Watches
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- paul laffing
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Watches
I think that watches would be a good and realistic way for people to know what time it is so that they don't have to reply on OOC means.
I have found a website (don't know how reliable) that says watches existed before 1600. http://members.ozemail.com.au/~horology ... c411179457
I have found a website (don't know how reliable) that says watches existed before 1600. http://members.ozemail.com.au/~horology ... c411179457
That's hilarious! Good one.maybe we can have a water driven watch.
Anyway, I doesn't seem that unreasonable to have something like a gnome make a watch, but then we're getting closer to fantasy and farther away from realism. The game seems to be aimed more at realism than fantasy at the moment. Of course, who cares what I think.
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- Adano Eles
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Watches were not introduced until the scientific effords of the Rennaisance brought great advanced in fine mechanical devices. In the middle ages, and Illarion is, at least in my eyes, set in a time frame similar to the early to high middle ages, the was almost no scientific progress and hence it would be nonsense to introduce something like watches.
- paul laffing
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- paul laffing
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Hey, it´s pretty usefull for the player to have a clock on the screen. How else should I know at night how late it is without getting up, turning on the light and getting shocked by it? 
But let me argue your own way: Why are there bars for health and mana if the char can´t see them?
A big clock for the entire town might be nice... but watches for everyone? Who invents them ingame? Or do they just appear?
Just a few thoughts...

But let me argue your own way: Why are there bars for health and mana if the char can´t see them?
A big clock for the entire town might be nice... but watches for everyone? Who invents them ingame? Or do they just appear?
Just a few thoughts...
- Caranthir the great
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Middle Ages - period in the history of Europe that lasted from about AD 350 to about 1450....Two other medieval inventions, the clock and the printing press, also have had a permanent influence on all aspects of human life. The invention of a weight-driven clock in 1286 meant that people would no longer live in a world structured primarily by the daily course of the sun and the yearly change of the seasons. The clock was also an immense aid to navigation, and the precise measurement of time was essential for the growth of modern science.
I think a town clock would be a good idea.
I think a town clock would be a good idea.
Right now illarion is aimed at realism AS CONCIDES with fantasy...and I think this is a good thing. Realism as based on RL is no fun but realism based on medieval fantasy makes for good RP. In all realism based on medieval fantasy I think watches as in wristband kinds etc. would not be too beneficial. Perhaps an item like an hourglass to track time would be more appropriate. Or a skill for mages to determine the date.
Making a small quest for the hourglass is an interesting idea. However, I would like it if a waterclock/sundial were just placed in the middle of the town. It would be much faster, not that I'm lazy. I would not mind working for a waterclock/sundial/hourglass. I just think a waterclock/sundial would be better to read.Gro'bul wrote:I like the hourglass idea, less complicated than a clock, perhaps we could make this a quest of some sort, like we have to collect so much sand,pot ash, and wood for the hourglass to be made?
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I do not think the hour glass is very relevant as they can not be used to tell time accurately at any given moment. they can only tell time if one knows how long it takes for it to drain and if one consistantly turns it over at the second it runs out.
Refering to a few posts previous, the clock already in the game at the top right has nothing to do with this discussion as the proposal is for an ingame time and clock, whereas the built in client clock is purely OOC as it just allows you to see your computer clock without minimizing the screen. (Thank you, by the way for this simple yes useful addition.)
I like the idea of introducing in game time though as it can add RP elements such as "We'll hunt for 15 minutes then meet you back in town", or something. Albeit that woudn't work very well if there was but one clocktower in the center of town. But I do like the idea of having a clocktower more then being able to carry around watches.
Refering to a few posts previous, the clock already in the game at the top right has nothing to do with this discussion as the proposal is for an ingame time and clock, whereas the built in client clock is purely OOC as it just allows you to see your computer clock without minimizing the screen. (Thank you, by the way for this simple yes useful addition.)
I like the idea of introducing in game time though as it can add RP elements such as "We'll hunt for 15 minutes then meet you back in town", or something. Albeit that woudn't work very well if there was but one clocktower in the center of town. But I do like the idea of having a clocktower more then being able to carry around watches.
- Caranthir the great
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I would rather see it as "We'll hunt until noon, then meet you back in town", the clock shouldn't be too accurate, perhaps something like "It's half past noon" or something similiar.I like the idea of introducing in game time though as it can add RP elements such as "We'll hunt for 15 minutes then meet you back in town", or something.
I agree with that. That would be a very good idea. Then you could just simply say to someone, "Meet me here at the shop at noon." I'm not too sure about the Early Evening, Evening, and Late Evening. Maybe there could be fewer messages. Still, it is a good idea. I think that it would be helpful if there were more than one hourglass/sundial. One should be in the middle of town, another at the eastern forest, etc.Elaralith wrote:I like that. A sundial or water-clock in the town square.
If used (Shift and click) it could display a vague message concerning the time.
Messages like this:
Dawn
Early morning
Morning
Late morning
Noon
Early evening
Evening
Late Evening
Night
That way you would not have to run all the way back in the middle of town just to see what time it is. This may not be a good idea, but it is something to think about.
- paul laffing
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- paul laffing
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- paul laffing
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- Maktan Hardtooth.
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- Caranthir the great
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- paul laffing
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- Maktan Hardtooth.
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