RPG, murders, rules...
Posted: Mon Apr 09, 2001 8:30 am
I am no friend of stupid killings, but I will tolerate it for now. But there is a way to kill RPG like, and without taking the fun of the game for the others.
1. If you kill, you should take in concideration, that you can die in action too. Right now, the death is nothing to worry about, because you loose nothing, but RPG requires you to worry about that anyway. It is an abuse of the game system to accept the death only because it doesn't hurt you.
2. There are players, that like to take part in a little hunt and fighting. It would be a good choice to choose that players and leave the others alone. It would be more fun to play with them (unless the only thing you want is hurt the players behind the characters).
3. Because a murder could be caught and made responsible for his actions, he should think before he attacks someone. Simply attacking anyone, because you are "evil" is no motive (or you play insane, but people without mind can't be evil or good - ever seen an "evil" horse?)
4. It would be nice do do some roleplay before attacking (or while attacking) your opponent. You could accuse your enemy or call him names. Sentences including f*ck and other modern words have nothing to do with roleplay. Imagine some medival expressions.
5. Stay away from newbies or people much below your strength, if they don't wan't to take part in your "roleplay".
6. After all, the administrators of theis server can delete any account or decrease any skill if they feel it is needed. No reason or warning is required.
In the next version the skills will degrade by time and death and it will be easier to inflict damage, so it won't be easy for murders to maintain their strength if other characters group up against them.
A while ago, some people wanted to suggest some rules on roleplaying and behavior (in game/board). I never heard any suggestions so far. As long as there are no rules, no one can enforce them or judge other players for not following the non-existing-rules.
1. If you kill, you should take in concideration, that you can die in action too. Right now, the death is nothing to worry about, because you loose nothing, but RPG requires you to worry about that anyway. It is an abuse of the game system to accept the death only because it doesn't hurt you.
2. There are players, that like to take part in a little hunt and fighting. It would be a good choice to choose that players and leave the others alone. It would be more fun to play with them (unless the only thing you want is hurt the players behind the characters).
3. Because a murder could be caught and made responsible for his actions, he should think before he attacks someone. Simply attacking anyone, because you are "evil" is no motive (or you play insane, but people without mind can't be evil or good - ever seen an "evil" horse?)
4. It would be nice do do some roleplay before attacking (or while attacking) your opponent. You could accuse your enemy or call him names. Sentences including f*ck and other modern words have nothing to do with roleplay. Imagine some medival expressions.
5. Stay away from newbies or people much below your strength, if they don't wan't to take part in your "roleplay".
6. After all, the administrators of theis server can delete any account or decrease any skill if they feel it is needed. No reason or warning is required.
In the next version the skills will degrade by time and death and it will be easier to inflict damage, so it won't be easy for murders to maintain their strength if other characters group up against them.
A while ago, some people wanted to suggest some rules on roleplaying and behavior (in game/board). I never heard any suggestions so far. As long as there are no rules, no one can enforce them or judge other players for not following the non-existing-rules.