
(oh and I probably could make a spell out of any rune combiniation, these are just some of the better ones that i remember making up)
also, if not stated otherwise the skill of the rune decides chance of success for nonoffensive, and power of it for offensive
Also i wil ladd more as I get good ideas.
ORL TAH- destroy item. The chance would of course be based on your rune skill, but also on how rare the item is.
HEPT CUN- freeze over water to make it so you can walk on it.
HEPT CUN QWAN- freeze over a much larger area at one time.
ORL RA SIJ- Create coal.
TAH SAV- create a small forcefield (TAH is first for the purpose of setting upo the inversion effects BEFORE applying the proptection). You would be invulnerable while it's on, but it would slowly drain mana and you wouldnt be able to ineteract more than talkign with the outside world. It'd stop by either casting SAV TAh, getting that cast on you by someone else, oor running out of mana.
SAV SIJ- Rockskin. Gives you the defense of a golem. lasts maybe a minute.
SAV JUS- Bark skin. Not as much defense as rockskin, but it lasts longer and is easier to cast.
TAH SAV QWAN- extends a forcefiel around you and people within a few feet (one tile)
CUN JUS KEL- typhoon on land, whirlpool in water
CUN JUS KEL QWAN-Hurricane on land (size depends on rune skill), and a tsunami if cast on water.
CUN ORL- Do I need to say it?
RA SIJ-Temporarily turn ground into burning rock, injuring anyone standing on it slightly. shoes, boots and such reduce the effect.
LEV KEL- Teleports you somewhere nearby randomly.
LEV QWAN- Let's you choose any visible destination (by clicking), costs more mana than a spontaneous teleport.
LEV ORL- teleport some object (same way as LEV QWAN)
LEV ORL QWAN- Teleport another living being
YEG ORL TAH- antipoison spell (Cures poison)
MES PEN QWAN- Strong healing spell
QWAN KEL- A large burst of energy- very effective on skeletons and ghosts.
LUK ORL PEN- Summon a mummy to fight for you (attack anything attacking you or anything you target
LUK SIJ ORL PEN- Summons a skeleton, same as above
LUK SIJ ORL RA PEN QWAN-Summons a demon skeleton, same as above
LUK RA ORL KEL PEN QWAN YEG-Summons a weakened demon (slightly stronger than a demon skeleton, but health is the same as demon), very low chance of happening, and only possible if all runes needed are mastered.
All runes- drains all mana and all but 1 hp, and summons the gaurdians to cast a spell in your favor. May be a powerful protective spell, an auto revive (revives you next time you die), or the striking down of a targeted enemy (Needs wand)
That's all I have in my head at the moment. As I said I wil add more when I think of them, and feel free to post your own ideas. Also, if you dont like an idea, please say why and be nice about it. (I know some arent exactly practical

EDIT:
I also know some wont be implemented anytime soon if they're liked (gannon made me say this thing here

Added spells:
YEG KAH- poisons food, only people with high intelligience and perception would see it's poisoned
More added spells:
(I tried for these to do mostly non pdirect offense)
YEG CUN- Put the type of effect that the wells currently have on a square of water for a few minutes (more for fun, I wouldnt care if this was implemeneted)
LEV CUN- "Platsch" without a bucket

LUK PEN- Transfer hp to mana
LUK LEV PEN-transfer mana to someone else
RA/HEPT KEL LEV -mass attack version of fireball or ice blast (as in hits a few squares around target as well)
LUK PEN- Mind control, used on non-undead monsters (as to not cross into priest territory) The mind control would simply cause them to act as the described summoned monsters above if done correctly.
LUK PEN QWAN-Mind control on players. I know this would be very hard to get to work correctly, just a cool little idea.
MES KEL- Illuminate a darkened area (though first, darkened areas would have to be made

LEV PEN LUK- Mirror image. Creates a random number of yourself on either side of you, that dissapear when attacked (it wouldnt be synchronized, as in there might be one on your left and three on your right)
MES PEN TAH- drain hp
HEPT PEN KEL-Freezes something, similar to a paralyze but is longer and can be undone by a fire spell (ineffective over a lava tile, if ever made)
LUK KAH- Empty a person's stomach, causing them to be tired and hungry
LUK TAH SAV- increases your resistance against mind cotnrol temporarily
JUS KEL LEV- creates a tornado that will hurt anyone who gets hit by it slightly and then throw them a few spaces over (perfect for if you're surrounded)
SIJ TAH- Make a hole in the ground for soemone to fall in. They'd get hurt upon the fall and would be stuck there until the ground "remakes" itself.
YEG PEN- poison.
HEPT PEN- "freeze" someone's mind causing them to be unable to cast or anything elser requiring tought for a little while. Can be undone more quickly with RA PEN
RA KAH-Burn someone's food (yeah that's just for fun, though maybe they can hurt their tongue when they use it

ORL KAH QWAN- make more complex foods, like bread or soup
ORL JUS- make a stick, only a stick, not a staff, it will NOT put carpenters out of business lol
QWAN PEN- blind for a few seconds
SIJ ORL- make a rock to throw at someone or something, it would be a ranged concussion weapon.
More....again:
JUS TAH- Get rid of a hurricane or tornado.
LUK ORL PEN JUS- summon flies
LUK ORL PEN MES- summon sheep
SAV CUN- (for when swimming is implemented) Skill with the runes decides how long it lasts, makes it so you wont drown while the spell is in effect.
ORL PEN elemental rune -enchant a weapon with that element. Your skill with the rune decides how well it's stats improve. Different runes improve diferent stats.
ORL SAV JUS-summon wooden shield
ORL SAV PEN elemental rune- Enchant clothing, armor, hats, shields, ect with the element. effects similar to enchanting a weapon, but does things with defense rather than offense.
LEV RA/HEPT- move a flame or ice flame. (not offensive, so the rune skill decides chance of success)