Currently our playbase is not large enough to support a 3-4 player-character requirement to open treasures at the end of difficult dungeons (ie the Dragon Cave)
I Propose to lower this requirement to 2 player characters for these reasons:
~It would encourage players to attempt to go through these dungeons more often, if there are at least two characters then you can expect there to be interaction thus-Roleplay
~The reward of a single giant treasure is adequate, but not for 4 people. There is considerable effort put in, and surely sometimes a group of four is needed to surpass the challenge, however we could perhaps alter loot tables based on character's present but that would be a different proposal entirely!
~We simply don't have enough people playing to warrant such an expectation.
~If two characters can be up to the challenge, then why deny them a reward when they get to the end? Imagine you work so hard on getting your character strong after playing for some time, you and a friend delve into a very hard dungeon and prove victorious! Only to find you don't get the shiny reward at the end.