I've noticed that we lack southern or even eastern human cultures. Is it possible to add them to lore? Like Redguards in TES?
Southern cultures may live in deserts and savannahs and have sultans or villages kings. I can write a short description of them. If necessary.
They may live on other continent. Most of them would follow Bragon, father of djinns (the powerful invisible creatures).
To below: For what you showing me this? They don't exist there.
Expanding lore
Moderator: Developers
Expanding lore
Last edited by Karrock on Mon Dec 05, 2016 4:46 am, edited 2 times in total.
- Hew Keenaxe
- Posts: 1012
- Joined: Sat Jul 23, 2011 8:47 am
Re: Expanding lore
You know I hate to say this, since you are one of the few that care about this game....
But just play. We have enough here that is not being used. Far fewer players than are needed. Just roll with what we have. We can build further later.
But just play. We have enough here that is not being used. Far fewer players than are needed. Just roll with what we have. We can build further later.
Re: Expanding lore
There is the Salkamaerian province of Nubris, the steppe people of the Serinjah and the jungle towns of the Gynkese city states. Those are very much directed towards what you are asking for.
The first and last were part of the extended lore which included the mainland cities. That lore has been cut from the official background to simplify things for newbies, although it is referenced and used ingame (through which it does remain canon).
The most notable example would be the npc Brute Booze, who has a short summary for each and every major mainland city of the Old World:
https://github.com/Illarion-eV/Illarion ... _booze.npc
The first and last were part of the extended lore which included the mainland cities. That lore has been cut from the official background to simplify things for newbies, although it is referenced and used ingame (through which it does remain canon).
The most notable example would be the npc Brute Booze, who has a short summary for each and every major mainland city of the Old World:
https://github.com/Illarion-eV/Illarion ... _booze.npc
Re: Expanding lore
Thanks Q-wert for your reply. You are like always best source of informations.
I rather was thinking about an independent Homeland for Arabians/Afrikans using new wording like Redguard in TES or Harad in Lord of the Rings.
I think I can write short book about this new culture if it will be accepted and added to game. Of course main problem would be with name of culture.
And with other names of cities and Sultans (at least main city).
I rather was thinking about an independent Homeland for Arabians/Afrikans using new wording like Redguard in TES or Harad in Lord of the Rings.
I think I can write short book about this new culture if it will be accepted and added to game. Of course main problem would be with name of culture.
And with other names of cities and Sultans (at least main city).
- Dantagon Marescot
- Posts: 1948
- Joined: Mon Sep 04, 2006 8:38 am
- Location: Illarion Public Library
Re: Expanding lore
I have a feeling that there is a slow revamp of the map going on along with cleaning up original lore. The old wiki (kinda ticked, spent many hours proofreading) stuff is gone. The old Illarion map is gone, though Illarion is now a peninsula instead of a world (like Earth or Mars). I do hope to see the return of it, many of us have based our character background stories on it!
- Estralis Seborian
- Posts: 12308
- Joined: Wed Nov 10, 2004 9:14 pm
- Location: Sir Postalot
- Contact:
Re: Expanding lore
Dear all,
Concerning Illapedia: Before it was shut down, there was a team instated around former CM Skamato to transfer all relevant lore to ingame books. There is a dedicated forum with some old texts: http://illarion.org/community/forums/viewforum.php?f=50. Maybe Vilarion kept a copy of the Illapedia files as well. Latest Illapedia version on the wayback machine I could find is this: https://web.archive.org/web/20130114033 ... /Main_Page
I am not sure about the current status of transferring old lore to books as new books I saw do not deal with the old lore but absent magic and cardiopulmonary resuscitation. What we’d need is a dedicated team that collects the existing lore, revises it where necessary, identifies gaps, creates new lore and makes it available to the players. For me, there are two places for lore: The Website and the Game itself. All lore must be present in the game, otherwise, it is no lore. In the long run, with character creation moved to the client, we’ll have players that never visited the website. At the same time, the website is a good place to store lore in some sort of compendium. Once we move to a state of the art CMS, contributions can be handled more easily than with Git.
For me, lore – especially the connection between game and lore - has always been a rather weak aspect of Illarion. The original plot line was that the island later called Gobaith was inhabited by refugees from the “main land” that was devastated by a war with a witchking. This explained perfectly why there are dwarves, elves, Albarians and what else not on one tiny island. But somehow, this history line was not really fleshed out as one could read on Illapedia lots of stuff about the great main land realms without any mentioning of a witchking or a war. Almost all lore dealt with a land no one could ever visit or see ingame. Now that Illarion is the main land, we either need to establish a clear link between this old lore and Illarion or abandon it and rewrite it. Something we also need to work on are names. If the archvillain Mordak meets with the queen of the female warriors of the Ama–Shoons at the ruins of Ann-Korr, something is clearly wrong.
Estralis
Edit: I forgot to mention why Illapedia was really shut down. We could not spend the necessary administrativ effort and decided that we cannot maintain Illapedia in addition to game and website. We had massive spammer/hacker attacks and also, ran into technical issues no one really able to solve.
Concerning Illapedia: Before it was shut down, there was a team instated around former CM Skamato to transfer all relevant lore to ingame books. There is a dedicated forum with some old texts: http://illarion.org/community/forums/viewforum.php?f=50. Maybe Vilarion kept a copy of the Illapedia files as well. Latest Illapedia version on the wayback machine I could find is this: https://web.archive.org/web/20130114033 ... /Main_Page
I am not sure about the current status of transferring old lore to books as new books I saw do not deal with the old lore but absent magic and cardiopulmonary resuscitation. What we’d need is a dedicated team that collects the existing lore, revises it where necessary, identifies gaps, creates new lore and makes it available to the players. For me, there are two places for lore: The Website and the Game itself. All lore must be present in the game, otherwise, it is no lore. In the long run, with character creation moved to the client, we’ll have players that never visited the website. At the same time, the website is a good place to store lore in some sort of compendium. Once we move to a state of the art CMS, contributions can be handled more easily than with Git.
For me, lore – especially the connection between game and lore - has always been a rather weak aspect of Illarion. The original plot line was that the island later called Gobaith was inhabited by refugees from the “main land” that was devastated by a war with a witchking. This explained perfectly why there are dwarves, elves, Albarians and what else not on one tiny island. But somehow, this history line was not really fleshed out as one could read on Illapedia lots of stuff about the great main land realms without any mentioning of a witchking or a war. Almost all lore dealt with a land no one could ever visit or see ingame. Now that Illarion is the main land, we either need to establish a clear link between this old lore and Illarion or abandon it and rewrite it. Something we also need to work on are names. If the archvillain Mordak meets with the queen of the female warriors of the Ama–Shoons at the ruins of Ann-Korr, something is clearly wrong.
Estralis
Edit: I forgot to mention why Illapedia was really shut down. We could not spend the necessary administrativ effort and decided that we cannot maintain Illapedia in addition to game and website. We had massive spammer/hacker attacks and also, ran into technical issues no one really able to solve.