New Herbs

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Faramier
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New Herbs

Post by Faramier »

Some new herb graphics

Image
Sevious Helios
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Post by Sevious Helios »

I think as I read on the news archieves way back when, they already have lots of herb graphics but still are not in use for potions. They will probably be added in the future but it all depends. Anyway good job on the herb graphics there. My compliments.
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Elaralith
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Post by Elaralith »

Not bad. Quite realistic.

I suggest you tone down the "shine" of the herbs though. It makes them seem too metallic for herbs that are supposed to be plants.
Umar
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Post by Umar »

i like em
Umar
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Post by Umar »

double post-sorry
Last edited by Umar on Fri Aug 08, 2003 6:49 am, edited 1 time in total.
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Wryvren
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Post by Wryvren »

If they did add them they could explain the shine easily by making them harder than normal to find and extra magical function. If you could choose between some leaves that were normal, and leaves from the same type of plant but so healthy they had a sheen of energy, which would you want to use?
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Caranthir the great
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Post by Caranthir the great »

Some plants (if I recall correctly) have almost wax-like surface, and the surfact does reflect light at least in some extent, there is nothing unnatural about it.
Galdriel
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Post by Galdriel »

those plants are from spiderwebs exile / avernum and thus not usable for us
Faramier
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Post by Faramier »

hehe, I was wondering if you would notice or not.

I also remember some boots that were from that game that have been used in illarion in the past.
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Gro'bul
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Post by Gro'bul »

the demons and rot worms i found in a free download section of some place, it has a link on 3dslinks.com. :D Pity I always though martin made that demon. The rot worm well, thats just easy to make so I probobly woulda done the same. Although they do come untextured so whoever did the texturing and lighting did a good job. :wink:
martin
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Post by martin »

The rotworms and demons are not part of my work, they came from galdriel.
However, they will be replaced.

Martin
Setherioth
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Post by Setherioth »

As for the herbs, although i look find i think it would be more productive to make graphics of things that are more useful. If they put the new herbs in the game they'd have to think up a use for them, probably a new potion then they'd need graphics for the potion then they'd have to write in the herbs, the potion, what it does, ect. making the graphics for the herbs pretty much the smallest of the jobs that would have to be done to incoperate them.
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Post by martin »

Faramier wrote:hehe, I was wondering if you would notice or not.
PLEASE DON'T DO SUCH THINGS.

Martin
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Vindigan
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Post by Vindigan »

Setherioth wrote:If they put the new herbs in the game they'd have to think up a use for them
Just gave me a good idea!
Maybe when your getting herbs, instead of getting nothing when you fail to find herbs, you pick up some useless grass. Same with mining. When it says, "you find useless rocks" or whatever it says, actualy put the useless rocks in your backsack. This way you'd get encumbered from all the useless stuff and have to take a break to empty it all out. What do you think?
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Gro'bul
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Post by Gro'bul »

how many people do you know that would accually pick up useless things? I think a certain amount of skill in herb loring should be required to be able to harvest them. Same with mining, new miners should not find gems and eventually learn how to identify them.

Oh and, this should be in the proposal board vindigan
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Vindigan
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Post by Vindigan »

Gro'bul wrote:how many people do you know that would accually pick up useless things?
Probably everyone has picked up somthing useless at one time of another, in real life that is. In game, iron and coal are useless to my character but i'll still pick them up and sell them.
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Gro'bul
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Post by Gro'bul »

I meant useless rocks...and your character knows that it is iron and coal.
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Val De Gausse
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Post by Val De Gausse »

I agree. No one would look at a plain old rock and pick it up. Though I understand where ou are coming from. It would work if the game said picked up strange rock. But then why would the rock be strange?
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Post by Rynt »

I can recognize coal. Black, rubs off black stuff on your hand...coal. Iron however would be much much harder.
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Gro'bul
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Post by Gro'bul »

if you chip off the rust of the iron it will look like metal.
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Adano Eles
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Post by Adano Eles »

When did someone ever find metallic iron in the earth?
Iron is way to reactive to be found in it's pure form. There are many different kinds of ores which contain iron, some look red-brownish like rust, others golden or whatever.
Last edited by Adano Eles on Wed Oct 08, 2003 4:36 pm, edited 1 time in total.
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Grant Herion
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Post by Grant Herion »

Rust isn't iron... Rust is a chemical or is it physical change of iron. You can't take any iron out of rust, so therefore it isn't iron. (yay i got to use my science knowledge for once in my life..)
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Gro'bul
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Post by Gro'bul »

rust is iron oxide, and you can get iron out of rust, melt it and skim impurities.
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Vindigan
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Post by Vindigan »

I thought you had to put it with somthing more reactive than iron so that it steals the oxygen atoms from the iron oxide :?
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Gro'bul
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Post by Gro'bul »

alot of metals do not oxidize when they are molten, however other metals can rust too, but of the common metals, iron being the most common metal on earth, iron will melt at a higher temperature than others so it is possible to melt off slag metal before iron becomes molten, this would also work with comparing metals if you didn't know if a rusted hunk of metal was iron, just see if it melts at the same time as a known iron peice.
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paul laffing
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Post by paul laffing »

Listen up yall, but here's how it goes. First, they take the iron ores out of the ground. The iron ores contain iron and other useless metals. Then, they put it through a special factory where it is smelted. See? Smelting has the effect of a centrifuge.
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Belegi
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Post by Belegi »

That "factory" is called blast furnace. The ore is reduced with carbon monoxide (from burned coal) from Fe3O4 / FeO / Fe2O3 (depends on your ore, sometimes you even have other iron compounds that are oxidesed first) to pure iron. And, yes, it is molten in this stage. Gro'bul, your theory is... uncommon. Seperating metals in this way will definetly not work. Besides, iron oxide (what all of you call rust, I won´t argue with you about that, "rust" is something else (a compound containing iron, oxygene and hydrogen FeO(OH)), but it´s ok if you call iron oxide rust for me) will not melt as soon as you think (at 1565°C for Fe2O3), so if you simply melt your oxidised part your oxide will remain as an impurity in your metal and that´s horrible for everyone who actually wants to use this metal again.

Arr, what am I writing, next time I´ll write something about dislocation density and steadious creep rates... Just check your good old schoolbooks.

Besides, this seems to be quiet off-topic.
Rustas Ocklam
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Post by Rustas Ocklam »

Stop talking about smelting my character :D . Sorry for that spam but I do know that you can get iron from rust. I dont know the science of it but I have seen it done. plus you can get alot of other neat things from rust but that I wont go into
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Gro'bul
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Post by Gro'bul »

just thinking of a reasonable in-character method, besides what purity of iron are we talking? Yes I'm still wondering how a talk about herbs turns to iron.
martin
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Post by martin »

Gro'bul wrote:iron being the most common metal on earth
This is not true, too.
Silicon is the most common metal on the earth (in the crust, of course).

Martin
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