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Posted: Thu Mar 22, 2007 4:12 pm
by Aristeaus
Indeed, but can you imagine the uproar as soon as a 'hero' gets forced Permadeath. The heros want it for villains, but they wouldnt accept the reverse role, which is why i think it a stupid and underthought idea ;]
Posted: Thu Mar 22, 2007 5:08 pm
by Korm Kormsen
Aristeaus,
if a criminal, who ecapes, is RPing badly, and a sheriff, who catches criminals is playing unfair, like you stated above, we should have criminals, who want to be caught by sheriffs, that dont want to catch....
Why should a criminal character be forced into permadeath when a judical character should not?
well, what is a role play game? or better, what is this role play game?
for me a simulation of a couple of societies.
the way, the outlaws are evolving at the moment, they tend to destroy these played societies (simply by either driving away peacefull chars, or obligating players to play their former peacefull chars as fighters)
what is Illa without peacefull chars? - just hack'n slay!
you, and some others here are wrong, if you compare the risk of an outlaw to the risk of a guard or similar.
the risk of an outlaw has to be compared to the damage he does to society.
and in the case of this game, it has to be compared, to the indirect damage, they do to the game as such. (by driving away people, who want to play peacefull chars)
edit:
and this:
which is why i think it a stupid and underthought idea
seems to me like an underthought statement.
Posted: Thu Mar 22, 2007 5:14 pm
by Aristeaus
Meow, read it and think before you get upset ol boy.
Criminals at times do let themselves get captured, and sheriffs at times all them to get away. But you have never experienced this and so debating it with you would be a waste of both of ours time.
Posted: Thu Mar 22, 2007 5:15 pm
by Fooser
Korm, don't let Aristeaus try and noob you!!
Posted: Thu Mar 22, 2007 5:19 pm
by Ku 'Agor
If there was perm death I would stop playing.
What the smile is the point?
Posted: Thu Mar 22, 2007 5:31 pm
by Korm Kormsen
Korm, don't let Aristeaus try and noob you!!
why not?
he only proves, not to have better arguments.
Posted: Thu Mar 22, 2007 6:04 pm
by Aristeaus
To late youve already been noobed
But as to the discussion, yes its a roleplay game, and that is what i stated. And the fault is not in the GAME, its in the players. If it were played as an rpg it would be fine, but the players dont play it as an rpg.
Which i already said in my first post
Posted: Thu Mar 22, 2007 6:53 pm
by Alytys Lamar
Ascius wrote:Furthermore, we sometimes had some of the greatest idiots ever in ruling positions, which makes it difficult to give the power over life and death to them.
We'll have to live with these 'outlaws'. That's the difference between game and real life.
Well.. I agree with Ascius ... and with Aristeaus
Execution, Permadeath or whatsoever must be an decision from the player. A hero can die and a Thief or Murder as well, that's fair play.
When a Player plays against the rules, like forced RP, there are GMS to handle this.
The Rest is fantasy... and Game...NOT RL-Life
So Aristeaus is right when he wrote its a player thing and not in the game..
We all should using our intelligence and fantasy... it would be really boring when all living in peace and huggles... i think i would quit the game !
And Sorry Korm, but the Nordmarkers seems me not really squeamishly with violence... they are Barbarians.
.. this is still a GAME, not more and not less.
Posted: Thu Mar 22, 2007 6:57 pm
by Korm Kormsen
And the fault is not in the GAME, its in the players.
agreed.
If it were played as an rpg it would be fine, but the players dont play it as an rpg.
agreed.
and??
where is your idea for a solution?
my idea for a solution is, to make the "hack'n slay- way of life" in the game less atractive.
by wich means, you allready have read above.
to be called n00b by you, doesn't hurt. i know, from whom it comes...
---------------
Aleytys,
referring to my first posting here, what would be your suggestion?
or don't you recognize the problem?
Posted: Thu Mar 22, 2007 6:59 pm
by Alytys Lamar
need we a solution Korm ?
I think not, I still say its by the intelligence of the player, the rest, when he plays against the rules, is by the GM's
Edit:
the hack'n slay would be better then when the nOObie Isle is realized, or anything else in this case
Posted: Thu Mar 22, 2007 7:00 pm
by Kurga Wolfbane
Solution:
Kill all Infidels!!!!!

Posted: Thu Mar 22, 2007 7:02 pm
by Korm Kormsen
i think, yes, we need a solution. otherwise i wouldn't have started the topic.
Posted: Thu Mar 22, 2007 7:06 pm
by Alytys Lamar
Korm Kormsen wrote:i think, yes, we need a solution. otherwise i wouldn't have started the topic.
okay..my meaning is another.
I think its nonsense everything to catch in rules and solutions. Then I can play any PC-Game
Posted: Thu Mar 22, 2007 7:22 pm
by The Returner
Ku 'Agor wrote:If there was perm death I would stop playing.
What the smile is the point?
Heres a good question
Whats the point now?
Posted: Thu Mar 22, 2007 7:27 pm
by Ku 'Agor
Enjoyment made from character progress.
If there is no definite variable of a character, why bother with anything?
Posted: Thu Mar 22, 2007 7:29 pm
by Korm Kormsen
ok, Ku.
but as a PO i am still modern enough, to think as well about the fun of the weak and the new.
Posted: Thu Mar 22, 2007 7:34 pm
by The Returner
Ku 'Agor wrote:Enjoyment made from character progress.
If there is no definite variable of a character, why bother with anything?
So you play for the sole purpose of character progress
heres a dilema I face with this situation:
Already we have economy, politics, social factions, judicial systems, sex, children, slavery ect ect so on
Yet when someone mentions perma death its "I won't play anymore cause thats no fun"
Posted: Thu Mar 22, 2007 7:47 pm
by Ku 'Agor
It is no fun.
Character progress does not just refer to Skills.
Look at Aristeaus. He has been around for how many years on that one character? After a skill whipe, countless Deaths from aggressive Powergaming players, and endless streams of bullshit that sometimes pass over Illarion he has stood with that ONE character. Why? His character had history, countless friends, and was a legend of Illarion like the gods them fucking selves.
Permadeath would of destroyed all of that a week after it started. Go figure.
Posted: Thu Mar 22, 2007 8:55 pm
by pharse
I don“t understand where the problem is. Any PO of a char who is well known and acts publicly like town leaders, murderer etc should be open for a perma change of his char -> physical disability, death...
We are reasonable human beings, we should be able to handle that. But if one does not want to risk such a change of his char then he/she should not play one this way.
Any other perma-death-system is crap and ends in frustration.
Point.
Perma changes should be agreed by every relevant players. But if one plays such a char I described above he/she MUST take this risk. Everything else would be damn selfish, we are a COMMUNITY and should act like it. Communication is the key. If you are not cooperative then play single-player games.
just my two cents.
Posted: Thu Mar 22, 2007 10:47 pm
by Talaena Landessi
Ive always been pro-perma death.
My reasoning is that it keeps people on thier toes, it keeps baddies from running around not thinking about who they piss off or attack and keeps them banding together and training "in the shadows" while they get capable enough to take on people. If your a good guy and your getting killed its becouse your character has put himself in a position where there is a chance of himself getting killed.
As soon as something like that is implemented I can about gaurentee that people would think twice before they attack someone and guess what! Thier characters would MAGICALLY begin to start thinking about thier own well being! WOW! INstead of "Ow, hurt...ow..leg. I R R3T3r|\|, tho nex tym joo will pay!"
I also bet those bandits wont attack people they dont know, or at least they wont be attacking randomly at armed people and such, I bet they would be like "Hmmm....Lets see, he has lots of armor on...I dont know him either...I think we should leave him alone, he might fewk us all up."
I know a very good perma death system. Guess what, some very gifted rpers gave up ILLARION to go play that game together. Pendar, devrah lioness, allura, nia, and some others, including myself for awhile.
It worked somethign liek this:
You only get death counts for PvP combat. You have three death counts. After the third death count you have a 50% chance of dying every time after the third death. NPC's dont contibute to your death counts, and things like poison and exploding potions dont either...
Without a system to keep people who partake in pvp in check, they will always run rampant. With all the threads ive seen like this, where people talk about reforming and getting thier act together and maturing so that pvp rp can run smooth; ive never seen it actually work...
Posted: Thu Mar 22, 2007 10:49 pm
by Ku 'Agor
You guys seriously fail. Badly.
Posted: Thu Mar 22, 2007 10:52 pm
by abcfantasy
Ku 'Agor wrote:You guys seriously fail. Badly.
Ku 'Agor wrote:...You have to comment on EVERYTHING, like some kind of interactive god that has Fifty Thousand god damned commandments he needs to hand out.
Seriously, was this needed? No. Why did you post it?
Do you like to see yourself talk?

Posted: Thu Mar 22, 2007 11:06 pm
by Ku 'Agor
Yeah, but my comments are useless entertaining spam. His are slightly helpfull but useless and annoying.
Again, I win.
Posted: Fri Mar 23, 2007 4:39 am
by Bumbol Woodstock
most new players play outlaws and someone who would try to roleplay will stick around for a day or two.
as to perm killing, it would never work properly and there would always be an arguement. The only way perm killing would be possible is the way dark ages or whatever has it.. inwhich a character starts out with 3 or 5 expendible lives, after they lose those lives every time they die again they increase the chance of being perma killed. That is the only reasonable way to have perma killing, not when a gang of people attack a single character who is in power; because most times when this is done it is because the single character simply doesn't have his gang to back him up and so wouldn't be fair.
Posted: Fri Mar 23, 2007 5:01 am
by Aegohl
Talaena Landessi wrote:Ive always been pro-perma death.
My reasoning is that it keeps people on thier toes, it keeps baddies from running around not thinking about who they piss off or attack and keeps them banding together and training "in the shadows" while they get capable enough to take on people. If your a good guy and your getting killed its becouse your character has put himself in a position where there is a chance of himself getting killed.
As soon as something like that is implemented I can about gaurentee that people would think twice before they attack someone and guess what! Thier characters would MAGICALLY begin to start thinking about thier own well being! WOW! INstead of "Ow, hurt...ow..leg. I R R3T3r|\|, tho nex tym joo will pay!"
I also bet those bandits wont attack people they dont know, or at least they wont be attacking randomly at armed people and such, I bet they would be like "Hmmm....Lets see, he has lots of armor on...I dont know him either...I think we should leave him alone, he might fewk us all up."
I know a very good perma death system. Guess what, some very gifted rpers gave up ILLARION to go play that game together. Pendar, devrah lioness, allura, nia, and some others, including myself for awhile.
It worked somethign liek this:
You only get death counts for PvP combat. You have three death counts. After the third death count you have a 50% chance of dying every time after the third death. NPC's dont contibute to your death counts, and things like poison and exploding potions dont either...
Without a system to keep people who partake in pvp in check, they will always run rampant. With all the threads ive seen like this, where people talk about reforming and getting thier act together and maturing so that pvp rp can run smooth; ive never seen it actually work...
One of the GM's at that game informed me that no players have actually experienced a perm death at that game, because there's so many ways around it. In essence, there *isn't* a working a perm-death system in place.
Posted: Fri Mar 23, 2007 5:06 am
by Bumbol Woodstock
Reduce attributes after a person dies, to perhaps the bare minimum for the first day and gradually raise them back up over the course of a week. That would make people think twice about dieing needlessly.
Instead of a week, how about X amount of hours ingame. Like the skill cap system.
Posted: Fri Mar 23, 2007 11:55 am
by Nitram
Bumbol Woodstock wrote:Reduce attributes after a person dies, to perhaps the bare minimum for the first day and gradually raise them back up over the course of a week. That would make people think twice about dieing needlessly.
Instead of a week, how about X amount of hours ingame. Like the skill cap system.
The only thing that keeps me away from this, is that the required server functions have a slightly bug.
Nitram
Posted: Fri Mar 23, 2007 12:46 pm
by Llama
Or, put the skill loss upon death to a STUPID level (for player kills)
This would also allow a lot of blackmail and the like; plus it would make people think twice about running away from prision, and it would make prisons acceptable.
Posted: Fri Mar 23, 2007 12:56 pm
by Nitram
Would you like your character killed once or twice per day by some others who just want to throw your character back to the very beginning?
Posted: Fri Mar 23, 2007 1:20 pm
by Mr. Cromwell
That would be so awesomely frustrating and stupid way of trying to make it work. The strongest fighters (best stat + skill combination) would reign supreme and remain as strongest forever, simply because no-one could ever gain high enough skill to challenge them, because they would simply die and be back to square one.
Why are you still reading this text, Nitram? Go and fix that goddamn bug.
