suggestion on when getting killed

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Gro'bul
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Post by Gro'bul »

I like my suggestion of a "death sickness" thinger (yes wow has it so what) where your attributes are temporarily nerfed for a certain amount of time. I like the afterlife idea since about forever. I had a pretty refined system on hand but it was shot down by "shouldn't be removed from rp".

Great news, the search function works! :shock: :wink:

http://illarion.org/community/forums/vi ... sc&start=0
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Cuthalion
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Post by Cuthalion »

Nitrams idea is good=)
Or one could just make a ghost able to move 4 times as fast. Make it ethereal, allowing it to move through houses and over rivers etc. Make it imposible for living creatures to see it, and bring the skill loss overtime thing back. It will make players try to get to the cross as fast as posible.
It would be nice with some cool effects in this world too.
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Llama
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Post by Llama »

Hmm, i think of one big problem

In case of monster problems, where they wait near the cross....
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abcfantasy
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Post by abcfantasy »

i think you can never find a solution that solves all problems and doesn't introduce any new ones...

so the best solution would be that wich solves the most problems and introduces the least problems
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Gro'bul
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Post by Gro'bul »

Since nobody wants to read the link, I will summarize my idea. The people whom were most opposed don't play this game anymore, and only lurk the forums even less then they did then.
Gro'bul wrote:Ahah, this brings me to my, idea. You die, if you choose to be ressurected by the cross (edit:instead of another player, I think you could back then still), your teleported to a "Limbo" area. Basically a meadow with some water something nice to look at, you are alive as in not clouded, theres some food or something to eat. You'll get a message when your teleported "wait till your health has returned to full the use the cross to leave". I also proposed that the foodlevel was increased to maximum apon being teleported to this place. There is no potion drinking, fighting, or even talking here. !gm, and gm commands only work here. When your health is full you can use the crossthere to be teleported out.
This solves:
Player Reskilling
Npc Reskilling
Rejoining fights
Re-attacking someone or pestering them because you don't care if you die
A very minor punishment for dieing, imo.
It makes a bit more sense that you are truly dead and are revived by the gods grace.
Not overly complicated.
Fairly simple to create compared to a maze&quest.
Gro'bul wrote:I am all for knockouts, but I'm also for death. A combonation of the two is ideal for me at least.
Aristeaus wrote: I think a simple solution would be set a timer on the currant system which after a certain time teleports the ghost the the nearest cross.
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