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Moderator: Gamemasters
Gro'bul wrote:Ahah, this brings me to my, idea. You die, if you choose to be ressurected by the cross (edit:instead of another player, I think you could back then still), your teleported to a "Limbo" area. Basically a meadow with some water something nice to look at, you are alive as in not clouded, theres some food or something to eat. You'll get a message when your teleported "wait till your health has returned to full the use the cross to leave". I also proposed that the foodlevel was increased to maximum apon being teleported to this place. There is no potion drinking, fighting, or even talking here. !gm, and gm commands only work here. When your health is full you can use the crossthere to be teleported out.
This solves:
Player Reskilling
Npc Reskilling
Rejoining fights
Re-attacking someone or pestering them because you don't care if you die
A very minor punishment for dieing, imo.
It makes a bit more sense that you are truly dead and are revived by the gods grace.
Not overly complicated.
Fairly simple to create compared to a maze&quest.
Gro'bul wrote:I am all for knockouts, but I'm also for death. A combonation of the two is ideal for me at least.
Aristeaus wrote: I think a simple solution would be set a timer on the currant system which after a certain time teleports the ghost the the nearest cross.