I find it more exciting to have the creatures chase the character with vigor compared to the old "semi-sleeping" wild creatures.

Having said that i see a few negatives too in this.
For one thing a single sec of lag would get the character completely enciricled by creatures.
It almost feels like you are getting ambushed like at the galmair bridges.
It might happen even if there is a group of players at the same time depending on the place you are in.
I suggest:
a) a lesser respawn amount
b) a way to keep the char only surrounded in 7 tiles instead of 8 at the very least to ensure the possiblity of escaping.(can even set a time limit for the wild creature to notice that single opening; if that is possible)
Alhough i wouldnt ask to completely retract to the previous condition, a bit of moderation if possible would be good.
On a scale of 1 to 10 ; 1 being previous condition and 10 being the current pathfinding. i would suggest an 8.
This would keep the excitement thats intended while at the same time not make the lesser combat attributed characters feel helpless(including the new players).
Another thing i noticed.
The pathfinding is sooo powerful that the town guards are not able to prevent creatures from entering(while following a character).

The guard was able to push away the creature once but it just rushed back in and followed Purple inside.
Might want to increase the guard response accordingly.