Dying
Moderator: Gamemasters
- Val De Gausse
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Dying
I know some people don't really mind dying. Here is an idea that might make them think twice. When you "die" You are really only seriously injured. You have to make it back to a cross before a certain time runs out or else you drop you stuff. But If you are dying to still have murders. Then may chase you and kill you.
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- Val De Gausse
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- Grant Herion
- Posts: 1813
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I think of it as, being knocked on the head, and forgetting things, that happens. But I think losing skill is better then items because many people just will stop caring for their characters life since they can just buy new items. But skill is harder to regain, so more people will be cautious to go into war or something like this.
Plus it keeps the balance of skill, so all older chars have every skill mastered so they can make anything they lose. I think not losing skill is the major blunder in every mmorpg economy, because in real life, people who have mastered their craft would die, or grow old and no longer be able to fight.
- Val De Gausse
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- K'kigar Venombite
- Posts: 26
- Joined: Thu Oct 02, 2003 7:18 am
I don't think this idea should be implemented into the game just because you know some characters who don't mind dying ingame.
What if you were killed somewhere far away from a cross? You would be forced to drop all your items though a character could of been heading straight for the cross. If they want to die, then they die. I understand what you mean, but I've never seen eight spirits wander around the town whispering, "I don't care if I die!"
As far as I know of, not many people want to kill them themselves.
What if you were killed somewhere far away from a cross? You would be forced to drop all your items though a character could of been heading straight for the cross. If they want to die, then they die. I understand what you mean, but I've never seen eight spirits wander around the town whispering, "I don't care if I die!"
As far as I know of, not many people want to kill them themselves.
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@ Gro'bul: You and your assumptions...if I fight any monsters weaker than the ones I train on now, I can't gain any skill. The fact is, I'm lag killed. It's a problem, but it's just an okay suggestion that something is done about it, especially when you log in. I would suggest that the monsters walk around normally, without attacking, for a certain amount of time after you log in, so you can at least see what's going on. The programming is probably not that extensive yet, but it's just a thought. Although, I do agree that not losing skill would be a major flaw.
what assumptions, if you don't want to die, don't fight hard monsters and gain no skill, or risk dieing. I think other things are more important than helping people gain skill. Don't fight things that can hurt you, not hard.
www.Illarion.de wrote:If you want to play a game where the objective is to level up and kill things or gain as much skill as possible, then this is not the game for you.
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The assumption that made you think I was fighting difficult monsters. Them being able to hit you doesn't mean they're difficult, after all. Anyway, I'm just trying to open up to improvements that way I don't have to be limited to roleplay as a pacifist because I have a shatty connection.
As for that quote, completely irrelevant. I never said, let alone implied, that the objective was to gain skill and kill things. I'm only trying to suggest improvements.
In any case, you never met me in game, so you really wouldn't know how I roleplay.
As for that quote, completely irrelevant. I never said, let alone implied, that the objective was to gain skill and kill things. I'm only trying to suggest improvements.
In any case, you never met me in game, so you really wouldn't know how I roleplay.
- paul laffing
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- Konstantin K
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Lag kill is kind of a problem.
My character decided to teach his lady a few fighting moves. I remove armor and shields to switch weapons, and get logged off. I get logged back on being dead. She's all terrified: "Oh my God! Sorry! I only hit you once!", I'm all frustrated thinking: "Stupid situation, killed by his girlfriend in training".
My character decided to teach his lady a few fighting moves. I remove armor and shields to switch weapons, and get logged off. I get logged back on being dead. She's all terrified: "Oh my God! Sorry! I only hit you once!", I'm all frustrated thinking: "Stupid situation, killed by his girlfriend in training".
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Are you trying to accuse me of something? I roleplay just fine as a fighter, but I'd much rather back it up with at least a bit of skill as well. People tend to take you more seriously if you do that. 90% of the importance lies in roleplaying, but I don't want to ignore the other 10%.
Let's cook up a scenario:
Fighter A was walking in the forest to collect herbs one day, and he meets up with his friend, Fighter B, who is trying to flee a rabble of skeletons.
Fighter A: Do not fear my friend, I am skilled in the art of swordplay.
Fighter B: <huff, puff> Help...me...protect...me...
Fighter A: <brings out a blade, and waits for one of them to come>
(The skeleton kills A, and leaves as a cloud. B is then killed as well, and makes the roleplaying very, very lame.)
This wouldn't be likely if a player was fighting another player, but it's rather lousy to battle with #me statements all the time.
Note: The reason why anybody fights, especially newbies, is to gain skill, or roleplay. You can roleplay as you train, you know, and there's nothing wrong with it. However, most of the fighters I see are just simply training with the monsters.
But back to the point, being lag killed is an obvious problem, and I'm asking, NOT demanding, if something could be done about it.
Let's cook up a scenario:
Fighter A was walking in the forest to collect herbs one day, and he meets up with his friend, Fighter B, who is trying to flee a rabble of skeletons.
Fighter A: Do not fear my friend, I am skilled in the art of swordplay.
Fighter B: <huff, puff> Help...me...protect...me...
Fighter A: <brings out a blade, and waits for one of them to come>
(The skeleton kills A, and leaves as a cloud. B is then killed as well, and makes the roleplaying very, very lame.)
This wouldn't be likely if a player was fighting another player, but it's rather lousy to battle with #me statements all the time.
Note: The reason why anybody fights, especially newbies, is to gain skill, or roleplay. You can roleplay as you train, you know, and there's nothing wrong with it. However, most of the fighters I see are just simply training with the monsters.
But back to the point, being lag killed is an obvious problem, and I'm asking, NOT demanding, if something could be done about it.
- Val De Gausse
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- Joined: Thu Sep 18, 2003 3:08 pm
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