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Posted: Fri Apr 07, 2006 10:37 pm
by Arameh
Since i play(around 8 months), i have seen ONE player doing that, so, sadly.

Posted: Fri Apr 07, 2006 10:46 pm
by Siegfried Schtauffen
Arameh_ wrote:Since i play(around 8 months), i have seen ONE player doing that, so, sadly.
And that player would be Conner/Noon?

Posted: Fri Apr 07, 2006 11:06 pm
by Arameh
No, it was PO Aokan, which i forgot the forum name.

Posted: Fri Apr 07, 2006 11:10 pm
by Llama
Arameh_ wrote:How do you expect to catch someone if you dont attack him?
#me tosses a dagger at his legs
#me fires an arrow at his legs
#me tackles him (PUSH)
#me kicks him in the legs
#me makes a grab for his cloak
-
Some peopel respond to them, like that halfling theif.. (sorry man, forgot your name)

Posted: Fri Apr 07, 2006 11:11 pm
by Arameh
You do that when he is 4 squares away from you?

Posted: Sun Apr 09, 2006 1:19 am
by Poots
exactly, whats-his-face the orc did a #me grabs him 5 blocks away. in the new client, (luckily) you cant ype while walking, you shouldn't have to stop to type, which is what he did, and I wasn't going to just stop because his stretchy arms got me. I respond to them, I let Alexander struggle with me before, very few of my victims chase me though, but I respond to them.

Posted: Sun Apr 09, 2006 1:21 am
by Arameh
Listen, example, the orc runs, before you have time to react he is 3 squares away, you never get any closer, you never can grab him, end of story. It always that what happens.

Posted: Sun Apr 09, 2006 1:22 am
by Arameh
RP, they Rp what they want, if they are 6 peoples on them they will #me jumps in the air and kicks them all on the face, then runs.

Posted: Sun Apr 09, 2006 10:46 pm
by Llama
Automated systems are too complex and unethical.

if the roleplay is THAT bad... !gm is all it takes

Posted: Sun Apr 09, 2006 11:15 pm
by Arameh
Gm arent on 24/24 h, and most of the time they cant do much than a warning. Peoples will ALWAYS run if they have something valuable to lose. Ive seen peoples running off when 4 peoples hold them, they just have to #me kicks them all and runs off and make their jackie chan thing. So in fact thats why everyone makes what they want and kill any unarmed peoples they want. Because they know they cant be catched, so they do it and say "i got nothing to lose". I made a formula, which i think is not that complicate.


Agility + food bar + healt - (cloches weight/strenght) = Running speed

Constitution + food bar - (carrying weight/strenght) = Endurance (time to get exausted)

Posted: Mon Apr 10, 2006 3:48 am
by Arameh
Can a GM post if this can possibly be implemented or not?

Posted: Mon Apr 10, 2006 5:05 am
by Poots
I don't think you should get tired, and I think there should be a speed, I don't care how you do it though, as long as it's mainly about agility.

Posted: Mon Apr 10, 2006 5:07 am
by falco1029
it could be done, im sure, but sinc ei havent seen the player script yet myself, im not sure how difficult it would be.

Posted: Tue Apr 11, 2006 2:15 am
by Arameh
Oh well, i need a GM advice, here is the formula again...

Agility + food bar + healt - (cloches weight/strenght) = Running speed

Constitution + food bar - (carrying weight/strenght) = Endurance (time to get exausted)

Also, this is a basic formula, agility would change the speed more than food bar as example, and the / means a division. Example:

18 agi + 10 FB + 10 HP - (200 wei/18 str)=
38 - (11)= 27 of running speed

I think this would pretty logic.

Posted: Tue Apr 11, 2006 2:17 am
by Siegfried Schtauffen
I also agree with Arameh, that would make it so skeptics shouldn't whine.
Great Idea.

Posted: Tue Apr 11, 2006 2:18 am
by falco1029
Arameh_ wrote:Oh well, i need a GM advice, here is the formula again...

Agility + food bar + healt - (cloches weight/strenght) = Running speed

Constitution + food bar - (carrying weight/strenght) = Endurance (time to get exausted)

Also, this is a basic formula, agility would change the speed more than food bar as example, and the / means a division. Example:

18 agi + 10 FB + 10 HP - (200 wei/18 str)=
38 - (11)= 27 of running speed

I think this would pretty logic.
I know how illarion code works, and yes, it is definitely implementable, again, i just dont know how hard itll be (it depends on if agility actually matters right now or not).

Posted: Tue Apr 11, 2006 2:29 am
by Siegfried Schtauffen
falco1029 wrote:
Arameh_ wrote:Oh well, i need a GM advice, here is the formula again...

Agility + food bar + healt - (cloches weight/strenght) = Running speed

Constitution + food bar - (carrying weight/strenght) = Endurance (time to get exausted)

Also, this is a basic formula, agility would change the speed more than food bar as example, and the / means a division. Example:

18 agi + 10 FB + 10 HP - (200 wei/18 str)=
38 - (11)= 27 of running speed

I think this would pretty logic.
I know how illarion code works, and yes, it is definitely implementable, again, i just dont know how hard itll be (it depends on if agility actually matters right now or not).
I'm not positive, but I don't think it makes a difference in terms of walking.
In combat, that is a different story.

Posted: Tue Apr 11, 2006 1:28 pm
by Miklorius
Arameh_ wrote:Oh well, i need a GM advice, here is the formula again...

Agility + food bar + healt - (cloches weight/strenght) = Running speed

Constitution + food bar - (carrying weight/strenght) = Endurance (time to get exausted)

Also, this is a basic formula, agility would change the speed more than food bar as example, and the / means a division. Example:

18 agi + 10 FB + 10 HP - (200 wei/18 str)=
38 - (11)= 27 of running speed

I think this would pretty logic.
That is almost what I was thinking of!
But how should it be activated? I suggest the normal walking speed (like at moment, equal for everyone) and then an optional running mode (via keyboard...=).