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Posted: Thu Jul 20, 2006 5:03 pm
by Nitram
Then did you test?

Posted: Thu Jul 20, 2006 6:03 pm
by Arameh
Thats the same that happened to me, that skeleton was in town, my healt was getting down like hell, it wasnt doing emotes if I remember well, 4 spells and Arameh's healt was invisible.

Posted: Thu Jul 20, 2006 6:13 pm
by Nitram
I changed something with the dodging now.

More tests are needed.

The emote of the magical monsters work for me.

Posted: Thu Jul 20, 2006 8:20 pm
by Zharukkal
Just found this thread.
I happened upon a red skeleton earlier today, there was no "sword" or "bow" graphics to show I was being attacked, neither where there any emotes to show I was being attacked using magic. My character just appeared to die while running away.

** Mods: I started a similar thread in the Newbie section, feel free to delete it as I don't want to double post **

Posted: Thu Jul 20, 2006 11:28 pm
by Salathe
i was just training on demon skeletons adn i swear that twice they ran away from me. Was the aggro of mobs changed?

What happened alot was that the skeleton would come at me and then stop once it got within range of attack (i had a 2h sword so it stopped 3 spaces away) and at first i thought it was lag, and that they'd eventually come. But after a few times i realized it wasnt lag and i would move 2 diagnol spaces away so it'd have to walk further and i could get more hits. So i did this about 7 or 8 times and twice of these times after i hit them they took one or two steps back

So is this a bug or was the aggro changed so that we actually have smart monsters that run away.

Posted: Fri Jul 21, 2006 12:29 am
by Arameh
I noticed that monsters's AI had changed as well since the fighting update. Sometimes as example, a bandit attacks my character, there is another one behind that watchs the fight, like if the bandit would hide my character, and when I kill the bandit then the other ones come off and attack my character, so then another bandit come off and watch, and it keeps on, but sometimes it dosent.

I hope I am clear enought

Posted: Fri Jul 21, 2006 12:37 am
by Athian
i've still seen no emotes from monsters using magic. you health just decreases. its the same for all of them as ive seen ogres, skeletions trolls and so on. the ones that cast magic still seem to do so silently and invisbly.

Posted: Fri Jul 21, 2006 12:44 am
by Salathe
today i fought demon skeletons adn they used emotes and had visible spells

Posted: Fri Jul 21, 2006 12:50 am
by Athian
yea i just went back and seems its the way it should be now.

Posted: Fri Jul 21, 2006 9:41 am
by Nitram
I found the great and nasty dodging bug.

More tests needed.

Nitram

Posted: Fri Jul 21, 2006 8:48 pm
by Salathe
dodge is back =D

Posted: Fri Jul 21, 2006 8:53 pm
by Brendill Al'Ad Kàzár
I realise after a few test that my char doesn't parry like he has parry before...
Do you have changed parry too?

Posted: Fri Jul 21, 2006 8:58 pm
by Arameh
Yeah, bandits seems to like their new dodge :lol: .

Anyway I noticed that the damages have had a slight modification, well they raised for both NPCs and characters. But it makes NPCs even stronger, and with the recent updates we keep getting them stronger compared to players, without changing their skill gain.


It is partly why fighting is hard to learn now, some character that dosent have perfect attributes for fighting can be unable to learn anything from mummys, but still being much too weak for skeletons. What it means, its that NPCs are too strong for the skill they give, and it can make some character "stuck", so that they cant train anymore.

The solutions to this would to either weaken the NPCs, or raise all of their skill gain, at least I think so..


Edit : Sword using NPCs are VERY hard to parry, Gloin is right.

Posted: Fri Jul 21, 2006 9:05 pm
by Brendill Al'Ad Kàzár
I don't test it with NPC's...

Posted: Fri Jul 21, 2006 9:09 pm
by Salathe
i noticed less parrying too, which i LIKE! because i would parry 100% of the time against mummies, and thats not right

Posted: Sat Jul 22, 2006 10:25 pm
by nmaguire
Zharukkal wrote:Just found this thread.
I happened upon a red skeleton earlier today, there was no "sword" or "bow" graphics to show I was being attacked, neither where there any emotes to show I was being attacked using magic. My character just appeared to die while running away.

** Mods: I started a similar thread in the Newbie section, feel free to delete it as I don't want to double post **
Not sure, but that skeleton could have been Nalzaxx, I met him today, and he is red.

Posted: Sat Jul 22, 2006 11:02 pm
by Nalzaxx
No, it wasn't me, it was a NPC Skeleton Mage.