Item quality should influence the value of the item

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Icarius
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Item quality should influence the value of the item

Post by Icarius »

What
The quality rating of a item should influence how much will the merchants pay for it.

Why?
I think, that the current merchants in the game have some value disorder. :D They are paying the same amount of money for perfect quality swords and bad quality swords. The same goes for all the items, that have a quality rating(eg. non-stackable items). This should be improved somehow. Maybe the state of the item should be taken in consideration too.(eg. scratched, brand new, etc.)

How?
Some Lua scripting might solve this. I started to learn Lua as soon as I joined the game. I feel comfortable in Python and Ruby, which are quite similar to Lua, so I might offer a helping hand if wanted. :)
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Jupiter
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Re: Item quality should influence the value of the item

Post by Jupiter »

The durability could also be taken into consideration. The general idea is good. But there is one problem: How to display that? The traders show the item they buys and the amount of money and would give you for that. Having the NPC then paying different prices according to the quality (and durability) seems confusing.

If you want to help developing, you might want to take a look at this: http://illarion.org/development/us_content_tutorial.php
You can also ask for any developer in the Illarion chat.
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Velisai
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Re: Item quality should influence the value of the item

Post by Velisai »

How to display that?
Have the NPC trade screen only display the type of items they buy. The sell value could be made a variable and displayed instead of or next to the buy value in the item mouseover thingy.

The variable sell price would then be some thing like this:
sell value = item value x quality rating - repair cost

The quality rating could have approximately following values:
2.5 for perfect quality
1.5 for excellent
1.2 for very good
1.0 for good
0.8 for average and 0.1 less for every level below average
This is just an example with intuitively chosen, fixed values. It could just as well be a linear or non-linear function. I'd prefer non-linear, but whatever.

I've no idea how difficult that would be to code, but it would definitely ruin the current balance of money coming into the game vs. the amount going out and also make crafters even more wealthy compared to fighters. So that would have to be rebalanced again.

Personally, I'd like to see this done some day, but a magic system has top priority imo. It's just not nearly a complete game with such a huge feature missing.
Icarius
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Re: Item quality should influence the value of the item

Post by Icarius »

Yeah I agree, the magic system has priority, but when it's done, there are a lot of nice things to add, like this item quality bonus. :)
Jupiter wrote:If you want to help developing, you might want to take a look at this: http://illarion.org/development/us_content_tutorial.php
You can also ask for any developer in the Illarion chat.
Thanks, I will check that out.
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Estralis Seborian
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Re: Item quality should influence the value of the item

Post by Estralis Seborian »

If such a bonus is introduced, it has to be the same bonus as for the effect of the item. Keep in mind that a simple "+50%" bonus for high quality does not reflect the influence of quality. Also, if the bonus is high, you can run into strange situations where a simple sword gives your more money than a rare one.

All in all, yes, such a bonus can be implemented, but only if it is simple(!), reasonable and does not result in unwanted problems.

PS: If you want to check out what has main priority currently, see: http://illarion.org/mantis/view.php?id=9659
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GolfLima
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Re: Item quality should influence the value of the item

Post by GolfLima »

:arrow: finally
1) all charakters want perfect things ... :roll:
2) a new charakter can only sell things to NPC´s :(

not sure if this is a good way :?:
Icarius
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Re: Item quality should influence the value of the item

Post by Icarius »

GolfLima wrote::arrow: finally
1) all charakters want perfect things ... :roll:
2) a new charakter can only sell things to NPC´s :(

not sure if this is a good way :?:
That's one of the main reasons why better items should be more valuable. :)
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GolfLima
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Re: Item quality should influence the value of the item

Post by GolfLima »

Icarius wrote:
GolfLima hat geschrieben:
:arrow: finally
1) all charakters want perfect things ...
2) a new charakter can only sell things to NPC´s

not sure if this is a good way

That's one of the main reasons why better items should be more valuable.
coins are no problem for older players ...only for new onces
....
why constrain new players???
I cant understand ....
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Jupiter
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Re: Item quality should influence the value of the item

Post by Jupiter »

I don't understand your point, GolflLima.
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Uhuru
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Re: Item quality should influence the value of the item

Post by Uhuru »

I think the point is, new players don't make very good quality items. Therefore, they won't get top pay if this is implemented.
Gina South
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Re: Item quality should influence the value of the item

Post by Gina South »

Uhuru wrote:I think the point is, new players don't make very good quality items. Therefore, they won't get top pay if this is implemented.
Is that a bad thing?? makes you strive harder to learn more. And the lower level items can be made at "perfect" level fairly quickly - if you are lucky.

It would be nice, I think to get more for an item when you work hard vs just finding it on a hunt. Just my thoughts..
Icarius
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Re: Item quality should influence the value of the item

Post by Icarius »

Gina South wrote:
Uhuru wrote:I think the point is, new players don't make very good quality items. Therefore, they won't get top pay if this is implemented.
Is that a bad thing?? makes you strive harder to learn more. And the lower level items can be made at "perfect" level fairly quickly - if you are lucky.

It would be nice, I think to get more for an item when you work hard vs just finding it on a hunt. Just my thoughts..
Exactly, it would make you work harder to perfect your skills.
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GolfLima
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Re: Item quality should influence the value of the item

Post by GolfLima »

Icarius wrote:Exactly, it would make you work harder to perfect your skills.
:arrow:
keep in mind:
1) this is an RPG
2) you need a lot of time to make perfect things ...
3) what follows if all is perfect?
Icarius
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Re: Item quality should influence the value of the item

Post by Icarius »

GolfLima wrote:
Icarius wrote:Exactly, it would make you work harder to perfect your skills.
:arrow:
keep in mind:
1) this is an RPG
2) you need a lot of time to make perfect things ...
3) what follows if all is perfect?
2. And that's bad? Why work harder when I receive the same amount of money for bad items and good items? Now with this I have to work harder, because every low quality item I make is a little waste of resources.
3. I'm not saying, everything should be perfect. For me a "good" label on an item is enough to buy it. :)
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maryday
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Re: Item quality should influence the value of the item

Post by maryday »

((The more basic systems/functions, or if only "spaceholders and slots for future systems" will be included to the FOUNDATION of the to be created Magic System, the better on long term view.))

EDIT:
Icarius wrote:Exactly, it would make you work harder to perfect your skills.
Without a properly implemented teaching system, including all crafts, this "working harder" is maybe perhaps a little bit likely to encourage PG.

I think Velisais`Modificators point into the right direction, yet the gap (>300%) is still too big IMO. They should all be </=1.0, what means perfect, brand new items would receive 1.0, while items of the smallest possible quality/condition should still receive a minimum of 0.75 or even 0.80.
(Here are no mighty magical or sacred objects included which are not unique, which might push min. down towards 0.55-0.65.)



If i want to earn big coins, i sell to player characters. There is no other way.
((Somewhere in these forums must be SEVERAL posts, which concern "powergaming as reason for missing social IG interaction" and
"missing social IG interaction causing char plot problems".))

:lol: SPOILER:
((Did you ever wonder why all these cheap shoes look the same, no matter whether you are in Runewick, Galmair or Cadomyr?
The original model was named "Greenbriar" and since the destruction of the prison island Gobaith, cheap imitations have started to flood the market.))
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