put the heat back into fire

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Ufedhin
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put the heat back into fire

Post by Ufedhin »

For goodness sake can we not have normal fire ? who decided to take the burn out of the flames and why? when one stands in a bonfire you burn, most of the people who play this game are old enough to understand this, those who dont will find it out sometime.
What we have at the moment is very lame.It would also be nice if one could cook at least hams & smoked fish on the camp fire.
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Estralis Seborian
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Re: put the heat back into fire

Post by Estralis Seborian »

I do not understand what you are referring to, what exactly is the issue?
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Evie
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Re: put the heat back into fire

Post by Evie »

I believe Uffe is referring to the fact walking through a camp fire has no effect on a players health. PreVbu I know stepping into a fire had HP repercussion that kept affecting the character the longer you stood in the flames. Now you get the warning you feel the heat of a fire.. but nothing really happens.
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Ufedhin
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Re: put the heat back into fire

Post by Ufedhin »

Evie wrote:I believe Uffe is referring to the fact walking through a camp fire has no effect on a players health. PreVbu I know stepping into a fire had HP repercussion that kept affecting the character the longer you stood in the flames. Now you get the warning you feel the heat of a fire.. but nothing really happens.
Yep thats exactly it ,its taken me this long to find out that fires are merely illusion now :shock: because they used to burn ,hence i was careful around them .
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Jupiter
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Re: put the heat back into fire

Post by Jupiter »

They give you can inform, don't they? At least the camp fires players can make do. If someone ignores that, I would call it bad rp. But yeah, why not at a small hitpoints drains? I guess the reason for removing this was so that it cannot be abused to kill monsters. But we can include a monster check there.
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Achae Eanstray
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Re: put the heat back into fire

Post by Achae Eanstray »

Would it be terrible if someone managed to use a fire to kill a monster? It seems it would be quite inventive to do it that way...usually not worth the time and effort either or am I missing something?
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Jupiter
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Re: put the heat back into fire

Post by Jupiter »

Yes the effort it takes to write a decent script for this. You would have to consider how strong the monster is and what player had to do in order to kill it. E.g. if you can kill a lvl 9 monster with camp fires, something is horribly wrong. It is way more easier to just make an exception for monsters.
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Ufedhin
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Re: put the heat back into fire

Post by Ufedhin »

Jupiter dont you think its taking the information age just a step to far? :lol:
Good ol' fire dont care about giving you anything but a good burn,it the principle of the thing,
a small bit of realisim is a good thing here ,oddly i believe it contributes to the general picture
of a immersive world.Let it just cause a small health drain thats so much better than a lame message.
So what if an intrepid adventurer uses a camp fire to burn a monster ? i tell you that if someone goes
to that much trouble then great ! they are ingame having fun are they not?
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Nitram
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Re: put the heat back into fire

Post by Nitram »

So just scale it by the constitution. As all physical damage is scaled. That should protect the stronger monsters sufficiently.

And if someone goes to the required extend in matters of planning and execution to actually kill a strong monsters by campfires... well he is in the game and busy with that for several hours. And that is okay for me.

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Jupiter
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Re: put the heat back into fire

Post by Jupiter »

The problem is that the damage will be caused whenever stepping on the fire. With the working pathfining, you just need a few campfire to do the damage again and again. So it will need some testing to find the proper value max value (at 1 con). And you really need a proper value, we don't want fire to be the stronges weapon :P Of course, we could set a bottom border under which the hitpoints are no longer lowered when stepping on a camp fire. But the balacning would still be necessary. Such a border should not be seen has a way to avoind proper balacning.
For me, that is way too much work and a waste of time, considering that we talk about camp fires, which, actually, have a complete different use. But maybe someone has too much time and want to do that.
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Mephistopheles
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Re: put the heat back into fire

Post by Mephistopheles »

One thing should be certain mage fire should not be continual damage like the last client. That was effin brutal and an easy way to farm creatures and pk players. Something to consider.
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Estralis Seborian
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Re: put the heat back into fire

Post by Estralis Seborian »

Magic is not controlled by the client but by scripts. And those scripts will be created anew, no old script will be used for magic. Who knows, maybe magic will require to swing a wand and all you can create are white bunnies... :roll:
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Kamilar
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Re: put the heat back into fire

Post by Kamilar »

I also liked the HP drain on the campfires in the old system however I would caution against adding this into the new system until it becomes possible to smoothly control the navigation of the characters. It would be an irritation to watch a character run repeatedly into a fire and eventually die while watching powerless behind the screen.
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Estralis Seborian
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Re: put the heat back into fire

Post by Estralis Seborian »

Please file a corresponding Mantis report. If a developer is bored, maybe this gets implemented as part of milestone 5.

Walking has obviously top priority and will get fixed asap.
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Hew Keenaxe
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Re: put the heat back into fire

Post by Hew Keenaxe »

Estralis Seborian wrote:
Walking has obviously top priority and will get fixed asap.


This is good news.
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Achae Eanstray
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Re: put the heat back into fire

Post by Achae Eanstray »

Will lock since this is resolved.. added to mantis. Feel free to request it unlocked or simply add more to Mantis:
http://illarion.org/mantis/view.php?id=10239
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