
But i do think it should be kept simple and to the point.
Moderator: Developers
Have you seen the extra details added to mantis yesterday? hopefully this gives you answers .Things like damage amounts are a dev's business,i dont see how i can give those kind of answers.Estralis Seborian wrote:Please include at least the details I was asking for to the Mantis task.
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-"almost unbreakable decaying club", (almost=quality indicator for the following; other indicators might be: sturdy looking/sturdy/almost u./probably u./completely u.),
(unbreakable=god/altar granted enchantment; does not degrade durability on attack success or any parry throw. ((DO attack failures cause weapon degredation?)); The same bonus may be granted upon weapon production by using rare ingredients, not only as treatment thereafter)
(decaying=poisoning success will degrade weapon durability by the same % as total poison damage compared to total weapon damage=the higher the poison damage compared to dealt weapon damage, the higher the additional weapon degredation);
prepared with "black mud of forgetting", (black=the most powerful gem socketet is obsidian=>choose a matching basic effect, probably a basic min.damage bonus maybe of elemental kind?),
(mud=derived from the way of production; other indicators might be water/honey/goo/powder...to express the durability of the poison ((here also divine influence might be adressed, for example using "blessed spring water" =>see below)) )
(forgetting=ESS penalty for victim upon poisoning sucess+stunted mana regen.; Other indicators could be: stumbling (DEX) / heartache (END) / headache (WIL)...);
-"decaying great sword of novice mutilation",(decaying=as above),(novice=low mod to the following; higher mods could be: apprentice/journeyman/master/grandmaster...),
(mutilation=low risen crit Dam chance, low rised chance of bleeding; other indicators might be: butchering (bleeding chance bonus highly increased), beheading (medium risen crit dam chance), rending (partial negation of light armours), maiming (partial negation of heavy armours...);
((You may also turn the name scheme roundabout if it sounds foolish: "Grandmaster great sword of decaying mutilation" or.... "Mutilating novice great sword of decay"....whatever, its only a design descision and should be done after a full list of possibilities is collected.))
poisoned with "hunter weapon eater yellow tongue", (hunter=stunted food-to-health conversion); other indicators might be: warrior (stunted health regen), blood drinker (DoT health loss), flesh eater (stunted max. health) , bone breaker (SPD / DEX decay), mage (stunted mana regen),...
(weapon eater=poisoning success will additionally degrade weapon durability by the same % as total dealt poison damage compared to max.poison damage. Depending on the lvl. (0.0-1.0) of the "weapon eater" feature of this poison an additional poison damage is dealt which = (% additional weapon durablility decay X lvl. of "weapon eater").
(yellow=the most powerful gem socketet is topaz=>choose a matching basic effect; see above),
(tongue=main penalty indicator for PER; other indicators could be: eye (PER-visually) / fist (STR) / hand (DEX) / head (WIL)...,
-"completely unbreakable burdening spirit hammer",(completely=as above), (unbreakable=as above),
(burdening=END penalty for the user to counter the bonus of "probably" to "completely"; other indicators might be: etiolating (CON), enervating (WIL), numbing (ESS)...)
(spirit=the most powerful gem socketet is diamond; as the indicator is a part of the weapon (effect), it may have to be "activated" either by divine or magical power...);
prepared with "four altars cleansed spring water",(durability=4; effect=slay undead; "=pure spring water blessed on a number of altars); ((Probably any liquid / altar could be involved the same way, from blood, poison to potions. Blessings or curses. Maybe any kind of item could be enchanted. Maybe even ingredients AND finished items seperately, cummulating))
Hardly readable. Way too complicated approach.maryday wrote:More feedback, please.
More feedback please.