Mmm....Orcs.....I have played three Orc characters pre-VBU and had a blast! Amazingly, after 10 years, the Orc Language hasn't changed. Thanks to all you Orc characters for preserving it, which really enhances the role-play and pride of playing Orcs! If there was a place the Orcs could 'fortify' for their clan outside cities, I would be interested in playing one again. Juumajin for chief!!
As for the 'balls' to play evil characters, yeah I have noticed they are condemned soundly by all three towns and struggle for it.
Where do they go? Currently, the Hemp Necktie, but there's almost nothing there for supplies or tools. Crafting as an "Outlaw" would be suicide and a Game Killer. Outside of 'town' territory - there's nothing for crafters. How can outlaw warriors be expected to manage living there better? I sympathize. In fact, my character Bernie Bottoms continues to trade generously with them, ignoring the politics in favor of profit - like Galmair should be! Does this make Bernie an outlaw? Naw....Business is business - not law. There's Good ...and Evil ....and Business (A little of both), haha!
How I miss the days pre-VBU when evil characters found safety and resources within Hellbriar! In fact, specially keyed 'black Obsidian' raw gems used to be used as personal 'keys' in and out of their hide-out. Remember that? Playing an evil character was more supported and encouraged Pre-VBU IMO. Pity that has changed.
I mean, if the intention of having three towns was for conflict, trade and interaction between three distinct towns, and there is none - don't we have to examine why? It seems that the only difference between the towns is the gems you get. Everyone pretty much goes to where people are at anyways. IMO - we need to support people who play evil characters with a place, tools, depot of their own.....maybe even an 'outlaw' village of sorts like Hellbriar of old.
IMO - there were more 'guilds' and activity when players were allowed to strike out on their own with a ton of resources, some interested players and build something! A few examples: Caelwyn (Independent Estate between two dudes on Briar), Hellbriar (Evil Chars), Goldburg (English Dwarves), Zzyathis (Lizard Kingdom), Orc Horde (North of Varshikar), etc. Those were the days. Now, if you want to build something for a 'non-town' guild or clan...it seems you simply can't. Is that right? Why must the world be divided between three towns only? Pity.
Well, I've said my piece. The Game's great, but in ten years has seemed to lose something and maybe you all can add to this. Thanks!
![Wink ;)](./images/smilies/icon_wink.gif)