Woah
Moderator: Gamemasters
- Samantha Meryadeles
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- Lance Thunnigan
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- Location: The 918, OK
- Garett Gwenour
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- Location: Is Roleplay in YOU ?
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
Garett Gwenour wrote:Yes Arameh was the only smart noob who's first character wasn't a walking talking muscle... Hence he should be on the test server. He would benefit the game a lot.
Is this sarcasm or are you really convinced of this? He got way better yeah, but he wasn't very good in the beginning.

- Garett Gwenour
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- Location: Is Roleplay in YOU ?
- Garett Gwenour
- Posts: 2360
- Joined: Sun Jan 09, 2005 2:18 am
- Location: Is Roleplay in YOU ?
Yes, overall it's a great improvement to the 0.4 system.Lance Thunnigan wrote:I love the new fighting system. It owns. Period.
Except the movement. The first game with lag as a game concept...?

And if PO Arameh wants to do some balancing tests instead of go mining all day, let him!

And now let's fix all the NPCs!
Yeah, when I was a noob, I was noobish, lol anyways.. It was the first RPing game I ever played, if not the first RPG. I did not know english as well as now. Theses could be some reasons, I didnt know the meaning of any facial expression, nod, shrug, frown, I didnt know the meaning of anything of that.
- Garett Gwenour
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- Kevin Lightdot
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If you are in fighting mode, the game react with a lag on arrow button pressing. Real maneuvers are not really possible: "If I press now 'top' and 'left', my character will maybe walk the way I want... in some seconds".martin wrote:Not sure what you exactly mean by that, care to elaborate?Miklorius wrote:Except the movement. The first game with lag as a game concept...?
Okay.Miklorius wrote:If you are in fighting mode, the game react with a lag on arrow button pressing. Real maneuvers are not really possible: "If I press now 'top' and 'left', my character will maybe walk the way I want... in some seconds".
Well, I can tell you how that works:
Every 1/10th of a second, your character gets some "action points" to spend, until he reached a maximum amount.
Every action costs action points (like hitting with a sword, making a step, even speaking or using an item). If you try to do an action but do not have enough action points (because you spent it for something else), this action will be done as soon as you got enough action points to do it.
So if you have, say, 100 AP and hit with your sword, you only got 20 AP left. Your AP start to refill, and you want to make a step, which costs for example 60 AP: You cannot make that step until your AP are refilled up to 60. So you will not make that step immediately but you have to wait until your AP are enough to carry out that action.
This is the principle behind it.
If you have suggestions how to make it better, feel free to propose something.
Martin
I just want to say, I love the new things! I adore the bridges, they are amazing! I adore the woodenbridge, they are so, 3D stile! They make the picture deep.
I love the round tiles, finally the world looks...like a world, and not a chessfield
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I like the new itemgrafics we got...really, great work from the grafic guys =). I love their new work!
I love the round tiles, finally the world looks...like a world, and not a chessfield

I like the new itemgrafics we got...really, great work from the grafic guys =). I love their new work!
- Adano Eles
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- Adano Eles
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- Kevin Lightdot
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