A place to ask beginner questions to be answered by other players. / Ein Platz für Anfängerfragen, die von anderen Spielern beantwortet werden.
Lor-Angur, the city of mages.
Lor-Angur is a town which has been founded in -1647 and is reigned by mages. The seven huge citadels of Lor-Angur are world-famous. Each one of the citadels almost is a town in itself, partly even autarkic. The six outer citadels are arranged in a circle and almost built identically, the fundament of each citadel is about two and a half miles wide and nearly two hundred feet high. Groves and hanging gardens laid out by elves vegetate all citadels, also food is cultivated there. The center citadel is only about one hundred and thirty feet high, but the fundament has a considerable diameter of more that four miles. The citadels themselves are standing on giant pillar fundaments and parable-shaped stone arcs. The rooms in the “pillar-forests” underneath the citadels are mainly used as warehouses and stables, the place underneath the center citadel as marketplace. There are old mines in close vicinity to Lor-Angur, in which rare metals and gems can be found.
 Land and people
The entire town is reigned by a council of mages. As Lor-Angur has already been supported by elven mages from the Shadow Forest during the time of foundation, the elven culture has taken large influence on Lor-Angur's culture in many places. Each citadel has a principal called “Lord Protector”. The principal of the center citadel is called the “High Lord Protector” of Lor-Angur. The High Lord Protector has been the town leader for more than thousand years and is considered as wise, prudent and provisional. It is commonly known that he has the gift to presage the future. The positions of the other Lord Protectors however change in the course of time.
The protectors of Lor-Angur closely monitor the protection of the balance within the use of magic. Whilst sometimes dead bodies may be used for examination purposes, the animation of besouled undeads is strongly prohibited – an act however only possible to cultist priests following Cherass, Bjolmur or Dragorog (such cultists is given a short shrift, already only co-operating with such cults is punished with death).
There are only a few, mainly small temples in Lor-Angur. Most of Lor-Angur's mages follow elven lores and in contrary to all other town inhabited by humans there are several shrines of the five creator gods.
Well-trained guards serve as force or order of the town. The moderately heavy Lor-Angur guard armour is famous, which was developed to keep – in combination with other protection measurements – harassing, drunk mage apprentices under control. This kind of armoury is copied in many places, also exported from Lor-Angur, but only those meant for the guards of Lor-Angur are equipped with magical crystals, supplying special resistance and giving their carriers certain magical abilities as well as enormous strength. Those armours however lose their effect if they are removed from the range of the crystal artefacts of Lor-Angur for a longer time and can only be recharged there itself.
There is a magical crystal of the size of a cartwheel on the roof of each citadel, on the roof of the center citadel there is an even larger, central crystal. With the aid of those crystals the mages of Lor-Angur are able to put a magic protecting barrier around the entire town and it's close surrounding.
The town was built on old ruins, in which magical artefacts were found. At that time the foundations of the seven citadels have already been there or are still, the center citadel was completely intact. The ruins have been discovered by academics, who then activated the protecting crystal of the center citadel and under it's protection they founded their own town supported by elven mages and fighters. In the following years the outer citadels have been completely rebuilt and the town and it's population have been increasing since then. As Lor-Angur in the mountains still is situated on albarian territory, as many villains sought for shelter there and many non-nobles study magical art and other sciences, the town has always been a thorn in the Albar leaders' sides. For sure Lor-Angur is one of the main reasons for the unpopularity of the race of elves in Albar. The conflict only ended with the takeover of the Witch King many centuries later and probably might escalate again after the rebuilding of Albar. Though the vague rumour is spread that the Albarian High King took up diplomatic contact to Lor-Angur.
I would say Albar is like Roman Empire after christianity or Greece (Byzantium) when Salkamar is like Persia. After getting power by caesars people lost much independent. Look that greek word "basileus" means "king" or also "emperor". I would say persian empire was in history much more on higher level with education and rights of men and tolerance than european empires like christian roman or Greek (Byzantium). And also Albar has religion what including persecutions. Even pagan roman empire during rule of caesars had very low relations with humanism. Similar with ancient Greece. Watch Troy and compare achaians (greeks) and troyans (later persians) in ancient and their goals. Or read Illiad by Homer.Tyan Masines wrote:
So here's how I have experienced people playing Albar, Gynk and Salkamar over the past 10 years:
Albar: Most stuff was said by q-wert. There is a high king and thus there must be other smaller kingdoms. I have always imagined Albar as the classical feudal medieval state, take feudal France for comparison, or the Holy Roman Empire of German Nation (HRE), although I tend to think of France when thinking about Albar. For more fantasy based comparisons, take Westeros (ASOIAF) or Orlais (Dragon Age).
Keywords: Feudalism, Court Ball, patriarchy, birthright, serfdom
Salkamar: It's an empire. There is an emperor of various families and on Gobaith, a prince was presented, reigning (or trying to reign) one of the "provinces" of the empire. The difference to the feudal Albar is that the provinces while having some freedoms are linked to the capital (Salkamar), while Albar is more of a historic capital and seat of the High King, but the individual kingdoms/duchies of Albar answer to their respective lord and the lords answer to the High king. In Salkamar, everyone answers to the Emperor. It is possible to transcend one's birth, epecially in the military.
Compare it with the ancient Roman Empire. For more fantasy based stuff, take Nilfgaard (The Witcher Series) or Cyrodiil Empire (Elder Scrolls).
Keywords: Emperor, capital city, legions, military career, free basic education, provinces
Comparing greeks and troyans culture: https://www.youtube.com/watch?v=-vYRrOa9XfAhttp://www.histurion.pl/historia/starozytnosc/art/persja___rozlegle_imperium.html wrote: So nothing surprising in the fact that the rulers of Persia, especially in the initial period of existence of the state, were famous for their tolerance towards other communities, nations and religions. Great King did not forbid the conquered people profess their native religion, on the contrary, made every effort to subjects of Persia, could live in peace. As an example of such a policy, we can cite the Jews, which Cyrus allowed to return to Palestine, and promised to help them rebuild the Temple in Jerusalem was destroyed by the Babylonians (the promise fulfilled until his successor). The Persians also tried not to interfere in the internal affairs of conquered peoples, unless there is a lawful interests in the Persian, but this rarely happened before.
I agree with everything but not with this that they are similar to greeks/romans. Please read more about era of roman caesars and their cruelty, about greek Byzantium or holy roman empire of german nation ruled by conception of caesaropapism and about ancient greeks (like in example Sparta where only strong could live and have rights, rest born they killed or made slaves of them). Athens was exception, but even there rights had only citizens, no slaves.Damien wrote: Salkamar: It was indeed a little thought-fathered by ancient greece, rome and ancient Mesopotamia.
https://pl.wikipedia.org/wiki/Cezaropapizm wrote:Caesaropapism - a trend also called Caesarism, leading to the supremacy of the state over the Church and deciding on the whole religious life, including the matter of theology. Opposes the system of theocracy.
Two reasons:Jupiter wrote:May I ask what the point of your posts is, Karrock? It feels a bit as if you try to equalize cultures of Illarion with some cultures that existed in reality. That would be a misguided way for it is, after all, a fantasy game.