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Posted: Mon Oct 10, 2005 12:34 pm
by Thalodos Artemetus
I think the idea of the inn and 'hospital' outside the town walls is good.
Perhaps an additon to this could be a form of 'church' like a temple to one of the gods. With this, you could hold rp events like marriages etc and also bring the graveyard nearer to town, which makes more rp sense.
Also you missed out the pig pen, but i'm sure they probably come with the farmland right?
Also, where is the jail?.. by the Guardhouse?
All in all very good

Posted: Mon Oct 10, 2005 12:34 pm
by Aegohl
Oh. Shoot. I have the files somewhere. I'm so clumsy. Could you send those files to Martin, Lennier? He'll upload them to the test server for us.
I think the idea of the inn and 'hospital' outside the town walls.
Perhaps an additon to this could be a form of 'church' like a temple to one of the gods. With this, you could hold rp events like marriages etc and also bring the graveyard nearer to town, which makes more rp sense.
Also you missed out the pig pen, but i'm sure they probably come with the farmland right?
Also, where is the jail?.. by the Guardhouse?
All in all very good
Hm. Church sounds good. Proposal accepted. We'll have it as the Church of the Five and the Eleven, so all can have something there. Graveyard nearer to town? Maybe. Yes. The pig pen shall be about still. The guardhouse also functions as a jail, yes. =)
Posted: Mon Oct 10, 2005 12:48 pm
by Thalodos Artemetus
Very good, perfec then.
Posted: Mon Oct 10, 2005 1:10 pm
by Cain Freemont
Aegohl wrote:Oh. Shoot. I have the files somewhere. I'm so clumsy. Could you send those files to Martin, Lennier? He'll upload them to the test server for us.
I think the idea of the inn and 'hospital' outside the town walls.
Perhaps an additon to this could be a form of 'church' like a temple to one of the gods. With this, you could hold rp events like marriages etc and also bring the graveyard nearer to town, which makes more rp sense.
Also you missed out the pig pen, but i'm sure they probably come with the farmland right?
Also, where is the jail?.. by the Guardhouse?
All in all very good
Hm. Church sounds good. Proposal accepted. We'll have it as the Church of the Five and the Eleven, so all can have something there. Graveyard nearer to town? Maybe. Yes. The pig pen shall be about still. The guardhouse also functions as a jail, yes. =)
The map for Troll's Bane really is quite simplistically perfect. The only thing I'd suggest is already suggested (moving the graveyard closer to town). Oh, maybe a couple depots in areas that more players can access, without entering areas they would end up getting slapped around for not knowing that there is "no entry" to. I'm sure there's one in the hospital (don't recall), but seeing one in the library once again would be a nice halfway point between one part of the town and the other. Then again, I wouldn't think mappers would be in charge of depots... so disregard that ^^;;
Posted: Mon Oct 10, 2005 1:14 pm
by Thalodos Artemetus
By the way, if the graveyard is moved, it would be a good idea if the skeles didn't move with it. Your just asking for powergaming madness.
Posted: Mon Oct 10, 2005 1:15 pm
by Moirear Sian
Cain Freemont wrote:(moving the graveyard closer to town)
"Here, hear, folks! You like the bone-rattling chills, thrills and spills granted by scenes of the walking dead? You sense the morbid allure of the damned wandering amongst the living? You have found home, friends! We make the impossible possible, bringing the festering undead right into your front yard!"
- Troll's Bane Citizenship advertisement flier
Just poking some fun. ;D
Posted: Mon Oct 10, 2005 1:17 pm
by Cain Freemont
Haha. I just think that moving it closer will provide for more interesting occurences within town and around its borders, rather than having to walk past the oh-so-forbidden castle of unposted NON-ENTRY DEATHZORZ.
Not the first time dramatic movements to the map have been made. *cough*The Seahorse was named as such partially because, in fact, it used to be ON THE BEACH*cough* Now its only a mere 50bajillion miles away from any sizeable body of water.
Posted: Mon Oct 10, 2005 1:19 pm
by Nop
Cain Freemont wrote:Oh, maybe a couple depots in areas that more players can access, without entering areas they would end up getting slapped around for not knowing that there is "no entry" to.
Very good point. Put plenty of boxes in areas
- that are public
- that can be accessed easily
The box in the tavern e.g. is problematic, as it is unclear whether it is reserved for the barkeeper and it can only be accessed by one person at a time.
Posted: Mon Oct 10, 2005 1:19 pm
by Keikan Hiru
You are mistaking the crypt with the graveyard.
Posted: Mon Oct 10, 2005 1:21 pm
by Cain Freemont
Uh, whoops? Even still. I think it would make for more interesting occurences in and around town ^.^;;
@Nop: Exactly my point. Shop or Bar. Hmm. Well the bar depot is probably for the barkeep, soooooo I'll walk aaaall the way to the shop with these heavy logs.

Posted: Mon Oct 10, 2005 1:23 pm
by Moirear Sian
Keikan Hiru wrote:You are mistaking the crypt with the graveyard.
The question is, which crypt are we mistaking?
The one in the north with the zombies or the one in the south (in the graveyard) with the skeletons?
Note: We playas ain't got no production notes, yo.

Posted: Mon Oct 10, 2005 1:24 pm
by Cain Freemont
Moirear Sian wrote:Keikan Hiru wrote:You are mistaking the crypt with the graveyard.
The question is, which crypt are we mistaking?
The one in the north with the zombies or the one in the south (in the graveyard) with the skeletons?
OMG SIAN HOLD ME IM SO CONFUZZLED!
I want the area to the north to be moved closer. I'm assuming that since I mentioned the castle in my original post, that the crypt is north of the castle and the graveyard is south... I hope. Not to mention, the crypt is underground (logical)... though, I haven't been to the graveyard yet.... sigh.
Posted: Mon Oct 10, 2005 1:42 pm
by Moirear Sian
lol. u n00bz
There is an underground crypt way up north beyond the Grey Refuge, zombies lurks there, aye?
Then there is a graveyard down southeast out of Troll's Bane, and in that graveyard, there is a secret entrance to *another* underground crypt, where skeletons lurk.
Have the funizzle. ;D
Posted: Mon Oct 10, 2005 1:46 pm
by Cain Freemont
zomg lol i r zo pwn'd!!1
thx SAIN!!!
Ok.. no more of that from me for a while.
Posted: Mon Oct 10, 2005 2:29 pm
by Arturo Reina
About the graveyard, it could be a "sacred" graveyard, owned by the church of one of the gods, that will be at the town. This graveyard would be for the followers of this god. And another unsacred graveyard far of the town for the infidels of the god. This fact will explain the presence of skeletons in the unsacred graveyard.
About the city, could be that the characters had houses? I say this because it's no sense in doing a city if there's no people living there.
Posted: Mon Oct 10, 2005 3:17 pm
by Moirear Sian
Arturo Reina wrote:About the graveyard, it could be a "sacred" graveyard, owned by the church of one of the gods, that will be at the town. This graveyard would be for the followers of this god. And another unsacred graveyard far of the town for the infidels of the god. This fact will explain the presence of skeletons in the unsacred graveyard.
Well, basically, the background is already there. The mummies in the ruins north were, if my memory doesn't fail me - according to lore - originally sorcerers who aspired to evade death with means of magic. This enraged Cherga however, and she cursed them to haunt the ruins in their horrid undead forms.
Arturo Reina wrote:About the city, could be that the characters had houses? I say this because it's no sense in doing a city if there's no people living there.
If you can convince a GM with your game activity and the significance of the building, it's possible to build houses in game. It's just not possible by the client itself as a player to build anything.
All other "homeless" characters are considered to be the quintessential vagrant/wanderer types; they move around alot and spend nights either in the outdoors, in the streets, or for the wealthier folk, in the inn.
But yeah, I see your point. You mean a few NPC houses or something like that?
Posted: Mon Oct 10, 2005 4:21 pm
by Arturo Reina
Yes, it would be good being houses even if only NPCs and some selected characters are the owners. I was referring to the houses because the houses would give sense to the city and some roleplaying possibilities. There could be a gremial street, for example, where the craftmen would live and job. There would be NPCs permanently, and temporaly characters. Some empty houses, would also give open possibilities.
Refering the graveyard I'm sorry I'm new in this and I didn't know the underground of the graveyards. I was only pointing the possibility of having a safe graveyard and some "adventurous" graveyards.
Posted: Tue Oct 11, 2005 5:29 am
by Aegohl
Nop wrote:Cain Freemont wrote:Oh, maybe a couple depots in areas that more players can access, without entering areas they would end up getting slapped around for not knowing that there is "no entry" to.
Very good point. Put plenty of boxes in areas
- that are public
- that can be accessed easily
The box in the tavern e.g. is problematic, as it is unclear whether it is reserved for the barkeeper and it can only be accessed by one person at a time.
Don't worry. No non-staff members will be able to get back there anymore.
As for all the comments about the undead about town, well, wait until you get under Trollsbane. There will be many levels of dread right below your feet. Mwahahah! Of course, the problem is finding a way down there.
Posted: Tue Oct 11, 2005 6:26 am
by Cain Freemont
Aegohl wrote:Nop wrote:Cain Freemont wrote:Oh, maybe a couple depots in areas that more players can access, without entering areas they would end up getting slapped around for not knowing that there is "no entry" to.
Very good point. Put plenty of boxes in areas
- that are public
- that can be accessed easily
The box in the tavern e.g. is problematic, as it is unclear whether it is reserved for the barkeeper and it can only be accessed by one person at a time.
Don't worry. No non-staff members will be able to get back there anymore.
As for all the comments about the undead about town, well, wait until you get under Trollsbane. There will be many levels of dread right below your feet. Mwahahah! Of course, the problem is finding a way down there.
There used to be an underground beneath Troll's Bane. It was called Silverbrand XD. But you guys so graciously unearthed it and re-buried it twenty miles away.
Posted: Tue Oct 11, 2005 6:56 am
by Aegohl
Speaking of which, I was wondering on the specifics of the roleplay on that. Did they roleplay that Silverbrand literally moved or that the old Silverbrand was abandoned and a new one was built? I wasn't quite sure and I had heard hints either way. If it's the case that there's still supposed to be an Old Silverbrand down there somewhere, it *will* be down there, among other, more sinister, things. *rubs hands together*
Posted: Tue Oct 11, 2005 7:00 am
by Gro'bul
Darlok and some henchman caved in the entrance of SB the day the held a big conference to talk about Darlok. They didn't die (

) but Irmorm moved SB with is super-mystical powzer and everyone escaped.
Posted: Tue Oct 11, 2005 7:07 am
by Aegohl
Weak. Ah well. Something will fill the void, then.
Posted: Tue Oct 11, 2005 8:35 am
by Galim
we dwarf weren't sinister enough?
Well, it was moved because we wanted the dwarven town not to be under Trolls Bane. A dwarventown should be in the mountains. The first time Silverbrand got build it was simply a false and wrong desicion to build it under Trolls Bane, instead of in the mountains. We just solved an earlier failure.
By the way, the town moved, but the empty caves were still under Trolls Bane. See it like this, a new cave got formed and the godlike powers moved every stone, every wallpiece and all furniture with all peoples living in silverbrand to the new cave, and the old cave was left behind empty.
Posted: Tue Oct 11, 2005 10:42 am
by Aegohl
Sweet.
Posted: Tue Oct 11, 2005 10:53 am
by Galim
I think I just made Aegohl happy, lol.
Posted: Tue Oct 11, 2005 11:38 am
by Markous
Hehehe, the old abandoned catacombes of TB

Posted: Tue Oct 11, 2005 1:31 pm
by Thalodos Artemetus
Btw, shouldn';t players get a small plan of the new trollsbane before the update.. i mean.. we need to rp building right?
Also, can you make porta books everlasting. It's one of the main causes of other deserted cities.
Posted: Tue Oct 11, 2005 1:36 pm
by Isilwen
I think if portal books were everlasting then poor Nabaar (sp?) would go out of business

but it would be good if they lasted more than one use, maybe a random of one, two or three uses?
Posted: Tue Oct 11, 2005 1:38 pm
by Thalodos Artemetus
They used to do that it didn't work either. I just think they should be perma, it would actually make sense (i mean books that dissapear.. what is the point of writing them?). I only say this because we don't (and lets face it, it's the main problem with illarion) have enough players that actually play. So at most there are like what..20 online. All stay in trollsbane, because it's to expensive or annoying travelling somewhere else.
Posted: Tue Oct 11, 2005 1:44 pm
by Isilwen
hm, you've got a point there
