Ideas for game. - Some Sudjestions I have about this game.
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Ideas for game. - Some Sudjestions I have about this game.
Alot of these may or may have not been said in past post so dont flame me if im repeating somethings.
Marketing:
The option to set up a shop
- Im not saying give people buildings what I propose is one can lay a blanket, stand or a type of object to sell things on in a street. This player can now lay his items for sale on the stand and set prices for each item he has to offer. Now the people who walk buy can see what is for sale but can Run buy and steal it like I See way to oftain instead they click on the item much like you would a shop keeper and it says the price and has an option to buy or leave. if the player buys the item leaves the stand and goes to the buyer and the player selling gets the cash.
But to keep people from settings up stands and leaveing the unatended a player must be at the shop if they leave they have to pack it up.
Animations:
- Im sure this is already planed but I'll lay it out anyway.
All the things a player can do should be seen by others, If they are mineing we should see it, If we are fishing they should see it ect.. This would also make it alot easyer to tell who that player is who walks behind you in a crowed and for no reason knifes you in the back
Weapon and item degeneration
- Most items should not last forever as weapons loss there blades shields get chewed up and potions loss there potancy if they have to much shelf life. and the more the item is used the less effective it is, Now to keep someone from useing a sword untill it is almost gone and selling it, there should be eather looks or stats showing how much life is left from this object.
No Casting Zones
- as this might take out some of the realizsm I would like it so people can not Cast spells in doorways or thin paths preventing people from useing them, Im not saying prevent all spells from being used in towns just door ways and places that can be blocked
Thats my list Would be nice if someone could add any imput they might have. I Might think of more as time comes but thats it for now.
Marketing:
The option to set up a shop
- Im not saying give people buildings what I propose is one can lay a blanket, stand or a type of object to sell things on in a street. This player can now lay his items for sale on the stand and set prices for each item he has to offer. Now the people who walk buy can see what is for sale but can Run buy and steal it like I See way to oftain instead they click on the item much like you would a shop keeper and it says the price and has an option to buy or leave. if the player buys the item leaves the stand and goes to the buyer and the player selling gets the cash.
But to keep people from settings up stands and leaveing the unatended a player must be at the shop if they leave they have to pack it up.
Animations:
- Im sure this is already planed but I'll lay it out anyway.
All the things a player can do should be seen by others, If they are mineing we should see it, If we are fishing they should see it ect.. This would also make it alot easyer to tell who that player is who walks behind you in a crowed and for no reason knifes you in the back
Weapon and item degeneration
- Most items should not last forever as weapons loss there blades shields get chewed up and potions loss there potancy if they have to much shelf life. and the more the item is used the less effective it is, Now to keep someone from useing a sword untill it is almost gone and selling it, there should be eather looks or stats showing how much life is left from this object.
No Casting Zones
- as this might take out some of the realizsm I would like it so people can not Cast spells in doorways or thin paths preventing people from useing them, Im not saying prevent all spells from being used in towns just door ways and places that can be blocked
Thats my list Would be nice if someone could add any imput they might have. I Might think of more as time comes but thats it for now.
Ideas for game.
I agree with all of them except the fourth. What would be the good of a no casting zone? The game is now very realistic, and I am sure the admins don't want to change that. It is sort of like other games with no PK zones. It takes some of the reality out of the game. Plus it seems fun when some villian casts in a door and seals it to hide.
The field thing was even worse if you were here earlier, when fields could just easily layered. Now there is only one way to layer fields (hint to admins...). So you cannot easily have a field that instantly kills someone anymore.
The field thing was even worse if you were here earlier, when fields could just easily layered. Now there is only one way to layer fields (hint to admins...). So you cannot easily have a field that instantly kills someone anymore.
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Ideas for game.
I like some of these ideas. Especially the one about selling things off of a blanket. I think it would be better if the players could bargain for the price. Say that player 1 has a blanket on the ground with a sword, a set of chain mail, and a knight helm on it. Player 2 walks by and sees the chain mail. He doesn't have any and decides that he wants it. Player 2 offers Player 1 a price and they proceed to argue over the price. Eventually they reach an agreement so Player 1 shift-clicks on the chain mail and another window pops up with spaces to type in a character number and an amount. He types in Players 2's number and the price they settled on. Player 2 then places the agreed upon amount in a small bucket also on the blanket which is provided especially for that purpose. Once he places the money in the bucket, he is able to pick up the chain mail.
These blankets could be rented from an NPC only on certain days. "Market Days" just like in medeival(sp?) times. They could come in different sizes and they all have the small bucket I mentioned in the above paragraph in one corner. The character who rents the carpet must stay on the carpet at all times. Other characters can walk on the carpet too. This would make it much easier for someone to set up a bar or a small resteraunt. If the owner of the carpet steps off of it however, all the money in the pot and all the items on the carpet are instantly transported into his backpack. The rug and pot return to the NPC.
There might need to be a rule to prevent theives from cheating less powerful players. Take the example above. Player 1 could, after shift clicking on the chain mail, enter an exhorbitant price and then tell Player 2 to put his money in the pot. Player 2 would do so, but would still not be able to pick up the chain mail. The easiest way to fix this would be to give Player 2 a time limit to pick the chain mail up. If he doesn't pick it up in 10 seconds, then the money from the pot would be autimatically returned to his backpack. Another useful rule would be that player one would not allowed to step off the carpet after Player 2 has put his money in the pot until Player 2 has picked the item up or 10 seconds has passed. I only suggest these rules to prevent stealing. If, however, you want stealing to be a viable option, then simply don't use these rules.
Another problem I see with this idea is that there may be so many carpets lying around that they clog the streets. This is a very likely problem so I suggest limiting the number of carpets that are being rented at any one time. Players will complain, but they can get over it. There really isn't a wide open space anywhere near town, so eventually a town square might need to be created and a law made that all blankets must be set up there.
As far the idea on weapon degeneration goes, why not have a quality factor as well as a condition factor. The quality is determined by the skill level of the person who made it and the condition by how much it has been used and by what methods have been taken to care for it. But that's getting really complicated and would involve a lot of changes in the way skills are used so we better leave that for a different post. It's a good idea though.
Anyways, these are just ideas. I haven't really thought about this too much so there are probably a lot of problems with it. I don't really know if any of this is technically feasible. It's definitely too complicated for the game right now, but maybe it could work in the next update. I've heard that the GM's are really busy right now working on the email account system so we probably won't get this any time soon. But we can hope.
Sir Turquine
These blankets could be rented from an NPC only on certain days. "Market Days" just like in medeival(sp?) times. They could come in different sizes and they all have the small bucket I mentioned in the above paragraph in one corner. The character who rents the carpet must stay on the carpet at all times. Other characters can walk on the carpet too. This would make it much easier for someone to set up a bar or a small resteraunt. If the owner of the carpet steps off of it however, all the money in the pot and all the items on the carpet are instantly transported into his backpack. The rug and pot return to the NPC.
There might need to be a rule to prevent theives from cheating less powerful players. Take the example above. Player 1 could, after shift clicking on the chain mail, enter an exhorbitant price and then tell Player 2 to put his money in the pot. Player 2 would do so, but would still not be able to pick up the chain mail. The easiest way to fix this would be to give Player 2 a time limit to pick the chain mail up. If he doesn't pick it up in 10 seconds, then the money from the pot would be autimatically returned to his backpack. Another useful rule would be that player one would not allowed to step off the carpet after Player 2 has put his money in the pot until Player 2 has picked the item up or 10 seconds has passed. I only suggest these rules to prevent stealing. If, however, you want stealing to be a viable option, then simply don't use these rules.
Another problem I see with this idea is that there may be so many carpets lying around that they clog the streets. This is a very likely problem so I suggest limiting the number of carpets that are being rented at any one time. Players will complain, but they can get over it. There really isn't a wide open space anywhere near town, so eventually a town square might need to be created and a law made that all blankets must be set up there.
As far the idea on weapon degeneration goes, why not have a quality factor as well as a condition factor. The quality is determined by the skill level of the person who made it and the condition by how much it has been used and by what methods have been taken to care for it. But that's getting really complicated and would involve a lot of changes in the way skills are used so we better leave that for a different post. It's a good idea though.
Anyways, these are just ideas. I haven't really thought about this too much so there are probably a lot of problems with it. I don't really know if any of this is technically feasible. It's definitely too complicated for the game right now, but maybe it could work in the next update. I've heard that the GM's are really busy right now working on the email account system so we probably won't get this any time soon. But we can hope.
Sir Turquine
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Ideas for game.
The degradation idea is ok, maybe you could show words instead of numbers e.g.
Instead of chain mail with 15 out of 20 durability
g
You could have "slihtly damaged" chain mail
This would allow the idea to be realistic.
And also you could make it that you could repair the item but only if you are able to make the item in the first place.
Instead of chain mail with 15 out of 20 durability
g
You could have "slihtly damaged" chain mail
This would allow the idea to be realistic.
And also you could make it that you could repair the item but only if you are able to make the item in the first place.
Ideas for game.
well i also have an idea about this degeneration thing is that when it has reached 0 on durabilty it would say on the weapon sligtly damaged and it would take less damage and the durabilty would start all over again at 20 when it becomes zero agin its attacking streangth gets even worse and on and on later when it was broken it might say broken and you see a pic where the sword i broken
Ideas for game.
About the carpet idea... i like it very much, its great, but id change the functionality a bit...
why not make the carpet one of the usual items in illarion? so tailors can tailor them from wool and thread. you could normally buy them and sell them. and say, there would be the biggest carpet of only 8 spots, the smaller would be with 5 (around in front of the merchant), and the smallest with say 3 spots... (or only 5/3 spots system)
and... for a merchant to show what goods he wants to sell, he would have to put one of each item on the carpet - he could of course take it off whenever he like, but the item would not disapear over time, and no one else could pick it up (steal it) - it would be just to let others know what's he selling, by not spamming the chat area with "selling poitons, sellin armour" all the time... also to make it easy for a merchant to show his stuff, no one could steal these items (1 of each item at the carpet) because it would work just as a showoff.
i believe there shouldn't be any limits, like special places where you can put the carpet or limit of carpets quantity (like at the idea of NPC lending carpets)... its more natural that way and makes the map alive (like the blacksmith place is alive all the time), i think folks would soon discover that at the blacksmiths there's no place for markets and move to another area...
why not putting the carpet in special places? because i think the economy is too flat by now... one thing: every prices are mostlikely the same (and this awful smacc thing still active sometimes, sorry but i dont like it privately), other thing is that actually the is no system of item degeneration, so there is nothing to be competitive with (later if its created, the degeneration system, it would be competitive considering the quality and degeneration would be exposed to the owner of an item and the buyer)
and according to rest of the ideas:
- dont like the nocasting area ;-)
- like the animation idea
- like the item degeneration idea very much =)
why not make the carpet one of the usual items in illarion? so tailors can tailor them from wool and thread. you could normally buy them and sell them. and say, there would be the biggest carpet of only 8 spots, the smaller would be with 5 (around in front of the merchant), and the smallest with say 3 spots... (or only 5/3 spots system)
and... for a merchant to show what goods he wants to sell, he would have to put one of each item on the carpet - he could of course take it off whenever he like, but the item would not disapear over time, and no one else could pick it up (steal it) - it would be just to let others know what's he selling, by not spamming the chat area with "selling poitons, sellin armour" all the time... also to make it easy for a merchant to show his stuff, no one could steal these items (1 of each item at the carpet) because it would work just as a showoff.
i believe there shouldn't be any limits, like special places where you can put the carpet or limit of carpets quantity (like at the idea of NPC lending carpets)... its more natural that way and makes the map alive (like the blacksmith place is alive all the time), i think folks would soon discover that at the blacksmiths there's no place for markets and move to another area...
why not putting the carpet in special places? because i think the economy is too flat by now... one thing: every prices are mostlikely the same (and this awful smacc thing still active sometimes, sorry but i dont like it privately), other thing is that actually the is no system of item degeneration, so there is nothing to be competitive with (later if its created, the degeneration system, it would be competitive considering the quality and degeneration would be exposed to the owner of an item and the buyer)
and according to rest of the ideas:
- dont like the nocasting area ;-)
- like the animation idea
- like the item degeneration idea very much =)
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- Location: USA
Ideas for game.
Teesh
I wanted to have the number of carpets limited and placed in one spot for various reasons. First of all, it would closer to what life was like in the middle ages. The local lord would appoint one day every week or two to be a market day. He would sell the privilege to put up a booth from which a merchant could sell his wares. The places the merchants could set up their booth were also limited, usually to the town square. Second, if people were allowed to place carpets wherever they wanted, the town would be clutered with carpets in the most annoying places (selling healing potions by the cross, iron and coal by the anvils, cheap plate armor and fireswords by Eliza, thread by the loom.) This would get frustrating real fast. Also if carpets could only be rented once every week or two, then more people would come, thus making it an event to look forward to which would bring more people, which would cause more transactions, and (probably) more fun for the players. A large market place would be an excellent time for roleplaying. Bards could sit by the road and play for money, mercenaries could be offer their services to those who want to get revenge on someone (or by those who have enemies seeking revenge.) Third, the money from the rented carpets could be used for a purpose. I remember reading something about a town council forming. I don't think it ever happened, but if it did, then they could use the money for public projects.
I agree with you Teesh when you say that the economy is too flat for something like this. Everybody already has most of the best items. Maybe someday when there is a larger variety of items and different ways to get them, an idea like this would really work. If the programers put something like this in right now, everything would be sold for extremely low prices and the entire marketplace would end up covered in fire fields.
Sir Turquine
I wanted to have the number of carpets limited and placed in one spot for various reasons. First of all, it would closer to what life was like in the middle ages. The local lord would appoint one day every week or two to be a market day. He would sell the privilege to put up a booth from which a merchant could sell his wares. The places the merchants could set up their booth were also limited, usually to the town square. Second, if people were allowed to place carpets wherever they wanted, the town would be clutered with carpets in the most annoying places (selling healing potions by the cross, iron and coal by the anvils, cheap plate armor and fireswords by Eliza, thread by the loom.) This would get frustrating real fast. Also if carpets could only be rented once every week or two, then more people would come, thus making it an event to look forward to which would bring more people, which would cause more transactions, and (probably) more fun for the players. A large market place would be an excellent time for roleplaying. Bards could sit by the road and play for money, mercenaries could be offer their services to those who want to get revenge on someone (or by those who have enemies seeking revenge.) Third, the money from the rented carpets could be used for a purpose. I remember reading something about a town council forming. I don't think it ever happened, but if it did, then they could use the money for public projects.
I agree with you Teesh when you say that the economy is too flat for something like this. Everybody already has most of the best items. Maybe someday when there is a larger variety of items and different ways to get them, an idea like this would really work. If the programers put something like this in right now, everything would be sold for extremely low prices and the entire marketplace would end up covered in fire fields.
Sir Turquine
Ideas for game.
Turquine
Yeah i agree... the town would get messy from such a lot of carpets... i agree that they should be limited and loaned from eliza (or any other good place)... for gold....
and i like the story you wrote about this market with bards... hihi that sounds great.. thou i dont think we should limit the place where the carpets can be put... i think that it will be better if it come up naturally... this way, later when we get new towns or building, there will be naturally formed paths, which folks will pass frequently to get from one town to another, and others will probably want to put their carpets near these paths to sell stuff on the road...
oh, and you might want to read the "map of illarion" thread on the main board, i posted there a few thoughts about letting the economy be more differed... more attractive..
cheers
Yeah i agree... the town would get messy from such a lot of carpets... i agree that they should be limited and loaned from eliza (or any other good place)... for gold....
and i like the story you wrote about this market with bards... hihi that sounds great.. thou i dont think we should limit the place where the carpets can be put... i think that it will be better if it come up naturally... this way, later when we get new towns or building, there will be naturally formed paths, which folks will pass frequently to get from one town to another, and others will probably want to put their carpets near these paths to sell stuff on the road...
oh, and you might want to read the "map of illarion" thread on the main board, i posted there a few thoughts about letting the economy be more differed... more attractive..
cheers
Ideas for game.
Here are my thoughts...
1. As to the marketing system, that's a pretty neat idea... A simpler variation would be to add a few items to carpentry, signs. Maybe just set the sign on the ground and stand around waiting for a customer... there could be one with an apple for a person selling food, a hammer for a smith, a saw for carpentry... Hey, wait a minute... We could already do this! If you were to set out a roll of white cloth and set an appropriate item on it (i.e. apple, hammer, etc...) it could signify that you were selling those sorts of items. This also might help with the german-english language barrier a bit, but I sort of doubt it. Anyway, for this to work the players would have to encourage it... Personally, I think shouting "Fish, get your fish here!" is plenty realistic as it is. (You know, they also have a row of tables/depots in the back of the shop for a player-trading situation, let alone the SilverStar Merchant guildhouse.)
2. Animations: well yes... obviously this is a long-term goal for the creators. In the mean time, let's give our imaginations some exercise, shall we?
3. Weapon Wear n' Tear: In another topic, Bror (I'm pretty sure it was Bror) said he was considering making it so that weapons have 1 in xyz chance of breaking when you attack. That's a great idea, but maybe with a slight adjustment... Perhaps when you use a weapon it will have a 1 in xyz chance of becoming 'worn' (firesword = worn firesword) and then when you use a worn weapon it will have a 1 in 5(or so) chance of breaking. For the sake of realism, some warriors love their weapons, and would repair them before letting them smash to pieces.
4. No-Cast Zones: No way! I can see why you would want a no-casting zone, but I don't think it's worth the loss of realism (Though maybe... if temples are ever added, if you attack/cast on a follower of Cherga in a temple of Cherga a lightning bolt will hit the caster/attacker or something... that would be more realistic...)
Thus sayeth the bard. =)
(edited for typographical errors)
(Edited by Hyssena at 11:58 am on June 14, 2002)
1. As to the marketing system, that's a pretty neat idea... A simpler variation would be to add a few items to carpentry, signs. Maybe just set the sign on the ground and stand around waiting for a customer... there could be one with an apple for a person selling food, a hammer for a smith, a saw for carpentry... Hey, wait a minute... We could already do this! If you were to set out a roll of white cloth and set an appropriate item on it (i.e. apple, hammer, etc...) it could signify that you were selling those sorts of items. This also might help with the german-english language barrier a bit, but I sort of doubt it. Anyway, for this to work the players would have to encourage it... Personally, I think shouting "Fish, get your fish here!" is plenty realistic as it is. (You know, they also have a row of tables/depots in the back of the shop for a player-trading situation, let alone the SilverStar Merchant guildhouse.)
2. Animations: well yes... obviously this is a long-term goal for the creators. In the mean time, let's give our imaginations some exercise, shall we?
3. Weapon Wear n' Tear: In another topic, Bror (I'm pretty sure it was Bror) said he was considering making it so that weapons have 1 in xyz chance of breaking when you attack. That's a great idea, but maybe with a slight adjustment... Perhaps when you use a weapon it will have a 1 in xyz chance of becoming 'worn' (firesword = worn firesword) and then when you use a worn weapon it will have a 1 in 5(or so) chance of breaking. For the sake of realism, some warriors love their weapons, and would repair them before letting them smash to pieces.
4. No-Cast Zones: No way! I can see why you would want a no-casting zone, but I don't think it's worth the loss of realism (Though maybe... if temples are ever added, if you attack/cast on a follower of Cherga in a temple of Cherga a lightning bolt will hit the caster/attacker or something... that would be more realistic...)
Thus sayeth the bard. =)
(edited for typographical errors)
(Edited by Hyssena at 11:58 am on June 14, 2002)
Ideas for game.
I posted the topic "Markttag" in the rpg board before i read this topic.
I think the idea with the carpets is a greast idea. I proposed to establish a market, where merchants, craftsman etc. can sell their goods. There should be a specail market location and a special market time. So nobody has to sit on his "carpet" and waiting for customers a long time.
I think it would be reat to combine this two ideas.
I think the idea with the carpets is a greast idea. I proposed to establish a market, where merchants, craftsman etc. can sell their goods. There should be a specail market location and a special market time. So nobody has to sit on his "carpet" and waiting for customers a long time.
I think it would be reat to combine this two ideas.
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Ideas for game.
Wolin
Can you please translate your "markttag" post? I can read only a little bit of german (what I remember from Sophmore and Junior German in High School) but I think that the phrase "marktag" means "market day." Is this right? If so I think it sounds pretty much like what I was trying to say in my earlier posts. Thanks
Sir Turquine
Can you please translate your "markttag" post? I can read only a little bit of german (what I remember from Sophmore and Junior German in High School) but I think that the phrase "marktag" means "market day." Is this right? If so I think it sounds pretty much like what I was trying to say in my earlier posts. Thanks
Sir Turquine
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Ideas for game.
please translate to german, i can't understand all of it, but there was something about trading, it seemed to me a bad idea, because u can't steal any longer.
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Ideas for game.
Another few ideas for animations could be:
Having the ability to sit (on floor and a chair), lie down, etc. On the matter of the no-casting area I agree that no-one should be able to block doorways to buildings with flames etc, but that about it.
Having the ability to sit (on floor and a chair), lie down, etc. On the matter of the no-casting area I agree that no-one should be able to block doorways to buildings with flames etc, but that about it.