There is really no need to discuss this subject here again. The topic here is about the chancellor system & the Don-chancellor relationship. And I didn't even refer to you. Please stick to it.
So you get to write all that stuff and a reply isn't allowed? That's awfully one sided and unfair.
I really would like to ask players to make a cut at some point. Your chars should also develop and be more flexible. If an "evil" guy has been punished hundred times for the same crime, there should be somewhere a learning curve or do they all suffer on amnesia?
Make a cut at some point? Building conflict takes time in a game that so few people play. People can play how they want (not everyone wants a 'peace simulator' as I've heard it referenced to before) and imo it's not really your place to tell people how to rp or develop their characters. You should also probably not claim to know the inner workings of the emotions, mental capacity, ambitions and goals of our characters - because you simply don't.
I remember no 'hundred' punishments for our "evil" guys but I suppose you're just being facetious. There were a few, sure. As for a learning curve, you should probably consider how resentment is actually born and grows over time. In most existing examples of conflict and the creation of anti-establishment rebel groups, you'll find that said opposing forces are usually made up of those who have been 'punished hundreds of times' and would rather die than give up on their goal of ultimate revenge, because it is their perception that they have nothing else to live for or expect greater things for themselves. I don't really need to cite a reference here, we can all switch on the news after all. There is also the small case of one's sanity failing them and, example to be found in Prea, giving in to a much darker and powerful force to succeed in their goals.
My char has been one of the leading anti establishment chars in this game since his inception. But since it's clearly unwanted (or just outright unsupported) for such role play to occur I'll probably just take an extended break. It's not really worth my while to continue trying to create some long term conflict in this game. Especially since every threat is designed to be destroyed instantly in some predictable way.
What I find incredibly disconcerting is the fact that so many players have left this game in recent months/years but, despite this fact, the tone of some gms and devs comes across as though their ideas and opinions are infallible. I really hate to take part in these arguments but sometimes these things need said - whether people want to read it or not. If I didn't pour so many hours into this game I'd probably just ignore all this but since I did I feel like I have the right to an opinion and I'm quite annoyed, frankly.