Enduring Change
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Enduring Change
This is for those who do not read the Home Page:
Nothing is more constant than enduring change-written by Galdriel on 07/22/2003 04:26am
Under this principle we try to develop Illarion. Many changes remain in darkness and stay unnoticed by the community. In the near future we are going to make several small changes, that will be noticed by the players. Right now Illarion still is in its development-(alpha)-phase. So before you ask on the forum tomorrow, why this and that does not work or is working differently than before, try to clear this up within the game. Also the current draught leaves its obvious traces. It is up to you, to find out which destiny the gods have in mind for Illarion.
I would just like to thank the new GMs, for taking an active interest in the game. I would also like to enquire?
Will you persist with this envigoured interest, or will you leave the game, dead in the water, later on?
Nothing is more constant than enduring change-written by Galdriel on 07/22/2003 04:26am
Under this principle we try to develop Illarion. Many changes remain in darkness and stay unnoticed by the community. In the near future we are going to make several small changes, that will be noticed by the players. Right now Illarion still is in its development-(alpha)-phase. So before you ask on the forum tomorrow, why this and that does not work or is working differently than before, try to clear this up within the game. Also the current draught leaves its obvious traces. It is up to you, to find out which destiny the gods have in mind for Illarion.
I would just like to thank the new GMs, for taking an active interest in the game. I would also like to enquire?
Will you persist with this envigoured interest, or will you leave the game, dead in the water, later on?
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#me stumbles through the streets weeping that Irmorom took the secret of smithing fireswords from the mortals. 
I would like to congratulate the GMs to the changes. Finally you wont see anyone smithing in the countryside without an anvil. That magic wands and fireswords are rare items now is a good idea, it was rather strange to see people giving them away as a present to newcomers. That crafting goods got more difficult now will let the craftsmen value their goods more thereby balancing the whole economy.

I would like to congratulate the GMs to the changes. Finally you wont see anyone smithing in the countryside without an anvil. That magic wands and fireswords are rare items now is a good idea, it was rather strange to see people giving them away as a present to newcomers. That crafting goods got more difficult now will let the craftsmen value their goods more thereby balancing the whole economy.
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All of my characters have at least one firesword
. But people go, and so do their items eventually, within time.
But anyway, the only change I complain about is the "dropping mortar," but other than that, good ideas.
Hm...can you no longer make shovels or hammers when you smith? Should we always be forced to go to the shop or something...?

But anyway, the only change I complain about is the "dropping mortar," but other than that, good ideas.
Hm...can you no longer make shovels or hammers when you smith? Should we always be forced to go to the shop or something...?
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