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Posted: Mon Apr 18, 2005 10:01 pm
by Cliu Beothach
:P still digging

Posted: Mon Apr 18, 2005 10:08 pm
by Fooser
Interesting, much smoother too.

Posted: Mon Apr 18, 2005 10:35 pm
by Athian
don't know. i'm not liking the fact that this part of the quest completely relies on Artifact thats are held by one character, if i still had mine then fine, but someone should have at least asked me first on it, now we have a plot that can only continue with the disgression of the player holding the artifacts. I dont mind linear plot lines some times but at the moment i wondering is there no other way to solve this, if not then i can't really say this is an enjoyable part of the quest.

Posted: Mon Apr 18, 2005 11:24 pm
by Moirear Sian
I agree there, it's not so great that this part of the quest is hinging so much on a single item (or gold, while we're at it—thanks for throwing the 40-ingots-ordeal back in our faces :p).

The rest was fine in my opinion.

Posted: Mon Apr 18, 2005 11:29 pm
by Delakaniam
Would anyone.....

like to explain to poor, sweet, ignorant little De'am.....

why invincible, unspeakably powerful demons and red skeletons that could probably castrate you in a bloody mangle just by *shrugging their shoulders*, who probably originate from deep, cozy, FIREY NESTS OF HELL.....

AREN'T FEARED ANYMORE?!?! :x

(Note: Thank you to certain ones of you for your considerations in this matter.)

Now yes, I do understand your fighting character might be ticked off. After all.... who wants to listen to the complaints and orders of some crooney old demon and his lousy little skelly-dog?

After all.... who doesn't want to bring a gun to school just to see how much trouble it would get you?

For the love of rainbows and firnis blossoms. Your character isn't Medieval Superman. You aren't just going to "kick this demon's ass later" because you feel like it. He's not a freaking cherry pie.

.....Sorry. It's more of an overall rant on these sorts of things in general RP..... It just happened to land here.

Posted: Mon Apr 18, 2005 11:29 pm
by Dónal Mason
Pfft. The quest description was misleading. I got through that with the wimpiest character in the history of Illarion simply by not being noticed much.

Posted: Mon Apr 18, 2005 11:36 pm
by Moirear Sian
Delakaniam wrote:why invincible, unspeakably powerful demons and red skeletons that could probably castrate you in a bloody mangle just by *shrugging their shoulders*, who probably originate from deep, cozy, FIREY NESTS OF HELL.....

AREN'T FEARED ANYMORE?!?! :x
They can't be feared by any halfways arrogant or daring warrior (courage is too close to idiocy, for one), after being told stories of characters who mowed down demons by the dozen, some of those heroes from the past even using needles in the process. Besides, a demon who goes back home to his deep cozy fiery nest of hell after not getting what it wants and having had the upperhand at all times can't be taken seriously, anyway.

This kind of comment somewhat pisses me off, honestly. And it provokes a counter-question: why don't we all play farmers so we can be the knee-quaking little wimps who just do what some crusty shriveled up demonkin tells us to do?

Yawn.

Posted: Mon Apr 18, 2005 11:37 pm
by Alsyth Astha
Actually, they all did run out of the way when he would chase them.

Posted: Mon Apr 18, 2005 11:39 pm
by Moirear Sian
A warrior would call that "organized retreat", not "escape". ;)

Posted: Tue Apr 19, 2005 12:10 am
by Athian
agreed with Moirear there. what you want every single person ingame to cower in fear everytime somehting happens. it's not about being medievil superman thank you, De'am but frankly it's not the first time it's happened for one thing. maybe if it were the very first demon we fought ever then yes every single person should cower like idiots and no one should try to defend themselves.
Secondly, just because a character doesn't portray fear deosnt' mean he or she isn't scared afraid and or weary. watch there actions just not there words.Characters with reputations and such would never show fear outwardly after going through everything they've went through and how people veiw them. Honestly, i didn't expect this kind of flame erupting bullshit from you.

Posted: Tue Apr 19, 2005 1:16 am
by Pendar
Generally speaking on the issue of fear. If you are a warrior of any note in Illarion you learn to swallow your fear at speed. Much the same can be said for many full contact sports of this day. Be it rugby or boxing if your scared of your opponent no matter his side you fail.
If you have watched boys/men in general many of the wise cracks heard or open defiance can also be called eggin on. Indeed much of it was said when the demon stood one side and us nicely grouped on the other. Many characters I interacted with after the event around a campfire were visibly shaken. All the way from athians distance and preoccupation. Through to Sian and I jibing about useing needles next time.No it is unlightly that the armour clad warriors of Illarion are going to break down and plead with the demon. How ever I saw many dare I say more appropriate expressions of how this had shaken up "brave" characters when I interacted with them one on one. Much I would expect when people are trying to maintain a facade of calm bravery.
Also bear in mind many of the seasoned warriors know there limitations, Pendar for example knows he can with a little luck kill a red skeleton or two "with enough HP potions" I also know approximately how long i can face a demon and how to do it. Perhaps cornered with no place to run it may have been a lot more fearful for my character. Than on an open dessert where he knew he could out run the beast in need.
Hehe,,no pendar is not above running away like a coward :P
I am not going go into a thesis about how I view and use fear in my character as i really doubt any one cares that much.
All in all a good quest,,,screw the demon I am going to kill that red skeleton.
Brian

Posted: Tue Apr 19, 2005 10:09 am
by Moathia
*sigh* Another big problem. The battle at ogre pass, after you've set the battle line, it loads up the two lines, then crashes, giving off a not implemented error.

Posted: Tue Apr 19, 2005 3:46 pm
by Delakaniam
Agghh, it's not completely about cowering. Of course you can play a warrior who is battle-seasoned and swallows his fear in the face of such an opponent. But I simply wouldn't bring this up if it hadn't been that much of a noticeable point. Maybe it's just the knowledge at the back of the head that remembers it's still only a person behind the screen that's playing the demon. It only seemed as if the demon was treated with only anger and little of the apprehension that I imagined would come with facing it off, but...... nevermind it all. I really don't want to start a flame or anything (the demon already did ingame, *VOOSH* :wink: ), no more, no more, wahh!!

Posted: Tue Apr 19, 2005 3:55 pm
by Estralis Seborian
To add something: The demon killed alot of PCs and he got exactly what he wanted. So, a good day for the demon. If the PCs wouldn't have obeyed the orders of the demon, well, you all know where the yellow cross is...

Posted: Tue Apr 19, 2005 4:00 pm
by Moirear Sian
:lol:

I don't know about the others, but here's a list of explanations to my RPing:

The character I play
• battled a demon the day before (is it the same one? I don't know, I can't memorize those numbers)
• battled hundreds of illusions of demons
• battled a handful of real demons he was able to slay in the past (just because the demon is invincible to all but a certain blade, it doesn't mean my character will know this right away, that would just be meta-game behaviour to let the character not be stupid and try to attack until he realizes it's pointless)
• walks the path of the warrior, and thus has trained his mind solely on the purpose to be fearless of death (this is not unique to the Samurai or anything, it's a warrior's bloody job to be fearless, or let's just say, at the very least to not show any fear as it has been mentioned)
• was felled by this particular demon, and sent to the cross. When I had him limp back, and tried to get his halberd (an item to which the character has emotional attachment, not me the player), and I was typing a #me on how injured he was and just trying to reclaim his halberd, the person controlling the demon just PKed me again before I could even express the #me --> "Go to the yellow cross!" again. When he limped back a second time, the halberd was gone from the field of battle (assuming the demonkin destroyed it), so it's my duty as an RPer to play him pissed and not at all fearful of this particular demon
• the lapdog skeleton scratched Caitlin's cheek, that hound, no fencer has gotten around without being able to fence with his tongue, and that includes defending a lady's honor even under adverse conditions. However, he did this after my character provoked him by shoveling dirt onto Ankhar; and that alone was a warrior tactic of seeing how susceptible a foe is to its own anger, as in calculating that for a future confrontation

After reading all that, I can calmly write that I could add more, but do you need more reasons why I'd play an angry warrior in their face and not some sniveling groveling ninny?

Just some more cents from my side.

Posted: Tue Apr 19, 2005 4:01 pm
by Domitrio
Well... actually Domitrio asked what would happen IF he obeyed the orders, and didn't get any responce other than *CLAW TO THE FACE*. I kind of was waiting for a nice deal of some kind... though it never came. Sian, I believe, was there fighting with me at the time.. he asked the same thing I think.