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Posted: Mon Dec 26, 2005 9:00 pm
by Nitram
Estralis Seborian wrote:(Nitram, ich gehe davon aus, dass du die Formel aus base_tools.lua vom TS benutzt hast, ansonsten korrigier mich.)
Minimal verändert
Posted: Mon Dec 26, 2005 9:16 pm
by Poots
Kevin Lighdot, crafting dagger blades: 51%
Liles, crafting emerald rings: 48%
wow, what's my chance of making something?

Posted: Mon Dec 26, 2005 9:26 pm
by Liles
1/7 isn't really 50% now is it?
Posted: Mon Dec 26, 2005 9:31 pm
by Dónal Mason
That's why he said bad day, Liles. Even if it was a 99% chance, there'd still be a chance, however small, that you could only succeed 1 time out of 7.
Posted: Mon Dec 26, 2005 9:40 pm
by Pendar
I am at around 25% +- smithing skill and i can comfirm for a novice skill the sucess rate and quality is more than acceptable.
I have only failed around 4 out of 40 ingots and takes around +- 3 ingots to smith a helm.
I do how ever have a good dex,
A system cannot be judged by one character when it has so many variables, if you consistantly find the system extremely harsh mention it here if many people have a problem it will be apparent to the Devs a change is required
Brian
Posted: Mon Dec 26, 2005 11:45 pm
by Poots
wasn't there something on liles having low dexterity so that's why he failed rings alot? I have very high dexterity and I lose 1 out of four rings. so could it be liles dextarity being the problem?
Posted: Mon Dec 26, 2005 11:53 pm
by Estralis Seborian
Rate of success=formula depending on skill, attributes and difficulty of the desired product
Rate of success (Liles, emerald ring)=48%
Posted: Tue Dec 27, 2005 9:50 am
by Kevin Lightdot
Estralis Seborian wrote:
If you cannot confirm those numbers after lets say a hundred attempts, post your results.
That would be powergaming xD
But sure ill try...later, going to have alot of work.

Posted: Fri Dec 30, 2005 2:54 pm
by Vulcha
i think its ok that ingots sometimes fail but its the same with cutting cherry tree branches, have you tried cutting a branch in real life? its easy forvery young people so i dont think cutting branches should fail.
Posted: Fri Dec 30, 2005 3:01 pm
by Dónal Mason
This topic is about smithing. And by cutting a branch from a tree, you don't lose anything, only a tiny amount of time.
Posted: Fri Dec 30, 2005 3:56 pm
by Kevin Lightdot
Vulcha wrote:i think its ok that ingots sometimes fail but its the same with cutting cherry tree branches, have you tried cutting a branch in real life? its easy forvery young people so i dont think cutting branches should fail.
Still you can acidentaly break the branch or something...
And to quote something the GM's have told us (and thereby me in particular ^^) alot of times. This game is not real life, its another world, things are differant.
Posted: Fri Dec 30, 2005 6:30 pm
by Vulcha
fine have it your way in Illarion the magical branches snap for an unknown reason
Posted: Fri Dec 30, 2005 6:36 pm
by Dónal Mason
Don't whine about it. As the devs would say, shut up, you're wrong.