So I heard some things about the new fighting system that I am trying to get imput to.
I would sugest these changes to armors- armors shouldn't be good or bad against any given weapon type since this is too much like a game thing. armors should fit char build, going by dodge and parry and damage resistance. light armor provides superior movement and dodging but poor with resistance and parry, Medium armors should be balanced not the best build but provides a balance for resistance, movement, and parry, Heavy would be restricted movement (almost no dodge), but superior resistance and parry.
weapons- Don't make drow stuff poop! Drow is illa's classic powerful weapon that shouldn't be downgraded but I suggest a "good" weapon with same power (for those goodie knights and drow for our naughty bandits) otherwise weapon system seems pretty good I like the idea of weapons matching a person's skill. please don't downgrade the drow weapons and armor anymore pleeeaaase!
Not exactly a part of the fighting system but just a general request to make things interesting is-Artifacts
Anybody who knows a little about D&D can says artifacts would be a great installation to illarion. Artifacts would be difficult for me to explain fully so if dev is interested Dungeons master guide has a great spot in it that explains it well.
Please consider these proposals for the good of Illa =P and thank you for reading.
new fighting system
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- Mephistopheles
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Re: new fighting system
Hi,
I guess it is understanable that we will see how the new fightingsystem is before we consider changes of any kind.
On drow stuff: We have five drow things. Three of them are level 100 and two are level 80. That is far away from making them "poop"
I guess it is understanable that we will see how the new fightingsystem is before we consider changes of any kind.
On drow stuff: We have five drow things. Three of them are level 100 and two are level 80. That is far away from making them "poop"
