I would like to see the consumption rate of javlins adjusted .At the the current state the javelins appear to be consumed as quickly as arrows, yet javlins take considerable crafting to make ,one needs large ornamental handles and they require boughs, leather and iron ingots to make ,you need 10 of them then you must add 5 iron ingots and you end up with 10 javlins.
So ,10 boughs ,15 iron ingots and 10 leather hides in total this makes javlins a most costly weapon to use, arrows for example are ten to the bough.
Strangely some of us like javlins,throwing axes etc but the investment vrs consumption is unfair i would like to see the hand thrown weapons reclaimable from a slain foe with only a small chance of breakage or loss.
I would hazard the guess that the consumption rate for throwing axes aswell as throwing stars are also on the same comsumption rate as arrows.
Hand thrown weapons take more resources to make therefore they cannot be lumped in with arrows and crossbow bolts,they are also far more durable
and as a result i propose they get a different rate of recovery and breakage than arrows and bolts.
Javlins and other thrown weapons
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Re: Javlins and other thrown weapons
On Mantis as a proposal so will lock this for now, feel free to request it reopened at a later date. 
