Some things that needs to be balanced/changed in my opinion:
- Scissor/Paper/Rock effect: In my view it is too extreme right now. I don't mind (dis)advantages at all, but it looked to me, that you just need the right weapon and skills don't really matter if you found it.
In addition to that it seems to favour NPC's (because of the tactics skill?)
-Movement: I think that the delays are far too long, what means that you can't escape a fight. NPC's seem to move faster in general now and are a lot tougher and there is also a lot more damage dealt from behind, so I see no reason why you aren't at least able to run away

if you discovered a NPC, which is much beyond you (not very hard now)
What I also don't like is that, if you press the cursor button once you just turn and only move after about a second, which is quite confusing.
-Damage: In my opinion the dealt damage is far too high. Skelletons, Mummies, Ogres and Trolls do the same damage to my char they used to when doing a critical (maybe because of tactics, dont know), but it's the same in PvP. Salathe needed 3 hits with a bastard sword to bring my char down to almost 0.
- Weapons: Executioner's axes and war axes are useless now, because you don't hit (not even mummies), bastard sword is too powerfull in my opinion, because it's one handed, does more damage than two-handed sword, and has same rage.
- Attacks from behind: A wolf killed my char with 3 hits from behind, which is too extreme in my view.
- Skill gain: Since every NPC is a lot more challenging now I think that the skillpoints you get when fighting them should be adjusted as well, especially the max. limit i.e. you don't get anything from mummies after you reached 25%, from ogres after 50%,...