killing chars AND players

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Llama
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Post by Llama »

Mr. Cromwell wrote:That would be so awesomely frustrating and stupid way of trying to make it work. The strongest fighters (best stat + skill combination) would reign supreme and remain as strongest forever, simply because no-one could ever gain high enough skill to challenge them, because they would simply die and be back to square one.

Why are you still reading this text, Nitram? Go and fix that goddamn bug. :wink: :P
Then you hire assassins, or a GROUP to kill him, because a death actually makes SENSE and is FRUSTRATING

@Nitters: That would be killing without Rp reason, make the skill loss NON-random, and then ban the offending players and restore the skill
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Nitram
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Post by Nitram »

Hadrian_Abela wrote:@Nitters: That would be killing without Rp reason, make the skill loss NON-random, and then ban the offending players and restore the skill
They say that their characters don't like the face or the smell of your character and *tada* they have a really good RP Reason.
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Llama
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Post by Llama »

If you do something lyke that, death becomes more serious.

Then when you have robbers, people will give up their stuff, or run if they have nothing to lose

Executions are more dangerous

You can blackmail a person, for stuff instead of a painful (really :P) death

You can have assassins, which make a difference. Who'd pay silvers to cloud a person if nothing happens?

This is what I'm aiming at.

And if peopel don't follow the rules, they deserve to be banned... period.

Abusis non tollit usum
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Mr. Cromwell
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Post by Mr. Cromwell »

I don't want to play games to be frustrated, bored or to waste time. I want to have fun. So if you get kicks out of frustration, banging your head against the wall or anything like that, feel free to enjoy it by yourself. No need to get everyone else involved.

You don't maybe understand some things here. Characters actually can be made to ROLEPLAY the frustration and injury, whereas with myself at least the frustration relating to the death of my character is a very real feeling. Am I a shitty person, a terrible roleplayer and a downright criminal because of that? (Like some elitistic people here seem to think: "Oh NOES, skills!!1")

Why the frustration? It means that if I intend to regain the skill for my character, I need to do stuff that is by far the most boring thing you can do in the game. Whatever the elitistic "Personally I play a bard, hence skills are for terrible roleplayers"-posse might say, the game has a distinctively technical side. While it might not be the "central" part of the game, it still is a considerable part.. and it is so boring and slow that it almost makes a grown man weep.

Yeah, let's have a system that forces people to spend even more time NOT roleplaying, if they intend to have characters with skills. Marvellous idea, just the kind of stuff we need. Because that is exactly what it will do - reduce the aggregate level of roleplaying in Illarion, simply because no matter how many assassins you manage to throw in, the amount of time spent on skilling will increase like nothing else.

This is even without taking account the ther affects. What do you think that will do to the fairness of fights? How great lenghts people will go to preserve the skills of their characters in such draconian system?

If something is intended to frustrate the players, then it is broken. Maybe the worst idea ever.
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Post by Nitram »

Signed.

I think a temporary, self regenerating attribut damage after a death is fine. But anything more, expecially static damages ( like skill lowerings ) cause nothing but frustration.

Nitram
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Siltaris
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Post by Siltaris »

I think a temporary, self regenerating attribut damage after a death is fine.
I even would say it would be more than fine but great... amazing... awesome! :)
Can't wait for it any longer
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Post by The Returner »

Mr. Cromwell wrote:I don't want to play games to be frustrated, bored or to waste time. I want to have fun. So if you get kicks out of frustration, banging your head against the wall or anything like that, feel free to enjoy it by yourself. No need to get everyone else involved.

You don't maybe understand some things here. Characters actually can be made to ROLEPLAY the frustration and injury, whereas with myself at least the frustration relating to the death of my character is a very real feeling. Am I a shitty person, a terrible roleplayer and a downright criminal because of that? (Like some elitistic people here seem to think: "Oh NOES, skills!!1")

Why the frustration? It means that if I intend to regain the skill for my character, I need to do stuff that is by far the most boring thing you can do in the game. Whatever the elitistic "Personally I play a bard, hence skills are for terrible roleplayers"-posse might say, the game has a distinctively technical side. While it might not be the "central" part of the game, it still is a considerable part.. and it is so boring and slow that it almost makes a grown man weep.

Yeah, let's have a system that forces people to spend even more time NOT roleplaying, if they intend to have characters with skills. Marvellous idea, just the kind of stuff we need. Because that is exactly what it will do - reduce the aggregate level of roleplaying in Illarion, simply because no matter how many assassins you manage to throw in, the amount of time spent on skilling will increase like nothing else.

This is even without taking account the ther affects. What do you think that will do to the fairness of fights? How great lenghts people will go to preserve the skills of their characters in such draconian system?

If something is intended to frustrate the players, then it is broken. Maybe the worst idea ever.

I agree completely

But right now I have to log on to illarion with whatever character, take into account that characters social standing, skills, allignment, the economy of whatever part of the map I'm in, the cliques of players in that area that I can point out from the online players list because I won't find anyone to rp with otherwise

Already playing illarion is a chore to me when much of these things just have no place in a game ment for "fun" unless you find political drama and OOC mixing with IC events "fun"
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