yeah

Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.

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Caranthir the great
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Post by Caranthir the great »

That is my point: You should have not come back at all, in my opinion for as long as there were any attackers 1.) Inside the castle 2.) in the immediate vicinity of the castle.

You don't come back after death to do ANYTHING hostile! You have just been killed! Go to the yellow cross and stay there!

;)

Val,
Are you absolutely certain that it was Shukk who hit you with warhammer?
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Val De Gausse
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Post by Val De Gausse »

Well it was two squares away...coulda been a long axe, maybe a bow...Still a long axe plus a kick before would be hard kicking then fire a cross bow/ bow would be hard to aim.


and yes, atleast 99% sure, arkadia said it was plus I usually know thte number...(yet my char played he didn't)
Last edited by Val De Gausse on Sun May 30, 2004 4:04 am, edited 1 time in total.
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Arkadia Misella
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Post by Arkadia Misella »

Yes it was Shukk...this was before the invasion

Also..how can shukk get away with powergamming and constant pk'ing for no valid reason?
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Caranthir the great
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Post by Caranthir the great »

That, I cannot answer to. (Even though realistically a loaded crossbow could be one, but this probably is not the case.)


Just a sidenote, though:
If I felt any superiority towards "you", it now should be clear why.

;)
Last edited by Caranthir the great on Sun May 30, 2004 4:09 am, edited 1 time in total.
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Val De Gausse
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Post by Val De Gausse »

once again
Why did you attack us when we tried to leave?
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Arkadia Misella
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Post by Arkadia Misella »

And why? Because we returned from the cross once and did not actually attack..jsut tried to close a gate as opposed to all of the 20 other players whose piss poor roleplay makes me want to vomit. People bitching about the gate being closed...massive ammounts of ooc crap that you all wrote...and the rediculous pk by shukk and then almost killed again by some human. Yes...you are soooooooo superior to us.
At least we aren't bitchting that the castle be returned or such like you would be.
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Caranthir the great
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Post by Caranthir the great »

We would be bitching? Assumptions.

Instead, you did a fine job instead by creating this topic to share your complaints with the community. You did not actually attack? Wrong, you attacked the very moment when Vahkos tried to close the gates.

Massive amounts of OOC-crap? Can't disagree with you on that, you are absolutely correct! I wholeheartedly support you on this! Of course, as preventation the losing side could stop attacking after death. This way, there is no reason to write OOC in the first place!
Why did you attack us when we tried to leave?
When did this occur? At the same time when the gates were closed?
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Val De Gausse
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Post by Val De Gausse »

no after me and vahkos retreated I stayed back and just watched the gates and junk. I said once or twice to stop attacking OOC..but then Vahkos caught on and said yea don't and at the cross and we started to leave and your whole team just came and attacked us.

Also we don't care about the castle, sure it sorta sucks but that is called "s*** happens". But you guys wouldn't know that because you get people to clean it up for ya. The battle was actual fun and exciting cept when ya started whining. Maybe not you but others.
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Post by Malinne »

Well then why doesn't everyone quit playing after there character becomes a cloud?
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Caranthir the great
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Post by Caranthir the great »

Well then why doesn't everyone quit playing after there character becomes a cloud?
Good question. Next time, then?

Anyways, I've definately had my fun with you for tonight. I eagerly await your new posts.
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Post by Fooser »

So basically, the guards abandoned their post to take part in an invasion of a place that posed no real threat to them, and now are holding the castle that is quite a ways from the town. They left the town open to anything, any lunatic could have just wandered in if they wanted to ( :wink: )
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Val De Gausse
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Post by Val De Gausse »

Heheh I tried that but it was barren. Infact my guy could march in there anytime and attack the innocent as he has an incentive.

but he split up the guards in shukks post so 5 are there.
Last edited by Val De Gausse on Sun May 30, 2004 4:54 am, edited 1 time in total.
Malinne
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Post by Malinne »

So I'm guessing you never became a little cloud this whole time you've played. Whatever you say, Caranthir. I think it's pretty sad that you would call this fun.
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Galim
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Post by Galim »

´@val

no, he couldn't. because alora, gorden and john were there and protected trolls bane.
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Val De Gausse
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Post by Val De Gausse »

No one was intown when I was there
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Post by Alora Ironforge »

After the battle,and all threats were gone, Gorden , Togar and I went back to town to guard the gates..the town was empty. Maybe Val was elsewhere, the craftshop maybe... I watched the South Gate and Togar and Gorden the East..then John arrived and soon followed by Hagen..At which point Hagen and I headed back up.
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Val De Gausse
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Post by Val De Gausse »

Yea I was just pondering to attack the innocent. So I went int he bar to the library and out back the bar leaving
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Bloodhearte
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Post by Bloodhearte »

Woah, woah, woah there people! Can't we all just get along?

The way I see it, BOTH SIDES had valid points.

Arkadia had given my Vahkos character the only other 'key' to the gate an hour or two before this attack occurred. We assumed it was going to be a nice, quiet day after our characters worked on diplomacy. However, Moyave and Avaloner arrived to pay Darlok "a tribute" with a trout at his grave. Some time later, a whole bunch of invaders attacked but we didn't close the gates. My character nor Arkadia made it in time, and we both were "mortally wounded" (I use this term instead of 'kill,' because most people can only die once; it makes more sense this way...so basically, we turned to clouds).

You guys mowed us down like elephants. Ouch.

So, after we're all surprised, I decide, "Hey...maybe if I use this key I just got to cleverly lock their butts in the castle, we can make them die of starvation, or shoot arrows at them, or something." So sure enough, I had two guys try and push the attackers into the castle, where I locked it.

I always imagined the gates were both inside and outside unlockable; anybody can close it, but to open, it takes a key. Hence the reason it is completely impassible if closed, unless Ark or I use the key.

A moment or two later, I decided this was unfair RP. Although I could've easily trapped the attackers and kept it that way, I remember, that I was already "mortally wounded" first and can no longer take action resisting the attackers for a while. So I reopened the gates, and hoped everybody would forget I closed the gates at all.

Later on, I heard that the character Zesh got too curious and tried to play with the gates, to see what they would do. He closed them, and anybody could, but couldn't reopen those gates. So a GM, who was saving a poor little cloud from inside, opened it up for his escape. But in my opinion, the gates should've been closed again after that cloud was out, because the character Zesh closed them in the first place. The only players with keys were Arkadia and my own, therefore they couldn't be opened.

So, hey, in the RP world, Zesh screwed it up for the rest of Trollsbane because of the lizardmans' overly inquisitive personality of "Hm, wonder what happens if I close something that locks up when it closes", and their entry might've been delayed for a few days until they could hunt us down or something. I don't think it's fair to mess with technical functions in the game, strictly for OOC reasons while ignoring IC behavior. The player of Zesh was obviously trying to figure out if he could access the gates, and enter any old time he wanted regardless of the fact that he isn't 1 of the 2 only roleplaying keyholders on the freakin' island. He doesn't hold a key. So logically, he should stop trying to open the doors and take advantage of technicalities over the roleplaying aspect.

Roleplaying is a matter of honesty people. Quit trying to use the technical fuctions for your benefit.

But then again, the thing could've been bashed down by 20+ people if they used one of those big bashing logs together, and there was no defenses when we were gone.

IN CONCLUSION:

Both parties had their roleplaying mistakes pretty equally, so I say we forget about all the small stuff and simply say that Trollsbane has taken it over. Good job guys, Ghengis Khan had more trouble taking over China.

But remember; we made it difficult, but not impossible, for Northerot to be taken over. So I hope, in turn, it will be very difficult, but not impossible, for it to get back in our hands. Remember, my character was appointed a High Priest and Royal Advisor. Not to mention the whole ordeal left his face horribly scarred, meaning he no longer has a "pale, handsome face." Now he has a "pale, it looks like I fed my face to wolves face." He isn't going to give up very easily. :wink:

@Arkadia - Please, please, please come back. Your character is very fun to roleplay with, and this really isn't too big of a deal. It gave Illarion a much needed thrill, and now there's more space to work with on character development. Besides, if it were to be taken back, would you want ME being the ruler? :lol:
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Gro'bul
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Post by Gro'bul »

My only suggestion is:
If a person or group's abilities are in question, leave it to a gm to decide. You don't have the power or authority to dictate what is reasonable/unreasonable. If these players or player think they have a technical abililty not supported by the client let them do the work of contacting a gm to decide what can/cannot be done.
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Kasume
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Post by Kasume »

Infact my guy could march in there anytime and attack the innocent as he has an incentive.
Please remember the strongly Role Play themed "imaginary gaurds." :D

My question, why the hell were the gates open in the first place?
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Post by Alora Ironforge »

Bloodhearte wrote: So a GM, who was saving a poor little cloud from inside, opened it up for his escape. But in my opinion, the gates should've been closed again after that cloud was out, because the character Zesh closed them in the first place. The only players with keys were Arkadia and my own, therefore they couldn't be opened.
That poor little cloud was one of your own and the cloud had logged. The GM did not open the gates. He said if the cloud was gone there was nothing he could do and he left.
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Caranthir the great
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Post by Caranthir the great »

Please remember the strongly Role Play themed "imaginary gaurds."
This has two reasons:
1.) TB doesn't have gates unlike the Castle of Northerot.
2.) The 'problems' at this time were rather continous, added with the fact that there was a pretty awesome timediffrence between the people of the movement and the guards, the town was empty of the latter for the time when lionshare of the Movement-characters were online.
So I'm guessing you never became a little cloud this whole time you've played. Whatever you say, Caranthir. I think it's pretty sad that you would call this fun.
Oh, My characters have turned into clouds more often than you'd believe. I've been playing this game for nearly three years now, so plenty of time.
I fail to understand your point, though.. As I have not, during these three years ever returned to fight after death. That has nothing to do with fun, only fair play.

Are you feeling sick? I couldn't spot any swearing or namecalling in your previous post.
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Post by Misjbar »

I'm not going to talk about this OOC thing or bad roleplay.
Arkadia.....please don't leave. Your just way too fun. And I liked the idea of Northerot being ruled by an undead elven queen. And you are fun to roleplay with. So don't leave....or I'll...erm....spit on the Northerot throne room floor(remember?)
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Bloodhearte
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Post by Bloodhearte »

Alora Ironforge wrote:
Bloodhearte wrote: So a GM, who was saving a poor little cloud from inside, opened it up for his escape. But in my opinion, the gates should've been closed again after that cloud was out, because the character Zesh closed them in the first place. The only players with keys were Arkadia and my own, therefore they couldn't be opened.
That poor little cloud was one of your own and the cloud had logged. The GM did not open the gates. He said if the cloud was gone there was nothing he could do and he left.
As far as I know, the character of that cloud was some random guy causing trouble. My character never saw him, and he wasn't a citizen of the north.

Just curious; how did the gates open? I imagine the guards got a lockpick or a big fat log to bash the doors down with. I'm still unsure though.
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Val De Gausse
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Post by Val De Gausse »

yea spit on that floor misj and me anad willum will come and get ya to "talk" hehehe :wink: ...COME BACK ARKADIA


IMAGINARY GUARDS? the guards were online...and all were up at northerot.
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Post by Fooser »

Oh yes, it was only a matter of time before the "Invisible Guard theory" popped up. Which I find funny because THEY HAVE A GUARD LIST. So the invisible gaurds...aren't really guards.

And even if you insist they are there, there wouldn't be so much a need for them, except the fact that they have now taken away all alternatives to Trollsbane, and tomorrow they will continue to wonder why the "unwanted elements of society" are hanging around town all the time.
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Post by Bloodhearte »

But Fooser, our characters brought this on themselves. The gates were left open, and they timed a storming. So it's our own characters' fault that there are now no alternatives to Trollsbane.

But that doesn't mean abandon Northerot now that they have it. There's just going to be an IG war for its control. :wink:
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Val De Gausse
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Post by Val De Gausse »

and a fun war it shall be :twisted:
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Galim
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Post by Galim »

you mean walking around and killing single enemys you find? sounds like what movement done in the past. isn't really fun
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Post by Keikan Hiru »

On the other hand, Galim, this time its your own fault.

You took thier "homebase" , now they are vagabounds.
Its always easier when you know where exactly you have to look for your enemy, than when he could be practicly everywhere.
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