Everything about Illarion that fits nowhere else. / Alles über Illarion was inhaltlich in kein anderes Board passt.
Moderators: Gamemasters, Community Managers
Brightrim wrote: ↑Sun Apr 07, 2019 3:27 pm
I don't remember the specifics, but I do believe there are steps 4) and 5) you could take to increase your chances of crafting better quality items, namely:
Glyphed amulets/rings (I do not remember which specifically improve which areas of crafting, but at least one of them should have to do with the quality I believe)
Gemming your crafting tool, in this case your needle. If memory serves that will both decrease the time taken to craft something as well as increase the rates of good quality items being crafted.
If perfect level 100 gear could be made easily without those two steps, why would there be a need for them to exist to begin with? So those might be worth looking into.
==> seems i make something wrong -> to maximize skill "tanning and weaving" takes a realy long time (is there any other way than sheepsheering?)Charlotte-ate-wilbur wrote: ↑Sun Apr 07, 2019 4:45 pmSo options like glyphs and gems open up for crafters after years of complaining that Crafters don't get any love...You can max a crafting skill in 1/3rd the time compared to a fighting skill, you can easily max a gathering craft and a craft far quicker than any other 'class' of skills, and the potential for money also far exceeds every other 'class' of skills
Please don't make it any easier to be a crafter
Vern Kron wrote: ↑Tue Apr 09, 2019 2:34 amHey Golflima,
I can understand your frustration with the system in this regard. I don't want to have to add 'more' work to make my character do the things that he should be classically grand at. I made a few level 100 staves the other day in a request for a 'perfect' staff, and was getting between 'average-excellent'. To get perfection, I think it now requires gems, as after adding a set or two, I got a perfect staff.
Dexterity impacts the amount you learn when you craft, not the quality nor the time in which it takes it to be made.
I haven't yet experimented with the impact of glyph forging. I haven't seen a comprehensive list of effects or anything (not that this should exactly exist anyway).
While it is frustrating at times to feel as if the crafting "end" mark gets moved higher and further. there is some plus side to this: it gives you in game goals to strive for. There are a number of ways your character can gather gems, not the least of which is from interacting with players, as well as gathering.
However, there is an added benefit to this: getting super high class stuff is now a touch more difficult. That can be a mark of prestige that your character can carry, and wield, in whatever way you so choose.
Magic gems and glyphs only increase the chance. They are not a requirement. You can make perfect quality items without these, the frequency of getting perfect items will just be less. So, if your luck is bad, you can go several items without getting a perfect one. As is the case with the gems and glyphs, just that with a higher chance, that is less likely to happen.
Estralis Seborian wrote: ↑Wed Apr 10, 2019 9:59 amI am looking for a good and specific proposal as I am not too happy with current implementation.
Jupiter wrote: Illarion is quite easy (way too easy, imo). I still don't see the problem with perfect being rare... and as noted, magic is not required to achiev perfect stuff. It just makes it easier.