Posted: Thu Jul 29, 2004 11:45 am
Just for you people who believe there are no NPCs around... there is a new one somewhere, as far as I know (I'm pretty new to this game, but I know this NPC is also new).
But I have to say, I do think it's the player's own problem if they play several different characters, and leave their buildings, especially the tavern, unattended; it also serves for some interesting RP events (I recently proposed in-char to get the tavern running, and then Tialdin returned to the tavern with a big bang, serving free beer to attract new customers - BUT the tavern is unattended again, if I go check now
).
Empty, unattended buildings lead to squatters and other "scum" to occupy the buildings; just some food for thought. I don't know why we should squelch in-game space for good RP conflicts like that.
But I don't think it should be solved with NPCs, to be quite frank, I'm sometimes rather annoyed with the automatic comments emitted by Sam and Eliza, although like Kas mentioned up there, I sometimes put some RP to them, too. And that's exactly what I'm trying to get to - I RP with NPCs briefly, because this game is one in which I consider the RP to be quite good. However, RPing with automated NPCs is not really that fun, there are limits to it.
For example, how many times has a PC passed by your char without greeting or showing any sign of perception whatsoever? Isn't that considered to be rude, by certain people? I think this also serves for certain situations in RP, and NPCs would only take this element away.
I remember an in-game dialogue with one of Val's chars and mine, where he stated he wanted to rob that "artifact" from the NPC Theon. Well, that's not really possible, because Theon is an NPC. Get my idea?
There should be at least a good reason why suddenly NPCs are all around town, and to be quite frank, I don't like the idea of having lots of NPCs everywhere. Like someone said up there, Troll's Bane is a bit of a ghost town at times, and I really have no problem with that. After all, this all takes place on an island, and I think the NPCs would only make things look crammed up - besides, they'd be spamming up your log-file with their senseless actions (does Sam have lice, or why is he always scratching his head? And where does Eliza get the fish, if she doesn't buy any, yet never leaves the shop?).
Sure, NPCs might bring more life into the town, but I'm not sure if it's the type of life most of you would be interested in having in-game; it would be more like the "life" in the town of the game Diablo, which would, to be quite blunt, suck (we'd just have a bunch of shallow RPing linked to some NPCs who do nothing else but walk circles all day long, like Darlok mentioned up there). If you could at least speak to the NPCs, and pick up current forum rumors from them, that would be something else, but just having more NPCs for different trades would really hurt the economy system, I believe.
If anything, there should NPCs at remote locations, like Theon is one, so a character has a reason to venture out of town occasionally. For example, there could be one in the monastery, who "sells information", or simply tells secrets of craftmanship for money, or simply buys food supplies. Or an orc near the desert selling weapons and armor. Or an NPC troll who buys fish.
But I have to say, I do think it's the player's own problem if they play several different characters, and leave their buildings, especially the tavern, unattended; it also serves for some interesting RP events (I recently proposed in-char to get the tavern running, and then Tialdin returned to the tavern with a big bang, serving free beer to attract new customers - BUT the tavern is unattended again, if I go check now

Empty, unattended buildings lead to squatters and other "scum" to occupy the buildings; just some food for thought. I don't know why we should squelch in-game space for good RP conflicts like that.
But I don't think it should be solved with NPCs, to be quite frank, I'm sometimes rather annoyed with the automatic comments emitted by Sam and Eliza, although like Kas mentioned up there, I sometimes put some RP to them, too. And that's exactly what I'm trying to get to - I RP with NPCs briefly, because this game is one in which I consider the RP to be quite good. However, RPing with automated NPCs is not really that fun, there are limits to it.
For example, how many times has a PC passed by your char without greeting or showing any sign of perception whatsoever? Isn't that considered to be rude, by certain people? I think this also serves for certain situations in RP, and NPCs would only take this element away.
I remember an in-game dialogue with one of Val's chars and mine, where he stated he wanted to rob that "artifact" from the NPC Theon. Well, that's not really possible, because Theon is an NPC. Get my idea?
There should be at least a good reason why suddenly NPCs are all around town, and to be quite frank, I don't like the idea of having lots of NPCs everywhere. Like someone said up there, Troll's Bane is a bit of a ghost town at times, and I really have no problem with that. After all, this all takes place on an island, and I think the NPCs would only make things look crammed up - besides, they'd be spamming up your log-file with their senseless actions (does Sam have lice, or why is he always scratching his head? And where does Eliza get the fish, if she doesn't buy any, yet never leaves the shop?).
Sure, NPCs might bring more life into the town, but I'm not sure if it's the type of life most of you would be interested in having in-game; it would be more like the "life" in the town of the game Diablo, which would, to be quite blunt, suck (we'd just have a bunch of shallow RPing linked to some NPCs who do nothing else but walk circles all day long, like Darlok mentioned up there). If you could at least speak to the NPCs, and pick up current forum rumors from them, that would be something else, but just having more NPCs for different trades would really hurt the economy system, I believe.
If anything, there should NPCs at remote locations, like Theon is one, so a character has a reason to venture out of town occasionally. For example, there could be one in the monastery, who "sells information", or simply tells secrets of craftmanship for money, or simply buys food supplies. Or an orc near the desert selling weapons and armor. Or an NPC troll who buys fish.
