
The Bone-Laws
Written in Orcish runes. Any orc in Galmair can translate it for you- for a fee of course.
- All Orcs Welcome, All Else Bound.
- If you have tusks you are a brother or sister worthy to join.
- All others may offer tribute to honor the clan and submit as snagas.
- Chief Rises by Fist, Shaman Rises by Skull.
- The chief fights to lead and keep his place.
- The shaman must out-think all and keep the faith of the ancestors at all times.
- Trade is Bloodbane’s Alone.
- No shinies, no blades, no crafts to be given, bought, or bartered outside the clan.
- Bloodbane feeds Bloodbane.
- Outsiders may only give tribute to honor the clan or seek protection for being weak.
- Snagas can be fed but not required.
- Orcs Don’t Bleed Orcs.
- No killing brothers or sisters if they walk a different path. But if they raise a blade first, they chose death.
- Challenge is Rite, Not Riot.
- To challenge for chief you must give reason and have a second to pledge their voice.
- Duel with pride. Not with sneak. The Circle of Bone watches.
Bloodbane Clan Duties
As demanded by the Chief and seen by the great fire shaman Murrogo, Voice of the Ancestors.
The Horde
Those who spill blood and carry the will of the Chief.
Chief
- Ruk'nar
- Gorefangs (The Raiders)
The warriors of the clan. Split into two war-paths:
- Skullrippers – Heavy-armed front-line destroyers. Smashers of gates and wielders of iron.
- Greum
- Grolnak
- Gorgrim
- Ashstalkers – Fast-moving scouts, flanking rogues, and hunters in leathers. Silent like smoke, deadly like dusk.
- Grakamok
- Skullrippers – Heavy-armed front-line destroyers. Smashers of gates and wielders of iron.
- Grots – The unblooded. Young or untested orcs. Must prove themselves by fighting beside a Gorefang. One kill. One mark. Then they choose their warpath.
- Moa'Moko
- Grukka Skullsplit
- Gorefangs (The Raiders)
Shaman
Watcher of signs. Whisperer of the dark. Keeper of old flame. Speaks with unseen and ancestors.
- Kharakall'Grabellok'Naharakka'Far'Larrak'Murrogo the Great Fire Shaman
- Also, Far'Larrak'Murrogo
- Also, Shaman Murrogo
- Also, Far (For thick skulls)
- Skullthrall – Spirit-touched runt. Learns the chants, the rites, the sacred magicks.
Brewbane
Tamer of stinks. Mixer of gut-oils, burn-blossoms, and swampfire. Makes bombs, brews, poisons, and powders.
- Nagg'gnogg
- Festergrubs – Young rotlings who sniff too much and mix too fast.
- Festergrubs – Young rotlings who sniff too much and mix too fast.
The Makers
Those who build, bind, and make ruin useful.
Chiefess
- Nagg'gnogg
- Banehammer (Forge-Master) – Lead smith, armorer, and fire-speaker. Keeper of iron and flame.
- Moa'Moko
- Ashgrubs – Forge apprentices. Tend coals. Polish steel. Earn burns. Learn the way of warfire.
- Ashgrubs – Forge apprentices. Tend coals. Polish steel. Earn burns. Learn the way of warfire.
- Moa'Moko
- Bloodhand (Leather & Bone Master) – Master of wood, hide, bone, and toolcraft.
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- Fleshgrubs – Learners in bonework, stitch, and carve. Make traps and armor.
- Carrot (Snaga)
- Fleshgrubs – Learners in bonework, stitch, and carve. Make traps and armor.
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The Gatherers
Backbreakers of the tribe. Feeders of the forges and fires.
- Miregrots (Material Gatherers) – Woodcutters, hunters, stonebreakers, scavengers, and salvagers.
- Grubbacks – Young gatherers. Learn what stone to take, what tree to chop, and what corpse to loot.
- Grubbacks – Young gatherers. Learn what stone to take, what tree to chop, and what corpse to loot.
The Firepit Kin
Keepers of flame and hearth, wielders of the sacred spoon feeding the horde.
- Gutmugga (Lead Cook) – Boils blood, bakes bone, and keeps poison out the pot.
- Nagg'gnogg
- Muckgrubs – Grime-stirrers and stew-keepers. Learn to feed or get fed to the flames.
- Carrot (Snaga)
Snagas (Slaves)
Broken things. Weak races. Some serve well. Most serve screaming.- All citizens of Galmair // Tributes have been given to clan! Chief will ask for more when wanted, too much tribute right now, so much tribute, insane!)
- Except, Drugar (Only strong warrior in the whole town not an orc)
- Except, Evie Mage (Talks too much smart stuff, shaman will look for tribute)
- Except, This other point ear mage huz ((cannot be translated, apparently some orc slang)) with white hair (Makes orcs say strange things, powerful with magic, Shaman will look for tribute)
- Except, Some guy named the Hand (Never around, apparently wears the big human pants and speaks for the Don of Stumpies)
Bloodbane Clan Vision – Orc Speech
As spoken at the Clan Hearth, by Ruk’nar, Chieftain of Bloodbane, any orc or the echoes in the shaman's flame will reveal- possibly even in your dreams
Meh comes from ober da Limes, led by da Un Who Calls Meh
As dem old bones speaks, meh fights ta lead, da great firah shamun roars!
Ruk'nar, Ruk'nar, Ruk'nar!
Da Un says weh Bluudbane!
Weh build,weh forge clan in shamun firah and bluud!
All orcs gots duty. All scars got meanin’!
But da Voice show two pafs…
Both lead tuh gloreh. Both lead tuh da world-splittah!
Weh choose. Weh fight. Weh rise!
Rally-Chant
Most orcs can only remember the last verse, your translator might give you a different version each time.
((Please note: everything here is subject to change as it should be in an orc horde, just posting for Clan Member input. Member roles will be updated))Bluudbane rise! Da'Un leads!
Smash da weak, forge da strong!
Dark or fire – da Bloodbane listun!
Weh bleed, weh burn, weh rule! - Banehammer (Forge-Master) – Lead smith, armorer, and fire-speaker. Keeper of iron and flame.