NPC's
Moderator: Gamemasters
As far as people not knowing what to do....they should use the account waiting time to browse through the link pages and study the tutorials on those pages. With the time they have to wait they should be "Illarion experts" by the time they get in.
For the GMs. When you sell something to Eliza she says.......
"I was pleasured to .........."
For proper English she should say........
"It was a pleasure to ............."
For the GMs. When you sell something to Eliza she says.......
"I was pleasured to .........."
For proper English she should say........
"It was a pleasure to ............."
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- Joined: Wed Mar 05, 2003 2:40 am
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Guys....Do you really think working on puting something new on the F buttons, changing what the NPC's say, and writing an English manual is worth a very small detail in RolePlaying when you could just imagine Eliza saying that. Imagination is a very important detail when it comes to RolePlaying. You should try it some time.
@Gerard
This coming from someone who thinks that people in medievil times could make glass squares of multiple colors and somehow bend them and fuse them together into the shape of a bottle without the different colors blending together.
Why not just use the bottles that are already in the game and use your imagination that there are a bunch of colors on it or imagine that a special potion is inside. You should try it sometime.
(remember....Everybody likes a little A$$....nobody likes a smart A$$.)
This coming from someone who thinks that people in medievil times could make glass squares of multiple colors and somehow bend them and fuse them together into the shape of a bottle without the different colors blending together.
Why not just use the bottles that are already in the game and use your imagination that there are a bunch of colors on it or imagine that a special potion is inside. You should try it sometime.
(remember....Everybody likes a little A$$....nobody likes a smart A$$.)
roleplaying
note this is a proposal board, and I was making a proposal. And changing it would have an effect on the game play. I buy a lot from the NPC's and sell a lot to them too.
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- Posts: 63
- Joined: Wed Apr 23, 2003 7:31 pm
- Location: South of England
Back to the game manual/tutorial idea. Why doesn't a player put one together? As the GMs seem to have their hands full, they may never get around to it. I'd make one myself, but I haven't been playing nearly long enough to know what everything does.
Using the search function, I managed to find:
http://members.lycos.co.uk/illakeep/manual.html
No offence to whoever made it, but it isn't fantastic.
Using the search function, I managed to find:
http://members.lycos.co.uk/illakeep/manual.html
No offence to whoever made it, but it isn't fantastic.
NPC trading
Sorry, no one sells me silver for 250 gold. But I was making this proposal in responce for being around the NPC so much.
- paul laffing
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- Location: the place where only completely serious people are allowed
- paul laffing
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- Location: the place where only completely serious people are allowed
- Maktan Hardtooth.
- Posts: 291
- Joined: Wed May 14, 2003 6:38 am
- Location: Anywhere
Maktan, why dont you use your Brain a bit?
Why is there no NPC behind a Counter?
Simply because you can only use "Items" next to your Character.
And at this Moment we have to "use" NPCs, therefore there cant be an Obstacle beetween you and the NPC.
Why do we have to "use" the NPC? (this would be your next Sentance, admitt it)
Because there is currently no real Script for an NPC.
They should react on "Voice Commands" of your Character, or with some other System.
Why not only one NPC?
I think thats because of the Code that is currently used.
Use Item + Eliza = Destroy Item + Gain Gold
Use Human + Choose Item = Destroy Gold + Gain Item
All these Inforamtions might be out dated and no longer valid.
Why is there no NPC behind a Counter?
Simply because you can only use "Items" next to your Character.
And at this Moment we have to "use" NPCs, therefore there cant be an Obstacle beetween you and the NPC.
Why do we have to "use" the NPC? (this would be your next Sentance, admitt it)
Because there is currently no real Script for an NPC.
They should react on "Voice Commands" of your Character, or with some other System.
Why not only one NPC?
I think thats because of the Code that is currently used.
Use Item + Eliza = Destroy Item + Gain Gold
Use Human + Choose Item = Destroy Gold + Gain Item
All these Inforamtions might be out dated and no longer valid.
- Maktan Hardtooth.
- Posts: 291
- Joined: Wed May 14, 2003 6:38 am
- Location: Anywhere