Most mage spells use essence form what i've heard (ive asked people who currently have magic, and a developer), so they need that, shows how much you know. Warriors NEED Strength, Dexterity, some intelligence, and Constitution, agility is optional because it's purely for dodging and the like, where a good dexterity will allow one to parry instead. And though mages need less attributes, they need them to be higher to work correctly, whereas a warrior can have 12-15 for those stats where a mage needs 15-20. Get it?Arameh_ wrote:Ahem, magicians dosent fight between themselves, as far as i know. And even so, they dont need essence more than warriors, who also needs it since the magic resistance skill is uber impossible to gain, warriors NEEDS strenght, constitution, agility, dexterity, perception and intelligence, NEED. and they preferably should get essence. While mages NEED intelligence and wilpower, and preferably should get strenght and essence, see the point? And even with that, they pwn warriors like i pwn flies.
The New Fighting system
Moderator: Gamemasters
they're mad that they can't kill eachother the way they used to.
I just did a small test:
only two battles so it may not be very accurate
1st one, wearing leather against a drow blade, I dodged a few of the hits and lost quickly
2nd I wore lor angur armour and I dodged most of his hits and though still lost, lasted a long time.
could it be possible that theres a glitch?
I just did a small test:
only two battles so it may not be very accurate
1st one, wearing leather against a drow blade, I dodged a few of the hits and lost quickly
2nd I wore lor angur armour and I dodged most of his hits and though still lost, lasted a long time.
could it be possible that theres a glitch?
- Samantha Meryadeles
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you're thinking dexterity. And I doubt it's as much of a disadvantage as you think. Unless you have another character with the exact same skills and a different perception, Im sure you dont know if its actually the perception.Arameh_ wrote:Its 8, and its a good disadvantage, as for agility, it helps in hitting faster, or more precise or something. But i know it helps a LOT in fighting
So you created your character thinking "what will be good for Illarion's fighting system"?Hadrian_Abela wrote:Here comes the main problem with static attributes. ALL of them are needed for fighting now...and no-one planned this when they were creating their character.
In this case you probably missed the point of character creation.
Martin
- Gort Greegog
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Martin, maybe 94 of the chars. have at least those, but how many are active? Do we have 94 active people playing?
Anyway I like the new NPC mages. The skeleton one died in like 2 hits but was fast to kill. The oger one thoe, if you can get to him past 5 brutes then I assume he is also as easy to kill...
And Markous did you see the posts about how fighters need every skill?
Anyway I like the new NPC mages. The skeleton one died in like 2 hits but was fast to kill. The oger one thoe, if you can get to him past 5 brutes then I assume he is also as easy to kill...
And Markous did you see the posts about how fighters need every skill?
all attributes for a good fighter
And as Retlak said with his 114 dodging(old client) he can beat almost anyone.Warriors NEED Strength, Dexterity, some intelligence, and Constitution, agility is optional because it's purely for dodging and the like
Hold up I think that proves my point and I couldent find the post I was looking for.--------------------------------------------------------------------------------
Hadrian_Abela wrote:
Here comes the main problem with static attributes. ALL of them are needed for fighting now...and no-one planned this when they were creating their character.
I don't see, what's so negative here?
It prevents people who make str,dex,agil,const 19 chars just to pwn everybody.
When you created your char, it was crystal clear, that one day, every attribute is needed for something.