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Posted: Fri Feb 18, 2005 8:44 pm
by Crocket
Aristeaus wrote:Illarion is becomming different to what it used to be,, it is growing to be a true rolplay game.. Not a game where you sit about powering skills, but a game where you have a alot of stories and plots, and a game where you can be suprised at any moment.
This is what I really like about Illarion. It is really more of a text based rpg played out in the rpg forum. There is not as much emphasis on skills and stats but on how you can roleplay. The graphics are just a nice bonus. This is why everytime I take a break from Illarion and look for other rpgs on the net I usually end up coming back.

Posted: Fri Feb 18, 2005 8:47 pm
by Nerevar Schattenaxt
Cassandra wrote: I know her RP and think for myself that no GM would play her as good as she does it.
I love my girlfriend, too.

Posted: Fri Feb 18, 2005 8:48 pm
by Aristeaus
Oh? And the daily repetition of "DUEL ME, CAST ON ME, DUEL ME, CAST ON ME, DUEL ME, CAST ON ME!" is an unfortunate side effect of this great roleplaying?
I admit to dueling on the odd occasion, its something to do * shrug * ill not deny that.. Cast on me? Hell no, i play my character as hating magic, you think he would let people cast on him..


And yes in old times, people did duel, it was a sport fooser. Ever hear about jousting tournaments and so on and so forth.

Posted: Fri Feb 18, 2005 8:48 pm
by Dónal Mason
If you have a girlfriend, why are you still so pissy about this?

Posted: Fri Feb 18, 2005 8:51 pm
by Nerevar Schattenaxt
Dónal Mason wrote:If you have a girlfriend, why are you still so pissy about this?
I'm not - I'm just amused. It's TIBS, don't you see?
And it is really no wonder that Cassandra likes his girlfriend's RP.

Posted: Fri Feb 18, 2005 8:52 pm
by Aristeaus
Nerevar Schattenaxt wrote:
Dónal Mason wrote:If you have a girlfriend, why are you still so pissy about this?
I'm not - I'm just amused. It's TIBS, don't you see?
And it is really no wonder that Cassandra likes his girlfriend's RP.
What have real life matters to do here. If there are real life issues please leave them of the boards and discuss them on MSN or over chat devices, or do what most pople do and use a phone..

Posted: Fri Feb 18, 2005 8:52 pm
by Fooser
Yeah dueling, but this is different. Does anyone here realize that when someone does a fire or icebolt magic on you, it hurts? By observation in game sometimes, you would think it was untrue. Thats like walking up to someone with a gun and saying "shoot me please, RAISE MY BULLET RESISTANCE!" And dueling did happen, but what happens IG is not like a jousting tournament.

Posted: Fri Feb 18, 2005 8:53 pm
by Nerevar Schattenaxt
Well, their obviously making Cassandra favouring a person. And that's unfair. :)

Anyway, i'm fine with the decision that Cassandra made.

Posted: Fri Feb 18, 2005 8:53 pm
by Damien
Steered by a player - yes.
Player Char : No.
NPC : Yes.
Will be deleted / Changed into a standard newbie player char (depending on how players solve the quest(s) ).

This is NOT a player Char turning into an NPC, but an NPC which MAY eventually turn into a normal (newbie-ish) player char after the quest.

It is steered by an SVST-Player, who are thought to being recruited as NPCs from time to time.


@ Nikago : Der Char hat einen etwas anderen Hintergrund. Die Idee ist ein Queststrang, der von GMs geschrieben wurde. Beabsichtigt ist, daß der Charakter am Ende entweder stirbt oder seine Werte auf Normal-Newbie resetted werden, wenn der Spieler ihn danach als Char überhaupt spielen möchte (abhängig davon, wie die Spieler den Plot lösen). Lösungswege und Möglichkeiten will ich hier NICHT verraten !
Der Char ist von einem Spieler gesteuert, korrekt. Selbiger wird von GMs beaufsichtigt, damit er keinen Mist baut. Der Spieler selbst ist SVST-Spieler. Die werden manchmal als NPCs in kürzeren oder längeren Quests herangezogen (zumindest ist das so gedacht).
Als Questeinführung wäre es von Vorteil, daß der Char anderen Spielern wie ein Spieler vorkommt, um auch eine gewisse Atmosphäre sowie Spielereinsatz / Verhalten dem Char gegenüber zu gewährleisten. Was jetzt, Danke Herr Nerevar, nicht mehr geht, weil manche Spieler OOC-Wissen und ingame-Wissen leider noch nicht ganz auseinanderhalten können.

Posted: Fri Feb 18, 2005 8:54 pm
by Aristeaus
Fooser wrote:Yeah dueling, but this is different. Does anyone here realize that when someone does a fire or icebolt magic on you, it hurts? By observation in game sometimes, you would think it was untrue. Thats like walking up to someone with a gun and saying "shoot me please, RAISE MY BULLET RESISTANCE!" And dueling did happen, but what happens IG is not like a jousting tournament.
You will get this in any gam with skills, people like to better thier skills, plain and simple and some poeple will be playing the game for this reason. What i am saying is that the percentage of poeple doing this in Illarion these days is a hell of alot less than it once was.

I remember days in Illarion when all you saw in trollsbane were people dueling, and you had specefic guilds of mages outside of town all casting upon each other...

Posted: Fri Feb 18, 2005 8:55 pm
by Nerevar Schattenaxt
*verneig*

Ich bin gerne euer enfant terrible.
Hab' schließlich einen Ruf zu verlieren ;)

Posted: Fri Feb 18, 2005 8:56 pm
by Fooser
Aristeaus wrote:
Fooser wrote: I remember days in Illarion when all you saw in trollsbane were people dueling,
Yeah, then they all moved up north I guess.

Posted: Fri Feb 18, 2005 8:57 pm
by Aristeaus
Fooser wrote: I remember days in Illarion when all you saw in trollsbane were people dueling,
Yeah, then they all moved up north I guess.
Instead of complaining about it, act on it...

Posted: Fri Feb 18, 2005 9:04 pm
by Fooser
Aristeaus wrote: Instead of complaining about it, act on it...
What is there to act on? Whenever there is more than 1 or 2 people in a single area(any area), the odds of a duel or casting is much more likely than it should be. Then there is the lack of reaction from magic or physical injury.

Damien wrote: It is steered by an SVST-Player, who are thought to being recruited as NPCs from time to time.
The people with enormous egos? My confidence in quests just went down..

Posted: Fri Feb 18, 2005 9:07 pm
by Damien
LOL@Fooser

That's why we have only ONE such quest running. We're also testing if it works. And we're watching the player when he plays the NPC.

The less GMs do have time for doing so, the less Quests we can do, and the less NPCs can be watched.


Even Darkwalker once played an NPC several times (Little Bo Peep, Sheep catching thing). He was watched, and it worked.

Posted: Fri Feb 18, 2005 9:09 pm
by Aristeaus
Fooser wrote:
Aristeaus wrote: Instead of complaining about it, act on it...
What is there to act on? Whenever there is more than 1 or 2 people in a single area(any area), the odds of a duel or casting is much more likely than it should be. Then there is the lack of reaction from magic or physical injury.
If the answer was simple it would allready be answered
Damien wrote: It is steered by an SVST-Player, who are thought to being recruited as NPCs from time to time.
The people with enormous egos? My confidence in quests just went down..
Players are encouraged to submit thier own quests, until that time the GM's use what they can. I myself am an SVST-Player with his enormous ego and boofon hair cut. Ive not had GM support, or aided in thier quests. But im sure my ego will make up for all that.

Posted: Fri Feb 18, 2005 9:10 pm
by Crocket
Why not have actual jousting tournaments.

In actual jousting tournaments there were tons of various types of contests ranging from swords, hand to hand, maces, and archery(shooting at targets, not people) just to name a few.
But the combatants would not simply drink a potion and move immediately from one contest to another. They really got hurt and had to rest up before the next contest.

We could have scheduled jousting tournaments in Illarion. Have a winners bracket and the winner of each event could win various prizes from a good weapon to money or maybe just bragging rights.

Instead of March Madness we could call it Illarion Madness.

Posted: Fri Feb 18, 2005 9:13 pm
by Fooser
Aristeaus wrote:Ive not had GM support, or aided in thier quests. But im sure my ego will make up for all that.
Im sure its an already bad enough situation, God forbid we are all making you people talk about RP issues IN PUBLIC :shock:

Posted: Fri Feb 18, 2005 9:15 pm
by Aristeaus
Im sure its an already bad enough situation, God forbid we are all making you people talk about RP issues IN PUBLIC :shock:
Im going down the pub and im going to pour my heart out to Kev the bartender about how Fooser the lizard bashed me on the forum of a role play game i play :(

Posted: Fri Feb 18, 2005 9:33 pm
by Fooser
Oh, I didn't know you were going to the pub. Since I know now, i will continue.
Moskher Heszche wrote: Do me a big favor. Give me one example of a player that is currently in the SVST of an SVST member who has special GM-granted abilities *because* they're in the SVST. I'll give you my car for that one.
Damien wrote: It is steered by an SVST-Player, who are thought to being recruited as NPCs from time to time.
I'll give you my address and you can send the keys Mosh. I believe thats considered a benefit


So...the "no benefits" argument is no longer true. So is the "not a police force" also untrue now? The fact that players were discussed there at all is stupid. The "superiority" attitude of that entire "group" is the same attitude that makes the community weak and "unwelcoming", and those aren't even my own words, people have said this many times.

Posted: Fri Feb 18, 2005 10:08 pm
by Bloodhearte
S'cuse me Fooser...
Damien wrote:Even Darkwalker once played an NPC several times (Little Bo Peep, Sheep catching thing). He was watched, and it worked.
Darkwalker was a character renouned for his ability to kill as many things as possible, at any time he wished. :wink:

So you want honesty? Sure. I'm an SVSTer, and I can tell you without hesitation, that my character had more "benefits" and GM support before I joined SVST (hell, I don't even know what SVST stands for :wink: ).

Please, I beg you, don't bring up the "police force" argument up again - you're just beating a long dead horse with a stick. It was made quite clear that we oh so evil a-holes report people only if they made an obvious infraction, and even then, we don't jump to punishments for the person. We try to talk to the person to see if they can improve. We help them.

As for not being public? You can thank quest making for that. Quests wouldn't be fun or surprising if the whole darn public looked at the layout on the boards...so some players who are on frequently, can be trusted and type in a halfway sensical manner (SVSTers) organize quests on the board.

Or would you rather that everybody knew what was going to happen? Quests are also a lot more fun if you got some players running them, rather than GMs who can't relate as much to the average player.

Posted: Fri Feb 18, 2005 10:13 pm
by Maeve
hell, I don't even know what SVST stands for )
Always thought it would be: "SpielVerderberSTellvertreter"

that would mean: "Spoilsport substitute".

hehehe :wink:

Posted: Fri Feb 18, 2005 10:19 pm
by Bloodhearte
Hm, sounds familiar. I could've sworn I saw Martin type something about "spoilsports," like, a year ago. :P

Posted: Fri Feb 18, 2005 11:43 pm
by Fooser
Actually, I think some GM's relate to the "average"(?) player better than some players do (*cough* IM A BETTER RPer THAN YOU ARE), like Damien for example. Damien always tells things like they actually are, and he is friendly, how about SVST? (stupid voicings of silly testers, maybe?)

What is it say about the community and players if we need things like this?

Now all we need is Moskher to swoop in, and my ego argument will be proven.

Posted: Sat Feb 19, 2005 12:30 am
by Brendan Mason
Instead of Moskher swooping in, here I come, Fooser. The SVST argument is moot. No secret policing goes on there. The most evil thing we've done this week is writing a new introductory text on the home page.

Posted: Sat Feb 19, 2005 12:32 am
by Fooser
Funny though, how the two people who were admitted to be talked about, go run out. And the police force isn't even my argument, I was saying that if one thing they said became false, why not others?

Posted: Sat Feb 19, 2005 12:42 am
by Aristeaus
Run out, i have a social life. Fooser baby, if SVST was a police force it would be one fighting for players. so please dont bring up the gay arguement again.

Posted: Sat Feb 19, 2005 12:45 am
by Fooser
Firstly, I was talking about K and Nerevar.

For the second time, IM NOT MAKING THE POLICE FORCE ARGUMENT. I was just using it as an example.

Thirdly, what exactly is a "gay argument"? Glad to see we have degraded farther to slurs now.

Posted: Sat Feb 19, 2005 12:46 am
by Aristeaus
A gay arguement is a happy arguemnt, dont you have a dictionary :)

Posted: Sat Feb 19, 2005 12:48 am
by Fooser
Yeah, sure.