Combat system fixes

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Kasume
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Combat system fixes

Post by Kasume »

Personally, I feel the awkwardness to think:

How come someone can paralyze me when I am bashing their heads into the ground?

I mean... How in the world can you concentrate when being bashed around. Maybe if there is some way to make you fail because you are under attack, would be nice and a little more balanced.

Frankly, paralyze is just too powerful. If anymore ideas to add on this, please do so.

Another thing I might add, running away during a one on one battle. It's way too easy. It's near impossible to kill anyone now what with instantly healing potions and being able to run away at top speed when you're almost completely DEAD. It makes no sense what-so-ever. Thus, I suggest the ability to slow down a person's travel, the more that they are hurt. At a certain point in your health, you walk slowly. Makes more sense if you run slower when you about to DIE. Sorry, but this just makes more sense.
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Zeshyrr
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Post by Zeshyrr »

How come someone can paralyze me when I am bashing their heads into the ground?
Good question. I think the answer to this is that it shouldn't happen. How about a change that makes it so that when you get hit you need time to recover before you can cast?
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Kasume
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Post by Kasume »

Yes, that is good idea.
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Drogla
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Post by Drogla »

course, recoveryt iem for everyone is different
some can concentrate in atight spot better then others ya know..
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Darkform
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Post by Darkform »

all these things spell recoverry times and speed of travle should be tied to the curent stanama of the charicter so that if they are hungry they move slowerand if they are to tired to work they move a a crawling pace till they eat . as far as I can tell healing rate is also tied into the invisable stanama bar so that if someone is hungry they heal slower .
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Callith
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Post by Callith »

I thought of this a few days ago, that the abillity to cast should be directly proportional to how badly hurt the mage is, and if they are trying to cast and ger hit, the spell should have a 50% chance of backfiring on the mage.
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Bloodhearte
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Post by Bloodhearte »

There's already penalties for mages - they can't wear metal for casting, when they're in melee combat, and when casting, the attack rate is slower.

My character relies on both sword and sorcery to get his work done, and I don't feel there should be anymore penalties.
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Galim
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Post by Galim »

with paralayze the warrior/mages combos are stronger than normal fighters. believe me. and even in leather ya can risk a lot of hits against normal fighters before ya die.
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Callith
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Post by Callith »

How could someone possible cast if they just got shot by an arrow, or had a sword put through thier stomach, if a mage is seriously injured it should take more mana to cast, and have a smaller chance of sucess than a fully healed mage, or one with a few small scratches, and if you try to cast a spell at the same time someone hits you, you would lose concentration and the spell could back fire, otherwise, one mage can take out a force of fully armed fighters, with paralise, a few mana potions and an ice flame.
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Galim
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Post by Galim »

yes, callith is right
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Dair Essel
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Post by Dair Essel »

I also would like to point out to all you mages/fighters. Mages are distance fighters far away from an enemy to destroy them. Only a very slow or stupid mage would get right in the middle of a battle.
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Kasume
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Post by Kasume »

Personally, we shouldn't have to bring up these topics. We really should all think about are Role Play, and blame it on that fact.

I'm going to be plain and simple, and may sound dumb, but paralyze with ANYTHING is just plain well "cheap."

There is nothing that can possibly counter the paralyze, paralyze BLOWS all the negatives about being a caster. Paralyze out does plate armour by a LONG shot! You can't even DO any DAMAGE if you're paralyzed! You're better off not wearing ANY armour at all. Not like the warrior can get close to you.

Moving on the fact about recovery times, I think that basically you're getting hit, obviously your concentration is a bit off. Eh? I mean it's pretty silly, "Oh a guy just bashed my head so I immediatly paralyze him." No, come on people, let's get real here.

Ok, this may be a repeat, but here I go. If you know magic, you're pratically unstoppable by any force BUT magic itself. It's dumb and way unbalanced.
Keikan Hiru
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Post by Keikan Hiru »

There is nothing that can possibly counter the paralyze
This is wrong.
Only those with "crappy" attributes cannot counter a spell.
Hermie
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Post by Hermie »

I bet a decent archer ( with appropriate attribues ) could shoot down a mage in 2 or 3 hits if they were experienced enough. Mages are powerful so you'd need to be able to outwit them, and possibly outnumber them.

C'est la vie? (spelling)
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Galim
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Post by Galim »

well, the sentence "mages are powerful" is crap in a world where every second guy is a mage. they shouldn't be that powerfull with that many mages around.

crappy attributes? ya mean only the guys who have maximum essence are worth enough to have a chance against mages?

let me see. someone with maximum essence have less points for other attributes. that means he is not as good in fighting than with normal essenze, okay, that means he will hit the mage not as strong as with normal essenz. which means he needs more time to make damage against a mage. well, this way he will die too. even with high essence.
Last edited by Galim on Mon Mar 22, 2004 9:34 pm, edited 1 time in total.
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Kasume
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Post by Kasume »

let me see. someone with maximum essence have less points for other attributes. that means he is not as good in fighting than with normal essenze, okay, that means he will hit the mage not as strong as with normal essenz. which means he needs more time to make damage against a mage. well, this way he will die too. even with high essence.
Ook... what he said. Keikan I noticed you said someone with crappy attributes. You really mean, crappy essence.
well, the sentence "mages are powerful" is crap in a world were are every second guy is a mage. they shouldn't be that powerfull with that many mages around.
Aye! You see mages in every which corner that know NOTHING about how to actually get the runes. I have said it before, why can't we have a rune wipe?
I bet a decent archer ( with appropriate attribues ) could shoot down a mage in 2 or 3 hits if they were experienced enough. Mages are powerful so you'd need to be able to outwit them, and possibly outnumber them.
I don't know anything about archers or such but I do know this. Since the new combat system, it takes way to long to kill the mages anymore. It's like 10 hits gets the mage worried. You only have time to get off one hit maybe even two if you're lucky. Which is like nothing. After that, you get paralyzed and burned. Big whoop.

It's way to hard to kill anyone with just weapons now. If you don't have magic, you're either getting killed by magic itself, or your enemy is running away. And this gets fustrating.

I also have a question, do mages get parry protection when using a wand or staff?
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Gro'bul
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Post by Gro'bul »

Kasume wrote:Ook... what he said. Keikan I noticed you said someone with crappy attributes. You really mean, crappy essence.
I don't think thats what the man said did he?

Kasume wrote:I also have a question, do mages get parry protection when using a wand or staff?
Parry protection? Parry isn't some magical force that protects you, its the deflection of an attack.
http://dictionary.reference.com/search?q=parry
Hermie
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Post by Hermie »

If we cant get runes without an experienced mage then dont you think it would be a bad idea to have a rune wipe? (Bad idea for the game, not for Galim :D :P )
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Kasume
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Post by Kasume »

You see Hermie. You just showed in that statement that you know nothing about learning runes EXCEPT from when you read a book saying you need a mage expert with you...
To deflect, evade, or avoid
Thank you for proving my point that parry is protection.
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Post by Rynt »

Agility and dexterity should come into play with some spells. For example, a fireball could be evaded somewhat. A chance based on dodging skills and probably skills with the runes used in the spell. A mage with decent agility could, for example, try to evade a fireball, knowing what would be coming because of knowledge of the spell. But a non-mage would have a lower chance, because of lack of knowledge of said magic. With paralyze, it should be possible to dodge, shake off, or pull free of some of the vines. However, in heavy armour this would be very hard.

With paralyze, how high do those vines go? They might totally cover dwarves and halflings, but taller races might have a chance of freeing their arms and having a slower attack speed, and the ability to talk, while still being bound to the ground.
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Bloodhearte
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Post by Bloodhearte »

Dair Essel wrote:I also would like to point out to all you mages/fighters. Mages are distance fighters far away from an enemy to destroy them. Only a very slow or stupid mage would get right in the middle of a battle.
Well, my character is neither slow nor stupid. He happens to have an interesting (but very fair) tactic of combat. It is quite possible to speak the names of runes and get hit at the same time, after a grunt, unless the slash were successful to cut my throat.
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Kasume
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Post by Kasume »

I love how people play "perfect" warriors too.

"Oh I am fast and super manuvrable even in plate, and I am super duper smart and stuffs and I know spells, weapons... and stuffs like that... yeah... stuffs... like that..."

I take the fact that my character is extremely weak against magic, but seriously, not THIS weak!
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Post by Val De Gausse »

Let me ask everyone this...how many mages have you killed after being paralyzed by them?
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Galim
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Post by Galim »

uhm, i never was able to kill a mage. well, but galim is no "killer" like many others. but each time he fought a mage he weren't able to kill him.
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Post by Hermie »

I think the only time Hermie was properly attacked by a mage was during the war with Darlok ages ago. I didn't kill the mage but I never died, I might have thrown a spear though, can't remember. It was long ago when Darlok whupped us Halflings.
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Kasume
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Post by Kasume »

Hermie wrote:I think the only time Hermie was properly attacked by a mage was during the war with Darlok ages ago. I didn't kill the mage but I never died, I might have thrown a spear though, can't remember. It was long ago when Darlok whupped us Halflings.
Hey I remember that war... That war was kinda... uh... strange... :lol:
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Caranthir the great
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Post by Caranthir the great »

Rynt wrote:With paralyze, how high do those vines go? They might totally cover dwarves and halflings, but taller races might have a chance of freeing their arms and having a slower attack speed, and the ability to talk, while still being bound to the ground.
That should be question of strenght, not race, but otherwise I am with you.
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Post by Keikan Hiru »

But then again, when its a matter of strengh, those with "Super Warrior" Attributes are gaining a advantage and we are again at the point where we started.

Its Magic, nothing physical.
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Post by Gro'bul »

Kasume wrote:You see Hermie. You just showed in that statement that you know nothing about learning runes EXCEPT from when you read a book saying you need a mage expert with you...
You DO need an experienced mage to learn the runes.
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Bloodhearte
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Post by Bloodhearte »

Kasume wrote:I love how people play "perfect" warriors too.

"Oh I am fast and super manuvrable even in plate, and I am super duper smart and stuffs and I know spells, weapons... and stuffs like that... yeah... stuffs... like that..."

I take the fact that my character is extremely weak against magic, but seriously, not THIS weak!
What's *that* supposed to mean?

There's no rule saying people who have knowledge of the runes MUST fire spells only, and be screwed if they're out of mana. But hey, I'm not making it impossible for a character like mine to be defeated. It takes about a minute of thinking power to come up with a strategy.

And if you didn't notice, I can't wear plate and cast spells at the same time. Nobody can. My character fits in the class of "warlock" according to the vocations, who are known to be good in magic and average in fighting (correct me if I'm wrong). So, my character has always had a fascination with weapons, armor, magic; war is something he loves.
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