Page 2 of 3

Posted: Mon May 23, 2005 1:17 pm
by Aristeaus
People did not complain in the past because there were a horde of high skilled chars to butcher the beasties.

With the speed now increased, or put back to how it was,, Ahhh i think it is brilliant. I love it. Dont slow them down!!

I still have good memories of getting chased down by super fast demon skeletons.

Posted: Mon May 23, 2005 1:32 pm
by Aragon
martin wrote: it is exactly the speed before the wipe. If it was too fast before the wipe, well, then it is too fast now, too.
If it was alright before the wipe, why shouldn't it be alright now?

Nobody ever complained about it in the past.

Martin
As Aristeus said, before the wipe, all the monsters luring next to towns were beatable by most people. So it doesn't matter, if one couldn't escape from them. Now, most people aren't able to stand the monsters, especially those, who aren't fighters.
Every new char and everyone who plays his role strict as a craftman or trader or ... (at the moment also magician) has no chance to escape the easiest monster and no chance to fight them.
The difference to before is the surrounding situation.

Posted: Mon May 23, 2005 6:24 pm
by Bloodhearte
I think the monster's speed should be just enough where you are able to escape, but not before taking a good beating. At least the character won't return immediately because he has to heal first.

The way it is now, when a monster pops up on the map, there are only two outcomes:

1.) Live.
2.) Become a cloud.

And I ain't a gambler when it comes to character skill. :wink:

Posted: Mon May 23, 2005 11:13 pm
by Berengar
The funny thing is that this is exactly the situation as it was before the wipe.
Now people complain that they want to have back the situation before the wipe, it happens partially, now they complain about having the situation before the wipe.

Sure about that? Before the wipe my char was able to outrun trolls and ogres, but there was no escape from flies...

Posted: Tue May 24, 2005 12:11 am
by Pendar
Galdriel
Well,
lets say the Townguard sees a halfling with a demon on his heels (not that i believe he would survive that long ), what would they do.
Close the gates, thats what they would do and should do.
I will eagerly await my set of keys to the gate :lol:
Btw are doors working yet, can i lock and unlock people in my jail? :twisted:

Posted: Tue May 24, 2005 2:01 am
by Valerie
ya know, i nearly just died becouse obviously someone thought it nessicary to lead a troll into town..not cool....and...it wouldnt be that bad if my character was at all good at fighting or if these monsters were evadable (which i couldnt evade him at all).

the other day i couldnt even get away from a bandit...

--------------------------------------
------npc monsters= to fast-------
--------------------------------------

Posted: Tue May 24, 2005 2:13 am
by Moathia
But the thing is, as fat as I can tell, the monsters Martin, keep the same movement value on all terrain, while player characters get movement penalties, so basically you monsters that will beat you every time on terrain, making them impossible to outrun. Also exact same speed as before the wipe? Thats total bullshit, I watched trolls before the wipe, and even my lower agillity chars could out run them on all terrain, maybe your thinking of the first wipe, when you changed from head down 2d to Iso perhaps.

Posted: Tue May 24, 2005 8:40 am
by martin
Moathia wrote:as fat as I can tell
Thanks for making my Illa-day starting with a huge laugh ;)

Martin

Posted: Tue May 24, 2005 8:42 am
by martin
Moathia wrote:the monsters Martin, keep the same movement value on all terrain, while player characters get movement penalties, so basically you monsters that will beat you every time on terrain, making them impossible to outrun.
No, that's not true. The monsters receive the same penalty.
Also exact same speed as before the wipe? Thats total bullshit, I watched trolls before the wipe, and even my lower agillity chars could out run them on all terrain, maybe your thinking of the first wipe, when you changed from head down 2d to Iso perhaps.
Thats total bullshit, I know the code before the wipe and after the wipe.

However, I have a theory:
We have a FAST server now. So probably, connection speed plays a higher role now: Monsters do not have lag, they run on the server directly. Earlier, the server was simply slower. Might that be the problem?

Martin

Posted: Tue May 24, 2005 8:58 am
by Aragon
The players, like Moathia and others (also me), made this observation, that the speed differs. You state, that the numbers in the code are the same.

Well, either one isn't right or both are right and another fact has changed.
Therefore your theory with the server sounds reasonable.

Posted: Tue May 24, 2005 9:26 am
by martin
Given the fact that people come to us rather often and thank us for features we never implemented, telling us things they did which could have never happened and so forth, I became cautious.

Are all the monsters too fast? Or just some? Is it that you were used to kill daemons and now are not able anymore or does this also apply to newbie monsters (you're all newbies, don't forget that!).

Martin

Posted: Tue May 24, 2005 11:56 am
by Erart Ridoc
Actually I know now why it takes me longer to kill flies than it does mummies if I can kill them. Its because I am using daggers, also so many other people are using swords and axes. Swinging daggers around and a sword through a bunch of flies isnt going to do much damage even if your the best (which none of us are).

This was mentioned somewhere by a gm, and I remembered reading it, so I am assuming that is one of the reasons.

Oh yes, I know bandits get the penalty for speed, and trolls, I dont know about ogres, I dont think flies do though, but thats just me and actually when you think about it, it kind of works out right that they dont, They are flying :). But even if they do, the server thing sounds reasonable, and since my comp is a slow mf, I understand why its hard to get away from em

Posted: Tue May 24, 2005 12:18 pm
by martin
Flies fly, so they don't get penalties.

Martin

Posted: Tue May 24, 2005 12:46 pm
by Erart Ridoc
Muahahaha I was right. That makes flies 10x more deadly than anything I have encountered ingame, I dont have the proper weapons on my character to fight them, my own fault. So they just peck away at me, the only way I can seem to beat them. Get on a long grassy plain and just run, and hopefully not get any trees or rocks in my way:). Or if I am lucky duke it out with em and hopefully not die :)

So tip to any player, dont get 3 groups of bugs flying at ya, its a death sentence. Unless your just that skilled

Posted: Tue May 24, 2005 10:49 pm
by Bloodhearte
Maybe the monsters can be slowed down, just a little bit?

Some unfortunate soul seemed to lead a green troll all the way up to the northern forests where my character just logged in.

Anyway, my character was running, and the warhammering troll knocked half his health down. I had to log out to avoid turning into a cloud without having a fair chance. :roll:

Posted: Wed May 25, 2005 12:17 am
by Erart Ridoc
No what really bad is when you find a troll, all the way near the non teaching elvish elf. I forget his name. Somebody had to come right close to town to get that one.

Posted: Wed May 25, 2005 12:21 am
by Bloodhearte
Yes, very wierd...I no likey creatures that chase you across the world (even though my guy has far above average agility).

Posted: Wed May 25, 2005 12:24 am
by Erart Ridoc
The only creatures I cant get away from is flies. At least among the ones I have run away from. And I have max agility

Posted: Wed May 25, 2005 12:56 am
by Bloodhearte
How about trolls? They're fast mothers.

Maybe it's just me, but the lower-leveled bandits are easy to flee from or even kill.

Posted: Wed May 25, 2005 2:27 am
by Erart Ridoc
I have no problem getting away from trolls, its flies that get me

Posted: Wed May 25, 2005 3:32 am
by Gro'bul
Me and Lennier were joking around about how to get monsters to stop attacking you among other things. I thought "hey, maybe shiny objects?". I think maybe copper coins, an expensive peice of armor or weapon, and gold things. The monsters could run after these things, pick them up, then start attacking anyone again. Obviously these would be humanoids or slightly intelligent beings. Undead wouldn't bother with this. Just brainstorming :wink: .

Posted: Sat May 28, 2005 10:53 pm
by Turonga Mudwater
That whole "an axe would be the worst weapon against a fly" is totally wrong. we like to talk about realism here quite a bit, in real life no one is stupid enough to try to cut a fly in half, you would use the flat surface of an axe or sword to swat the flies. When thats done a sword becomes a bat, an axe a big club, its that simple. Weapons like arrows, throwing stars, and daggers woudl be no good but weapons with a flat edge would work pretty well.

Posted: Sat May 28, 2005 11:38 pm
by Gro'bul
Turonga Mudwater wrote:That whole "an axe would be the worst weapon against a fly" is totally wrong. we like to talk about realism here quite a bit, in real life no one is stupid enough to try to cut a fly in half, you would use the flat surface of an axe or sword to swat the flies. When thats done a sword becomes a bat, an axe a big club, its that simple. Weapons like arrows, throwing stars, and daggers woudl be no good but weapons with a flat edge would work pretty well.

Unfortunately technics only have a few kinds of weapons, and how much damage they would do using them the intended way. Its probobly possible, but right now there are more important things getting everything to work correctly. :wink:

Posted: Sun May 29, 2005 8:34 am
by Anarchist
I think we should forget about realsim and just make the game fun after all it is a game not a life simulation.

Posted: Mon May 30, 2005 6:21 am
by Kamik Windslasher ~
The monsters speed is still high. At least, I think so.
I can't escape anything. I remeber in the old client that escaping a troll was easy, now it chases me and close.
Well, if other players think like, maybe the speed of big monsters could be changed, please? After all, trolls, ogres, they aren't very smart.
Or maybe they stop following you after you leave their "home".

Posted: Mon May 30, 2005 6:25 am
by Gro'bul
In the old client, monsters were just as fast as players. Before the last tweak of their speed they were easy to escape, and take advantage of.

Posted: Mon May 30, 2005 7:51 am
by Garett Gwenour
I do not think you are right Grobul. The old client Stephen could outrun a forest troll. Now forest trolls catch up to Stephen, he is not wieghted down, or anything, and he has maxed agility.

Posted: Mon May 30, 2005 8:04 am
by Lady Arynne
What I hate, is when you're playing a newly created or non-fighting character and you get attacked by flies. NO ONE can outrun flies...You pretty much just have to die or logg.

Posted: Mon May 30, 2005 8:07 am
by Anarchist
Actually i think the speed increase is great before you could attack ogers and run before they hit you which is kinda wierd as they would have seen you coming.
But why not make it that ogers and trolls only chase you if you get within a certain range so if your weak and you see one you can run but if you go to attack it it is still fast and you cant just attack and then run from it to get your skills up.

Posted: Mon May 30, 2005 11:54 am
by Delakaniam
Lady Arynne wrote:What I hate, is when you're playing a newly created or non-fighting character and you get attacked by flies. NO ONE can outrun flies...You pretty much just have to die or logg.
:!: DING! :!:

As a note, everyone, it is highly frowned upon to log out for the advantage of saving your arse from various offensive attacks from player characters and mean, grouchy, ugly monsters alike :mrgreen: !

Don't do it.

(Yes, we know you're worried, and in a panic, and you wuv your character.)

(Don't. Do it.)