, again, just ideas.
(oh and I probably could make a spell out of any rune combiniation, these are just some of the better ones that i remember making up)

also, if not stated otherwise the skill of the rune decides chance of success for nonoffensive, and power of it for offensive

Also i wil ladd more as I get good ideas.

ORL TAH- destroy item. The chance would of course be based on your rune skill, but also on how rare the item is.

HEPT CUN- freeze over water to make it so you can walk on it.

HEPT CUN QWAN- freeze over a much larger area at one time.

ORL RA SIJ- Create coal.

TAH SAV- create a small forcefield (TAH is first for the purpose of setting upo the inversion effects BEFORE applying the proptection). You would be invulnerable while it's on, but it would slowly drain mana and you wouldnt be able to ineteract more than talkign with the outside world. It'd stop by either casting SAV TAh, getting that cast on you by someone else, oor running out of mana.

SAV SIJ- Rockskin. Gives you the defense of a golem. lasts maybe a minute.

SAV JUS- Bark skin. Not as much defense as rockskin, but it lasts longer and is easier to cast.

TAH SAV QWAN- extends a forcefiel around you and people within a few feet (one tile)

CUN JUS KEL- typhoon on land, whirlpool in water

CUN JUS KEL QWAN-Hurricane on land (size depends on rune skill), and a tsunami if cast on water.

CUN ORL- Do I need to say it?

RA SIJ-Temporarily turn ground into burning rock, injuring anyone standing on it slightly. shoes, boots and such reduce the effect.

LEV KEL- Teleports you somewhere nearby randomly.

LEV QWAN- Let's you choose any visible destination (by clicking), costs more mana than a spontaneous teleport.

LEV ORL- teleport some object (same way as LEV QWAN)

LEV ORL QWAN- Teleport another living being

YEG ORL TAH- antipoison spell (Cures poison)

MES PEN QWAN- Strong healing spell

QWAN KEL- A large burst of energy- very effective on skeletons and ghosts.

LUK ORL PEN- Summon a mummy to fight for you (attack anything attacking you or anything you target

LUK SIJ ORL PEN- Summons a skeleton, same as above

LUK SIJ ORL RA PEN QWAN-Summons a demon skeleton, same as above

LUK RA ORL KEL PEN QWAN YEG-Summons a weakened demon (slightly stronger than a demon skeleton, but health is the same as demon), very low chance of happening, and only possible if all runes needed are mastered.

All runes- drains all mana and all but 1 hp, and summons the gaurdians to cast a spell in your favor. May be a powerful protective spell, an auto revive (revives you next time you die), or the striking down of a targeted enemy (Needs wand)

That's all I have in my head at the moment. As I said I wil add more when I think of them, and feel free to post your own ideas. Also, if you dont like an idea, please say why and be nice about it. (I know some arent exactly practical :wink: )


EDIT:

I also know some wont be implemented anytime soon if they're liked (gannon made me say this thing here :wink:)

Added spells:

YEG KAH- poisons food, only people with high intelligience and perception would see it's poisoned

More added spells:
(I tried for these to do mostly non pdirect offense)

YEG CUN- Put the type of effect that the wells currently have on a square of water for a few minutes (more for fun, I wouldnt care if this was implemeneted)

LEV CUN- "Platsch" without a bucket :wink: (same as above, thouugh could be used on fires...)

LUK PEN- Transfer hp to mana

LUK LEV PEN-transfer mana to someone else

RA/HEPT KEL LEV -mass attack version of fireball or ice blast (as in hits a few squares around target as well)

LUK PEN- Mind control, used on non-undead monsters (as to not cross into priest territory) The mind control would simply cause them to act as the described summoned monsters above if done correctly.

LUK PEN QWAN-Mind control on players. I know this would be very hard to get to work correctly, just a cool little idea.

MES KEL- Illuminate a darkened area (though first, darkened areas would have to be made :wink: )

LEV PEN LUK- Mirror image. Creates a random number of yourself on either side of you, that dissapear when attacked (it wouldnt be synchronized, as in there might be one on your left and three on your right)

MES PEN TAH- drain hp

HEPT PEN KEL-Freezes something, similar to a paralyze but is longer and can be undone by a fire spell (ineffective over a lava tile, if ever made)

LUK KAH- Empty a person's stomach, causing them to be tired and hungry

LUK TAH SAV- increases your resistance against mind cotnrol temporarily

JUS KEL LEV- creates a tornado that will hurt anyone who gets hit by it slightly and then throw them a few spaces over (perfect for if you're surrounded)

SIJ TAH- Make a hole in the ground for soemone to fall in. They'd get hurt upon the fall and would be stuck there until the ground "remakes" itself.

YEG PEN- poison.

HEPT PEN- "freeze" someone's mind causing them to be unable to cast or anything elser requiring tought for a little while. Can be undone more quickly with RA PEN

RA KAH-Burn someone's food (yeah that's just for fun, though maybe they can hurt their tongue when they use it :o )


ORL KAH QWAN- make more complex foods, like bread or soup

ORL JUS- make a stick, only a stick, not a staff, it will NOT put carpenters out of business lol

QWAN PEN- blind for a few seconds

SIJ ORL- make a rock to throw at someone or something, it would be a ranged concussion weapon.


More....again:

JUS TAH- Get rid of a hurricane or tornado.

LUK ORL PEN JUS- summon flies

LUK ORL PEN MES- summon sheep

SAV CUN- (for when swimming is implemented) Skill with the runes decides how long it lasts, makes it so you wont drown while the spell is in effect.


ORL PEN elemental rune -enchant a weapon with that element. Your skill with the rune decides how well it's stats improve. Different runes improve diferent stats.

ORL SAV JUS-summon wooden shield

ORL SAV PEN elemental rune- Enchant clothing, armor, hats, shields, ect with the element. effects similar to enchanting a weapon, but does things with defense rather than offense.

LEV RA/HEPT- move a flame or ice flame. (not offensive, so the rune skill decides chance of success)
Last edited by falco1029 on Sun Feb 06, 2005 8:08 pm, edited 5 times in total.
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Talaena Landessi
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Post by Talaena Landessi »

*coughs* poison magic* cough cough* paralyze *cough cough*
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Darlok
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Re: new spells

Post by Darlok »

I am not paying too much attention on the question how difficult it is to implement these spells,
just giving my comments on your ideas and stating if I think they are useful for the game

ORL TAH- destroy item. The chance would of course be based on your rune skill, but also on how rare the item is.
You would be able to destroy every furniture and even walls (both count as items), in game, make rooms empty until a GM comes and replaces every item.

HEPT CUN- freeze over water to make it so you can walk on it.
Walking over water means reaching places where Characters are not intended to go.

HEPT CUN QWAN- freeze over a much larger area at one time.
See above.

ORL RA SIJ- Create coal.
Mages would make miners useless, thus reducing player interaction.
Unlikely that this is a goal or Illarion.

TAH SAV- [...]
Invulability is hard to balance, also time effects are hard to implement I have heard.
When we even have complains about how overpowerd Paralyze is, can you imagine what happens when mages get undefeatable ?
Sidenote:
Tah Sav originaly meant "Hurt".

SAV SIJ- Rockskin. Gives you the defense of a golem. lasts maybe a minute.
Again a time effect, Cassandra knows better if and how this is possible.

SAV JUS- [...]
See above.

TAH SAV QWAN- [...]
See Tah Sav, but this is even worser.

LEV KEL- Teleports you somewhere nearby randomly.
Teleporting means reaching areas where characters are not intendet to go, even when its randomly.

LEV QWAN [...]
LEV ORL [...]
LEV ORL QWAN [...]

See above.

LUK ORL PEN- Summon a mummy to fight for you (attack anything attacking you or anything you target
Dont steal my unique spell, young one ! :P
But summoning spells are dependent on imporvements at the AI.
Summoned creatues need to memorize who summoned them, so they dont attack thier master, I know what I am speaking of.

LUK SIJ ORL PEN - [...]
LUK SIJ ORL RA PEN QWAN - [...]

See above.

LUK RA ORL KEL PEN QWAN YEG-Summons a demon, very low chance of happening, and only possible if all runes needed are mastered.
Never ! Never ever let a player summon a demon !

YEG KAH- poisons food, only people with high intelligience and perception would see it's poisoned
Poisoned Bread would not stack with normal Bread since they are not the same items.
Players would notice the difference at once when they carry bread with thier characters.
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Re: new spells

Post by falco1029 »

Darlok wrote:
ORL TAH- destroy item. The chance would of course be based on your rune skill, but also on how rare the item is.
You would be able to destroy every furniture, even walls (count as items), in game, make rooms empty until a GM comes and replaces every item.
I mean carryable items, i.e bags, food, ect. I obviously dont want people emptying rooms like that XD
HEPT CUN- freeze over water to make it so you can walk on it.
Walking over water means reaching places where Characters are not intended to go.
Maybe make certain areas of water leading to areas players shouldnt go unfreezable, a simple message like "The water here is too warm". Or possibly it could require all of your mana to make a few blocks and you couldnt regenerate it while the block was frozen (bacially then it'd be only to cross small rivers and such)
HEPT CUN QWAN- freeze over a much larger area at one time.
See above.
see above ;)
ORL RA SIJ- Create coal.
Mages would make miners useless, thus reducing player interaction.
Unlikely that this is a goal or Illarion.
It would obviously take a lot of mana and would be near impossible for people weak in magic to cast. One piece of coal a mintue wont run miners out of business, especially when there's also iron and gems. The most it could possibly do is give mages a tiny bit more income. I suppose I should ahve put mroe detail on the spells
TAH SAV- [...]
Invulability is hard to balance, also time effects are hard to implement I have heard.
When we even have complains about how overpowerd Paralyze is, can you imagine what happens when mages get undefeatable ?
Sidenote:
Tah Sav originaly meant "Hurt".
Did I not put that I know some wouldnt be easily implementable? Also it's eays to balance if an invulnerable mage cant fight back. The most they'd be able to do is be a wall to slow down attackers :roll: .
SAV SIJ- Rockskin. Gives you the defense of a golem. lasts maybe a minute.
Again a time effect, Cassandra knows better if and how this is possible.

SAV JUS- [...]
See above.

TAH SAV QWAN- [...]
See Tah Sav, but this is even worser.
see above
LEV KEL- Teleports you somewhere nearby randomly.
Teleporting means reaching areas where characters are not intendet to go, even when its randomly.
Obviously only open unblocked areas would be telportable to. And further restrictions like making certain areas not reachable would also fix this.
LUK ORL PEN- Summon a mummy to fight for you (attack anything attacking you or anything you target
Dont steal my unique spell, young one ! :P
But summoning spells are dependent on imporvements at the AI.
Summoned creatues need to memorize who summoned them, so they dont attack thier master, I know what I am speaking of.

LUK SIJ ORL PEN - [...]
LUK SIJ ORL RA PEN QWAN - [...]

See above.
How are they yours? I thought them up a while ago, and it isnt hard to think it up anyway.
LUK RA ORL KEL PEN QWAN YEG-Summons a demon, very low chance of happening, and only possible if all runes needed are mastered.
Never ! Never ever let a player summon a demon !
If the runes need to be mastered, and a lot of them, then only a powerful necromancer could possibly summon one, and it would be expected that one could. Besides they would then be weakened severely, and I wouldnt exactly expect the demon to be controlable by them :wink: .
YEG KAH- poisons food, only people with high intelligience and perception would see it's poisoned
Poisoned Bread would not stack with normal Bread since they are not the same items.
Players would notice the difference at once when they carry bread with thier characters.
Then maybe make a certain variable with the item, im not sure how the new scripting langauge works, but I hear that much more is possible with it.



instea dof why these spells wouldnt work, what are your opinions on their creativity and such. that's mainly what i look for, and I suppsoe these comemnts are at least useful.
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Gro'bul
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Post by Gro'bul »

Similar thread some time ago, Galdriel said they have a large list of spells already. You relize its pretty EASY to come up with these? HOLY CRAP, THE SEARCH FUNCTION WORKED!!

http://forum.illarion.org/viewtopic.php ... ght=spells
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Re: new spells

Post by Estralis Seborian »

New ideas are always appreciated. Maybe one day, some of these spells will be realized. I'll state my very own opinon on your proposals:
falco1029 wrote: ORL TAH- destroy item. The chance would of course be based on your rune skill, but also on how rare the item is.

Only if limited to items in your inventory (see Darlok's comment). IMHO, not very useful.*

HEPT CUN- freeze over water to make it so you can walk on it.

Only if limited to rivers*

HEPT CUN QWAN- freeze over a much larger area at one time.

Only if limited to rivers, so not very useful*

ORL RA SIJ- Create coal.

...for which purpose?

TAH SAV- create a small forcefield (TAH is first for the purpose of setting upo the inversion effects BEFORE applying the proptection). You would be invulnerable while it's on, but it would slowly drain mana and you wouldnt be able to ineteract more than talkign with the outside world. It'd stop by either casting SAV TAh, getting that cast on you by someone else, oor running out of mana.

Some kind of forcefield that blocks motion might be interesting, but a field of no-one-can-kill-me is overpowered*

SAV SIJ- Rockskin. Gives you the defense of a golem. lasts maybe a minute.

A good idea.*

SAV JUS- Bark skin. Not as much defense as rockskin, but it lasts longer and is easier to cast.

Good idea, too.*

TAH SAV QWAN- extends a forcefiel around you and people within a few feet (one tile)

Sounds too powerful.*

CUN JUS KEL- typhoon on land, whirlpool in water

Yes, we had such a spell once.

CUN JUS KEL QWAN-Hurricane on land (size depends on rune skill), and a tsunami if cast on water.

Area affecting spells are an intersting idea.*

CUN ORL- Do I need to say it?

Yes.

RA SIJ-Temporarily turn ground into burning rock, injuring anyone standing on it slightly. shoes, boots and such reduce the effect.

Some kind of lava tile you mean? Well, why not.*

LEV KEL- Teleports you somewhere nearby randomly.

If limited to two squares I think this is closely to a teleportspell. Even though it is not a new idea, it is an interesting one.*


LEV QWAN- Let's you choose any visible destination (by clicking), costs more mana than a spontaneous teleport.

See Darlok's comment, there are some places chars are not supposed to reach.*

LEV ORL- teleport some object (same way as LEV QWAN)

Uhm, where is the difference to throwing?*

LEV ORL QWAN- Teleport another living being

Sounds also interesting if limited in range.*

YEG ORL TAH- antipoison spell (Cures poison)

IMHO, mages shouldn't have the same powers as druids, otherwise druids would become useless.

MES PEN QWAN- Strong healing spell

Aye, could be a nice addition.

QWAN KEL- A large burst of energy- very effective on skeletons and ghosts.

I think there are enough battle spells.

LUK ORL PEN- Summon a mummy to fight for you (attack anything attacking you or anything you target

Summoning is an interesting idea, although it shouldn't be that easy. As Darlok wrote, it is hard to control monsters like this.

LUK SIJ ORL PEN- Summons a skeleton, same as above

Quite poweful, hmm?

LUK SIJ ORL RA PEN QWAN-Summons a demon skeleton, same as above

Too powerful for a simple spell. But summoning monsters in general sounds interesting.

LUK RA ORL KEL PEN QWAN YEG-Summons a demon, very low chance of happening, and only possible if all runes needed are mastered.

Plan and simple: No, declined. A single demon could wipe out the whole population of the island.

All runes- drains all mana and all but 1 hp, and summons the gaurdians to cast a spell in your favor. May be a powerful protective spell, an auto revive (revives you next time you die), or the striking down of a targeted enemy (Needs wand)

Resurrection as a spell would be nice, although it should be limited to priests.*

YEG KAH- poisons food, only people with high intelligience and perception would see it's poisoned

Poisoned food sounds neat, although I'd not make this a magic spell but an ability of druids.*
Marked with * are those spells that would require much programming. I hope my post does not discourage you, it is good that you wrote down your ideas, as I said, new ideas are always appreciated. Currently, we have many offensive spells but few defensive, manipulating (does one say this?) or illusionary spells.
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Post by Darlok »

Orl Tah
You still need a better way to distinguish if a Item is allowed to be destroyed or not.
Everything that is on the map is in fact an item, with the basic idea of your spell you could clear the whole map, in theory.
If you say, "moveable items only", you are destroying practicly the propose of your spell, since the server destroyes these kind of items already pereodicly.

Hept Cun
That would mean much work for the mapper and a new warm(?) water tile.

ORL RA SIJ
Problem still there. Mana is infitive aviable. A mage could stand next (!) to a depot and create piles of coal and train beside an attack (!) rune.

TAH SAV
Never say something is easy to balance. ;)

LEV KEL
You still can pass barriers that not block vision but block characters on propose.
What is the solution, what are further restrictions ?

LUK ORL PEN
My Character can summon mummies and could summon rotworms.
And its not that funny to be eaten by your own summoned rotworms infront of the crowd you just wanted to turn into wormfodder.

LUK RA ORL KEL PEN QWAN YEG
Ever fought a (new) demon ? Almost impossible to beat absolutly not balanceable for players.
And as Damien once said:
"Demons never obey to mortals." (or so)

YEG KAH
Puting one "posioned bread" into a stack of 249 unposisoned breads would give every bread in it a chance to poison you.
Each kind of item can only stack with absolutly similar items.
Bread and Posioned Bread are not the same and I doubt that the new scripting language can create a workarround.

instea dof why these spells wouldnt work, what are your opinions on their creativity and such. that's mainly what i look for, and I suppsoe these comemnts are at least useful.
I am only showing you what kind of flaws your ideas have in my eyes and why they are in these forms of little use for the game (again from my point of view).
If you pick up my comments you can create a maybe better proposal.

Edit:
Woops, Estralis mainly sums up what I said.
... in less words *grmbl*
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Post by falco1029 »

Hmm here's some better explanations for spells that seems to have little support or little understanding. (oh and estralis I like how almost every spell has the * byt it lol):



ORL TAH: Of course it'd be limited to moveable items. The purpose is basically "offensive". (i.e your enemy trying to buy a powerful weapon, *poof* it's gone :twisted: ). I see the concern ehre though and am not saying it would relaly be useful, just a funny little idea I had.



HEPT CUN/HEPT CUN QWAN: Yes I geuss rivers only would work, but remember the qwan could be useful. the normal one would be one tile, and might take a whielf or a good path or bridge. the QWAN could make a small bridge, perfect for an invasion into trollsbane....mwahaha

ORL RA SIJ: They could only do this if they had many mana potions, and in that case (based on the cost of a potion and how I said it'd take a bunch of mana) they'd be better off buying coal. The purpose is for things like "Oh I need a couple coal to smith but I dont have time to mine or get someone to".

TAH SAV : What part of the mage couldnt interact with the outside world dont you guys get? It isnt unfair if it at msot gives them a little time to heal, their foe could do the same. It would basiucally only be useful for stopping too mcuh death from monsters and such. It wouldnt be very useful against a human player as described.


TA SAV QWAN: Basically it wouldnt be too powerful. It would take to omuch mana for a new mage to use (since the one for just you would cost almost that), so only powerful mages would use it (maybe even something like with YEG KEL could be put on it, how new mages just cant even try to cast it)

CUN JUS KEL: Why'd you take it off? Because there's too amny offensive spells or do you just ahte water? I think it's better to ahev more elements for atatcking, more diversity in mage types, msot wil ltry and perfect one element at a time.

CUN ORL: For those non rune knowing people, CUN is water, ORL is calling material (summoning, more or les). Take a wild geuss at what this would be :wink:

RA SIJ: yes like a lava tile. Also (I admit i know little of your programming thigns) since a gm can replace tiles as they wish, would it be that hard to take a small chunk of that program for this spell?


LEV QWAN: I said that it would need restriction, certain areas not accessible.

LEV ORL: The difference is with throwing you can only take a nearby object and move it. With this you can teleport a further away object to you.


YEG ORL TAH: With that argument mages shouldnt be able to heal either (oh got you there, didnt I, admit it :) ).

QWAN KEL: I think there arent, seven spells (I think that's what it is) isnt much, and there arent any spells that specialize in targets. This would specialize in skeleton/ghost killing.


LUK ORL PEN: I know it shouldnt be easy. I think it should always summon though, they just wouldnt always be in your command :)

LUK SIJ ORL PEN: No it isnt, it would be much harder to do and one might lose control of it anyway. FYI a summoning spell should take at least the mana of an ice flame IMHO

LUK SIJ ORL RA PEN: Another experienced mages only thing. Player quests would be a lot easier if powerful necromancers could summon such things. Of course rules and technical boundaries would have to be placed (I.e no summoning near the starting area for noobs :wink:, and even with mana potions you should only be able to control 1 demon skeleton, 2 normals, or 5 mummies to start, maybe more when one gets better ). IMO it isnt too powerful if used correctly.


LUK RA ORL KEL PEN: I didnt know a demon was so powerful....hmm...how about make it a beholder or something (of coruse then we'd need a lightning rune)? Or even a weakened demon. And yes I said it shouldnt be controllable no matter what, and could fail wheh summoning.


REssurection in all runes: it could be more limited then what a priest could do. As I said, with this it'd take all of what I said, and that mgiht not be the spell, it wouldnt be used on others, and it'd be an auto revive. I agree a mage shouldnt be controlling resurrection.

YEG KAH: or both, some things should cross borders. A mage shoudl eb able to do some things a druid, bard, or priest could do, and visa versa. And some like this should be avalable to all.
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Post by Estralis Seborian »

falco1029 wrote: CUN ORL: For those non rune knowing people, CUN is water, ORL is calling material (summoning, more or les). Take a wild geuss at what this would be :wink:

It starts raining? You fill a bucket with water? It makes "platsch!"?

LEV ORL: The difference is with throwing you can only take a nearby object and move it. With this you can teleport a further away object to you.

Got it, sounds interesting.

YEG ORL TAH: With that argument mages shouldnt be able to heal either (oh got you there, didnt I, admit it :) ).

You are right, this is my very own opinion. Since the priest system is not implemented yet, I think the current situation is OK.
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Post by Cliu Beothach »

Falco: Druids cant force healing upon others, while mages can. Mages cant heal themselves, but druids can.
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Post by falco1029 »

Estralis:

(I know you're doing this to annoy me, but I'll humor you)

If you ahve a bucket, it'd be filled. Otherwise "platsch" all over yourself :D


@Cliu

Yes fine, there should be differences, but it'd be the same as with the heal; spell.

A mage could force someone to not die from poison, and couldnt unpoison themselves. Turned your own argument against, you, huh, didnt I, admit it (lol I need to lay off the sugar :lol: )
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Post by Cliu Beothach »

No, because once priest magic comes mages will not be healing. For now it is fine, and mages wont cure poison, and druids wont make flame potions and such.
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Post by falco1029 »

Well IMO I believe that the different magicks should cross paths a little bit. That's just my opinion, it's up to developers and such. But I think little things like mages healing and druids making poison (druids are supposed to be healers) are alright. I obviously dont think that a mage should be turning undead or banishing spirits, or that a bard should be casting a giant flame to strike people down, but little bits make it more interesting, especially since you can take up more than one magick.
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Post by Gro'bul »

falco1029 wrote: But I think little things like mages healing and druids making poison (druids are supposed to be healers) are alright.
This is incorrect, druids are not "supposed" to be healers. They make various medicines sure, but they use herbs, and there are poisonus herbs.
Secrets of Druidism wrote:Menacing a druid:Usually peaceful, a druid knows not only how to cure, but also the art of destruction.
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Post by falco1029 »

That is true, but nothing says that a mage cant heal. The guides say that mage magic covers powerful offensive magic. Looking at the game, by context, it means centers around. This however means there can be outliers. If mage magic only covered the offensive spells the guide talks of, orl wouldnt exist, because it isnt directly offensive to summon something. (If you try going it can be indirectly offensive, like summoning a sword, i could say it could also be indirectly offensive for one to heal a swordsman that is fighting with them, so dont try that)

KAH also wouldnt exist, for what good is food when attacking?

SAV wouldnt exist, protection isnt offensive!

You see, your argument has way too many flaws. If a druid can make poison, a mage can cast a healing spell. I have no doubt that there will be one or two weak offensive priest or bard spells (not including turn undead or charm). We could delve deeper into this, but it would turn into a flame war, so let's just leave it at this: small bits of other's work is ok.
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Gro'bul
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Post by Gro'bul »

I was merely stating druidry is not limited to healing as evident by information given to the player. I have no idea why you are defending your point.
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falco1029
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Post by falco1029 »

nah that was more for cliu.
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Adano Eles
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Post by Adano Eles »

Protection is very good for attacking. That's why warriors often use heavy armor, you know...

As for new spells. I always felt there is a serious lack in dark spells. My al time favourite is one I made up a while ago:

Luk Pen Quan Kel

It'll summon an evil spirit attacking the target and draining it's life (health and mana).


And of course we need the one and only:

Tial Din - Summon a dwarf :P
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Post by Hermie »

Lmao, that'd be great, then I wouldn't need to mine for myself anymore :wink:

I hope alchemy is implimented at some point in the game. Not now of course. You'd use a special spell on an object and there is a very slight chance then that the item would turn into an ingot. Heh, and it'd have to use all your mana otherwise .. we'd have people doing it all the time.
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Post by Cliu Beothach »

SAV wouldnt exist, protection isnt offensive!
Sav use to be used in a spell for weakening an opponent. When priests comes into play there will most likely be no more mes pen. Bard Skills will most likely change attritibutes for a time limit, maybe a weaken spell...MAYBE. Since magic and druidry only exist now, these skills must extend their limits. For now, but druidry will probably stay the same.
You see, your argument has way too many flaws. If a druid can make poison, a mage can cast a healing spell.
You see, although you propose that skills should be outside the box, you do not think that way. Go further into my posts and it will create less of it. Druids can make potions, they intend to keep that. Mages wont heal when priest magic is made.
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Post by falco1029 »

You dont get it. Why cant they heal? Is there something saying that a mage cant heal? Is there soemthing saying only priests and druids can heal? You are the one not looking into my arguments well enough, or this would be over already.
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Adano Eles
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Post by Adano Eles »

The power of giving life belongs to the gods alone, and hence TRUE healing can only be achieved by the servants of the divine. Of course mages could prabably heal but it wouldn't be the real thing, just closing surface wounds, connecting broken bones etc, but it would just be patchwork, no real healing.
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Post by falco1029 »

I agree. I dont expect a mage to do miracle lifesaving healing, just some minor things. Maybe a little bit mroe if it is still physical healing. Reanimation should be only done by higher bewings. Note how with the all runes spell you summon the gaurdians, and THEY do the spell?
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Post by falco1029 »

Added new spells to the list
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Cliu Beothach
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Post by Cliu Beothach »

You dont get it. Why cant they heal? Is there something saying that a mage cant heal? Is there soemthing saying only priests and druids can heal? You are the one not looking into my arguments well enough, or this would be over already.
Wizard Magic:
Covers powerful offensive magic.
Most likely OFFENSIVE PHYSICAL attacks. Creating other then physical would talk away from bard and a bit of druid magic.
Priest:
Covers healing magic, avoidance and creation of the undead, Resurection magic and benedictions.
Druid:
These spells are mostly centered around healing, purifying and stabilizing.
Making mages heal would take a major part out of Druidry and Priest Magic. Mages should be only offensive WHEN every magic system is implemented.
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falco1029
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Post by falco1029 »

Covers in this context means centered around. There can be outliers. Healing is one of them.
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Cliu Beothach
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Post by Cliu Beothach »

Most likely OFFENSIVE PHYSICAL attacks. Creating other then physical would talk away from bard and a bit of druid magic.
Making mages heal would take a major part out of Druidry and Priest Magic. Mages should be only offensive WHEN every magic system is implemented.
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falco1029
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Post by falco1029 »

Any type of magic that doesnt summon isnt physical. Your arguments are still flawed.
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Cliu Beothach
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Post by Cliu Beothach »

No, Yours are.

Casting a flame: Physical
Weakening someones defense: Not Physical
Casting a whirlwind: Physical
Healing: Not Physical/Not Offensive
Any type of magic that doesnt summon isnt physical. Your arguments are still flawed.
If you consider casting the same as summoning...then magic should only be summoning.

LEV CUN- "Platsch" without a bucket (same as above, thouugh could be used on fires...)

There is a spell to put out fires

LUK PEN- Transfer hp to mana

Alright, dont see a problem. May be hard to code

LUK LEV PEN-transfer mana to someone else

Same as above

RA/HEPT KEL LEV -mass attack version of fireball or ice blast (as in hits a few squares around target as well)

Interesting, wouldn't mind this one

LUK PEN- Mind control, used on non-undead monsters (as to not cross into priest territory) The mind control would simply cause them to act as the described summoned monsters above if done correctly.

I'd rather have this on just priests

LUK PEN QWAN-Mind control on players. I know this would be very hard to get to work correctly, just a cool little idea.

No, too much abuse...too much control

MES KEL- Illuminate a darkened area (though first, darkened areas would have to be made )

I find a bit useless, and if implemented should be a priest.

LEV PEN LUK- Mirror image. Creates a random number of yourself on either side of you, that dissapear when attacked (it wouldnt be synchronized, as in there might be one on your left and three on your right)

Sounds alright,

MES PEN TAH- drain hp

Alright, but would you GAIN their hp? This would just be a like any other spell without the gaining

HEPT PEN KEL-Freezes something, similar to a paralyze but is longer and can be undone by a fire spell (ineffective over a lava tile, if ever made)

One paralysis is enough IMHO

LUK KAH- Empty a person's stomach, causing them to be tired and hungry

Interesting, though unless your some business mogul trying to get an upper hand in the coal market, it would be rather useless.

LUK TAH SAV- increases your resistance against mind cotnrol temporarily

See previous thoughts about mind control

JUS KEL LEV- creates a tornado that will hurt anyone who gets hit by it slightly and then throw them a few spaces over (perfect for if you're surrounded)

Then you would get hurt too, this one is alright

SIJ TAH- Make a hole in the ground for soemone to fall in. They'd get hurt upon the fall and would be stuck there until the ground "remakes" itself.

Useless, they could heal by the time it rebuilds, and you wouldnt be able to attack them. Paralyze works fine

YEG PEN- poison.

I think a poison flame should just be made again which hurts and poison

HEPT PEN- "freeze" someone's mind causing them to be unable to cast or anything elser requiring tought for a little while. Can be undone more quickly with RA PEN

Maybe a bard spell, I dont like the idea of giving mages the ability to stop another mage.

RA KAH-Burn someone's food (yeah that's just for fun, though maybe they can hurt their tongue when they use it )

Useless

ORL KAH QWAN- make more complex foods, like bread or soup

no comment

ORL JUS- make a stick, only a stick, not a staff, it will NOT put carpenters out of business lol

The point?

QWAN PEN- blind for a few seconds

Maybe a bard spell

SIJ ORL- make a rock to throw at someone or something, it would be a ranged concussion weapon.

No, why would a mage throw a rock when he can hurl at the opponent with magic?
Last edited by Cliu Beothach on Sat Jan 22, 2005 11:45 pm, edited 1 time in total.
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falco1029
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Post by falco1029 »

You worded yourself badly (and no, you are is a horrible argument).


I thoguht you meant it had to be a physical cause. You meant physical damage. My mistake, but I do disagree with this. Unless they allow the learning of more than one type of magic they should all cross over a bit, and magery shouldnt be limited to offensive physical spells IMHO.
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