((The more basic systems/functions, or if only "spaceholders and
slots for future systems" will be included to the FOUNDATION of the to be created Magic System, the better on long term view.))
EDIT:
Icarius wrote:Exactly, it would make you work harder to perfect your skills.
Without a properly implemented teaching system, including all crafts, this "working harder" is maybe perhaps a little bit likely to encourage PG.
I think Velisais`Modificators point into the right direction, yet the gap (>300%) is still too big IMO. They should all be </=1.0, what means perfect, brand new items would receive 1.0, while items of the smallest possible quality/condition should still receive a minimum of 0.75 or even 0.80.
(Here are no mighty magical or sacred objects included which are not unique, which might push min. down towards 0.55-0.65.)
If i want to earn big coins, i sell to player characters. There is no other way.
((Somewhere in these forums must be SEVERAL posts, which concern "powergaming as reason for missing social IG interaction" and
"missing social IG interaction causing char plot problems".))

SPOILER:
((Did you ever wonder why all these cheap shoes look the same, no matter whether you are in Runewick, Galmair or Cadomyr?
The original model was named "Greenbriar" and since the destruction of the prison island Gobaith, cheap imitations have started to flood the market.))