Gro'bul wrote:Moirear, that is rediculous, we do not have enough players for that kind of skill division.
I disagree. I thought this whole proposal thread distinctly had something to do with people gaining too many different skills in a too short time, and encouraging players to specialize and interact more with eachother; simply by branching out the craft skills.
I may be mistaken, please correct me anywhere you see errors.
When it comes to the crafting skills, I think there just aren't enough, especially when I see dozens of characters running around at the same time, every one of them capable of doing every profession. Of course hardly anybody has labourers or apprentices - they can pretty much do everything themselves.
I really think Darlok's proposal here needs to be implemented eventually; if not, I'd recommend working out some sort of "cap" as to how many craftsmen skills you can learn - for example the character's (Intelligence/2).
The rest of what I wrote (branching every skill into threes; the "specialization divisions", etc.) are only some new ideas to go along with it.
Gro'bul, I also must say I find it rather frustrating to think up a batch of new craft skills to broaden the old selection, and simply get to read it's
ridiculous from someone else. But hey, if you're happy with only smithing and mining being branched out, what can I say?
On another note, I'd prefer economy being stunted because people aren't able to solve interaction problems ig, rather then the economy being ruined by people who can and will do every profession like a senior master. The way it is; I don't even to have RP a lazy character - people just assume it (ooc, I presume, for the biggest part)
because the character only does one profession seriously. That's silly, because the character has been working hard - in only that one profession. Of course none of them would ever come close to assuming that the char's trying to be good at the one thing that he actually does. I simply don't know, I'm too new to this game to judge that exactly.
However, this is not a reason to just play down what I wrote. That you disregard my opinion and don't give it as much thought as anybody else's - I find
that ridiculous.
Gro'bul wrote:we do not have enough players for that kind of skill division.
I'll analyze this part again. What you're saying is that if it's branched out severely, the game won't be working the way it is anymore, right? Well, isn't that the idea here? Obviously, some changes are wanted to this specific part of the game, otherwise this subject wouldn't have been chewed up so many times and recollected in this thread neatly by Darlok.
Were you at the quest when Caitlin and Nedor were trapped underground, and nobody had a rope, after the people had actually unearthed the hole they had fallen into? Well, Mr. Rope simply wasn't available as every other item, and we had people running around the whole isle, shouting for Hermie the halfling, who supposedly had the rope (and in fact didn't). That's how it should be now and then - that something is simply not accessible, because a specialist is not around. Yes, when there are only 3 other people/characters online, and you need the super-fancy-shmancy thingamajob which exactly none of them has or can provide, you're screwed.
But I'd welcome that. The way it is now, you can get any amount of any item or resource in the shortest time (given you're not banned from town and you have the money to pay for it - the characters that mostly fall into this category are the abovementioned characters that can practice every craft like masters).
Gro'bul wrote:You did not bother to read the first post did you Ragor?
Maybe you should read other people's posts more carefully than just speed-reading them. If you had read carefully, you would have noticed that Ragor was proposing to split the mining skills up yet more, seperating Gold mining out from the Ore mining skill. Not that I find that particulary useful, but if you're such a fan of splitting up the mining and blacksmithing skills only, then maybe you specifically might want to take more time for Ragor's proposal. But if you're truly not interested in splitting up any more than the smithing skills, maybe you should re-read Darlok's initial post yourself:
Darlok wrote:Since this are only two of our present skills, I would like to see additions.