The New Fighting system

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falco1029
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Post by falco1029 »

Arameh_ wrote:Ahem, magicians dosent fight between themselves, as far as i know. And even so, they dont need essence more than warriors, who also needs it since the magic resistance skill is uber impossible to gain, warriors NEEDS strenght, constitution, agility, dexterity, perception and intelligence, NEED. and they preferably should get essence. While mages NEED intelligence and wilpower, and preferably should get strenght and essence, see the point? And even with that, they pwn warriors like i pwn flies.
Most mage spells use essence form what i've heard (ive asked people who currently have magic, and a developer), so they need that, shows how much you know. Warriors NEED Strength, Dexterity, some intelligence, and Constitution, agility is optional because it's purely for dodging and the like, where a good dexterity will allow one to parry instead. And though mages need less attributes, they need them to be higher to work correctly, whereas a warrior can have 12-15 for those stats where a mage needs 15-20. Get it?
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Arameh
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Post by Arameh »

Agility optional???wtf, its one of the most needed attributes in fighting, it show how much you know :wink: Dexterity is needed, mine is low and i always miss, and perception is needed to parry correctly.
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falco1029
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Post by falco1029 »

What is agility used for other than dodging then? or running like a coward ;)


EDIT: as for perception, as long as yours isnt very low you'll be fine.
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Arameh
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Post by Arameh »

Its 8, and its a good disadvantage, as for agility, it helps in hitting faster, or more precise or something. But i know it helps a LOT in fighting
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Athian
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Post by Athian »

isn't this about the fighting system. why are mages suddenly being dumped on again. you've already had them powered down and yet still the compliants. i really don't get it.
Markous
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Post by Markous »

Stop this.

Mages need Essence, Perception, Willpower and Intelligence.
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Poots
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Post by Poots »

they're mad that they can't kill eachother the way they used to.

I just did a small test:

only two battles so it may not be very accurate

1st one, wearing leather against a drow blade, I dodged a few of the hits and lost quickly

2nd I wore lor angur armour and I dodged most of his hits and though still lost, lasted a long time.


could it be possible that theres a glitch?
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falco1029
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Post by falco1029 »

Markous wrote:Stop this.

Mages need Essence, Perception, Willpower and Intelligence.
I thoguht mages didnt really need perception? What's it used for?
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Samantha Meryadeles
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Post by Samantha Meryadeles »

Reading books <_<
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falco1029
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Post by falco1029 »

oh, maybe that's why I cant read the ancient textbook, Ules has a perception of 5 I think, maybe lower :?
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falco1029
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Post by falco1029 »

Arameh_ wrote:Its 8, and its a good disadvantage, as for agility, it helps in hitting faster, or more precise or something. But i know it helps a LOT in fighting
you're thinking dexterity. And I doubt it's as much of a disadvantage as you think. Unless you have another character with the exact same skills and a different perception, Im sure you dont know if its actually the perception.
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Athian
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Post by Athian »

most of the fighters i talked to have rather low perception actually. around 7 or 8. mind you 9-10 is average and most skills scale till about 18 which means that 9 would be half.
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Poots
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Post by Poots »

except for me, keep in mind I have about 18
martin
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Post by martin »

Hadrian_Abela wrote:Here comes the main problem with static attributes. ALL of them are needed for fighting now...and no-one planned this when they were creating their character.
So you created your character thinking "what will be good for Illarion's fighting system"?
In this case you probably missed the point of character creation.

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Post by martin »

Arameh_ wrote:Ahem, magicians dosent fight between themselves, as far as i know.
You might have missed those magic using monsters probably.
Plus I count four attributes: Essence, Willpower, Intelligence, Perception.

Martin

PS.: 94 characters have at least 18 in WP, Int, Ess.
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Gort Greegog
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Post by Gort Greegog »

Martin, maybe 94 of the chars. have at least those, but how many are active? Do we have 94 active people playing?
Anyway I like the new NPC mages. The skeleton one died in like 2 hits but was fast to kill. The oger one thoe, if you can get to him past 5 brutes then I assume he is also as easy to kill...

And Markous did you see the posts about how fighters need every skill?
all attributes for a good fighter
Warriors NEED Strength, Dexterity, some intelligence, and Constitution, agility is optional because it's purely for dodging and the like
And as Retlak said with his 114 dodging(old client) he can beat almost anyone.
--------------------------------------------------------------------------------

Hadrian_Abela wrote:
Here comes the main problem with static attributes. ALL of them are needed for fighting now...and no-one planned this when they were creating their character.


I don't see, what's so negative here?

It prevents people who make str,dex,agil,const 19 chars just to pwn everybody.

When you created your char, it was crystal clear, that one day, every attribute is needed for something.
Hold up I think that proves my point and I couldent find the post I was looking for.
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Jori
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Post by Jori »

Personally I dont see what the big deal about dodge is. I parry almost every attack against me and my skill is a blue green. So I'd say parry is probably just as good as dodge.
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Arameh
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Post by Arameh »

Sure you parry against NPCs :roll: . But its different agaisnt players i can tel lyou that. Im not sure any mummy ever hit me, and Retlak succeds to hit me 3x in 15 seconds.

Edit : And after his 3 hits i am dead or have 1/10 healt.
Retlak
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Post by Retlak »

Dodge makes a hell of a difference, when you parry attacks, you dont take damage, you may get 1 hit in 5 through to a player... but then with Retlak...

example: Someone hits him 4 times, he parries each, on the 5th hit, he dodges! then another 4 hits are parried, etc etc. Saves health.
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Jori
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Post by Jori »

I see. I hadnt done any PvP until today and i definitly didn't parry every attack there. So yeah I guess dodge is useful. :wink:
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Gro'bul
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Post by Gro'bul »

I noticed I tend to hit most frequently after I dodge. Only pvp'd recently with Gort though.
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