A little idea
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- Gurik Elvenstar
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A little idea
i had a little idea
instead of starting out in town why not make a little dock extended in the water to make it seem they just got off a ship i think it would be more exciting for the player
and maybe a graphic of a little wooden boat sitting by the dock
- Kincent Nolatri
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- Gurik Elvenstar
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- Phelix Vierwind
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- Nilo
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Hm. Yes, not a bad suggestion.
Also, i think people should start out with different items. Dwarves keep the hammer and shovel, elves maybe an axe and saw, and humans maybe a sword and shield.... somethin' like that. oh and orcs could also have hammeer and shovel. and lizards, a fishing pole and bucket
Also, i think people should start out with different items. Dwarves keep the hammer and shovel, elves maybe an axe and saw, and humans maybe a sword and shield.... somethin' like that. oh and orcs could also have hammeer and shovel. and lizards, a fishing pole and bucket
- Kincent Nolatri
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I agree, that the starting tools should be changed, so that you can start with different jobs. But the better idea is to give the person a starting amount of money, so that he can buy himself, what he needs for his job.Nilo wrote:Also, i think people should start out with different items.
By the way, the change of the starting tools is allready planned.
- Moskher Heszche
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Yes, but I think the problem that Martin foresees is that if a new player spends all his starting money on useless things, it's just as bad as that starting player having tools that are useless to his character. Then we end up right where we started.
Possibley you could pick certain tools based on race, but also a few extra gold in case he/she chooses another profession.
I think 15 gold would be fair. A new character could buy roughly a single tool for that. In that case, if a character wanted to be a carpenter, for example, he could buy an axe to cut down trees and then sell his wood. He could use the money from that sale to buy a saw. There we have a solution.
Possibley you could pick certain tools based on race, but also a few extra gold in case he/she chooses another profession.
I think 15 gold would be fair. A new character could buy roughly a single tool for that. In that case, if a character wanted to be a carpenter, for example, he could buy an axe to cut down trees and then sell his wood. He could use the money from that sale to buy a saw. There we have a solution.
- Cassandra Fjurin
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proposal:
We can made a small starting area, a harbor or something like that. The players couldn't leave the are until they have choosen a vocation. This could be done over a NPC who stands at the harbor. If you use this npc he says.
Choose your vocation
You see in the menu (like that from sam) different symbols.
a hammer
an axe
a scythe
a sicle
a glasblowpipe
a sword
(plaese make sugestions)
if you now chose one of that things, the following happens:
choose the hammer: the player gets 3 shovels, a hammer a litte bit of mining skill and a little bit of smithing skill.
choose the axe: the player gets 3 axes one saw a little bit of lumberjacking skill and a little bit of carpentery skill.
choose the scyte: the player gets 2 scythes 2 flails 20 grain and some peasantry skill
choose the sicle: the player gets 3 sicles and some herb lore skill
choose the glassblowpipe: the player gets 1 glassblowpipe, a shovel and an axe and some glassblowing skill
choose the sword: the player gets a sword, a light leather armor a light metal shield. some minor fighting skills.
We can made a small starting area, a harbor or something like that. The players couldn't leave the are until they have choosen a vocation. This could be done over a NPC who stands at the harbor. If you use this npc he says.
Choose your vocation
You see in the menu (like that from sam) different symbols.
a hammer
an axe
a scythe
a sicle
a glasblowpipe
a sword
(plaese make sugestions)
if you now chose one of that things, the following happens:
choose the hammer: the player gets 3 shovels, a hammer a litte bit of mining skill and a little bit of smithing skill.
choose the axe: the player gets 3 axes one saw a little bit of lumberjacking skill and a little bit of carpentery skill.
choose the scyte: the player gets 2 scythes 2 flails 20 grain and some peasantry skill
choose the sicle: the player gets 3 sicles and some herb lore skill
choose the glassblowpipe: the player gets 1 glassblowpipe, a shovel and an axe and some glassblowing skill
choose the sword: the player gets a sword, a light leather armor a light metal shield. some minor fighting skills.
- Caranthir the great
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I suggest, that they would only Mining and Lumberjacking at first, as the other two can be different professions. Furtherly, I propose two more kits:choose the hammer: the player gets 3 shovels, a hammer a litte bit of mining skill and a little bit of smithing skill.
choose the axe: the player gets 3 axes one saw a little bit of lumberjacking skill and a little bit of carpentery skill.
Archer: Bow, some Arrows (+Huntingarmor?) and some distance weapons skill. Perhaps a new, weaker bow (shortbow?) could be made for this purpose only.
Tailor: Two needles, Two scissors, some thread and wool. Skill to Tailoring.
- Cassandra Fjurin
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- Gurik Elvenstar
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- Bloodhearte
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I say, that minimal skill for a chance of not losing all of your tools is given after you select that vocation Cassandra. Good idea you have there though.
But in my opinion, combat (the "sword" icon) shouldn't be an option. Fighting isn't something you can make a profit on, unless you're a skilled mercenary or assassin.
Not to mention, I just know that about 80-90% of the newbies will choose the sword icon.
But in my opinion, combat (the "sword" icon) shouldn't be an option. Fighting isn't something you can make a profit on, unless you're a skilled mercenary or assassin.
Not to mention, I just know that about 80-90% of the newbies will choose the sword icon.
- Gurik Elvenstar
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