Petition
Moderator: Gamemasters
Petition
This is a petition against the town wall. I feel that there is little need for it. I didn't realize how much I disliked it until it cut off the field I plant cabbage on. The wall may help keep out the monsters..but what if they got into town? We would be trapped inside with no where to run. It also creates more areas for snipers and assasins to hide behind. And on top of that it makes it more difficult for some to work. Over all I think the negatives of the wall out weigh the positives.
Crosis signs his name
Crosis Smallburrow
Founder of the Evergreen Halflings
Councilor of the Lyrenzia Foundation
Crosis signs his name
Crosis Smallburrow
Founder of the Evergreen Halflings
Councilor of the Lyrenzia Foundation
- paul laffing
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- Maktan Hardtooth.
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- paul laffing
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- Maktan Hardtooth.
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Ah maktan, it's fairly simple but does require some skill.
First you get a stone cutter to gather the stones and then you have to get a stone mason or builder to mix the mortar and place the stones in rows until you achieve the desired height.
But surely you would already know all about that since you are of the dwarven race.
That's pretty sneaky. You were just testing us to see if we were paying attention weren't you?
First you get a stone cutter to gather the stones and then you have to get a stone mason or builder to mix the mortar and place the stones in rows until you achieve the desired height.
But surely you would already know all about that since you are of the dwarven race.
That's pretty sneaky. You were just testing us to see if we were paying attention weren't you?
- Grant Herion
- Posts: 1813
- Joined: Tue Apr 01, 2003 1:26 am
I agree, this town wall does nothing for defense. This is also very much so against what I believe in, Lyrenzia created it. There was no town vote upon it, there was no collection to make it. The town was unaware what Lyrenzia was doing before a small group of Lyrenzia did it alone.
Lyrenzia, changed our town under their own permission. Think about it, what else will they do without our permission? What else will they think we need? Maybe a prison in town? Prison guards walking the streets to protect us? Or maybe they will just decide those who are guilty of crimes themselves.
Now, so Caranthir, Dyluck and friends cannot cut my paper into peices that will just try and spin what I have said I will simplify it.
Dyluck and Damien, I believe are the only ones that did this. Most of the Lyrenzia councilors did not get to vote for it. Dyluck and Damien did it on their own.
Signed,
Grant Herion
Lyrenzia, changed our town under their own permission. Think about it, what else will they do without our permission? What else will they think we need? Maybe a prison in town? Prison guards walking the streets to protect us? Or maybe they will just decide those who are guilty of crimes themselves.
Now, so Caranthir, Dyluck and friends cannot cut my paper into peices that will just try and spin what I have said I will simplify it.
Dyluck and Damien, I believe are the only ones that did this. Most of the Lyrenzia councilors did not get to vote for it. Dyluck and Damien did it on their own.
Signed,
Grant Herion
Gro'bul walks up to the board grumbling
Dumb lyrenzia, at least if you build big wall with good intention, make sure it good for defense. The way wall is made is bad for war. Attackers easily trap people in town. There no ladders to get on wall and defend!. We no see over wall, we no see enemy till they at our gate. Wall does make harder to get into town, but make harder to get out of town. Consult someone smart about war like Darlok. He fight lots, he know much.
signed
~Gro'bul~
Dumb lyrenzia, at least if you build big wall with good intention, make sure it good for defense. The way wall is made is bad for war. Attackers easily trap people in town. There no ladders to get on wall and defend!. We no see over wall, we no see enemy till they at our gate. Wall does make harder to get into town, but make harder to get out of town. Consult someone smart about war like Darlok. He fight lots, he know much.
signed
~Gro'bul~
I don't know, I'm already kind of getting used to it though the wall is pretty intimidating... It's just so big and I ran into it not knowing it had been built. I then had to walk a longer distance around it. I don't think it will keep monsters out of town. I'm not completely against it though. Like I said, I'm kind of used to it now.
- Caranthir the great
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Grobul, thats what we did, built a wall with good intention.
And what we get? Complains.
Now, the actual intention of the wall is keep people in AND SAFE, and the monsters out.
It is also very much easier for our strong fighters to prevent the monsters from entering, allowing archers, mages and others assist them from the second line.
To grant herion,
Preach all you want, I could not care less.
However try not to be a fool, there already is a prison, not just inside the town borders. And it was not built by Lyrenzia.
And what we get? Complains.
Now, the actual intention of the wall is keep people in AND SAFE, and the monsters out.
It is also very much easier for our strong fighters to prevent the monsters from entering, allowing archers, mages and others assist them from the second line.
To grant herion,
Preach all you want, I could not care less.
However try not to be a fool, there already is a prison, not just inside the town borders. And it was not built by Lyrenzia.
Dear Citizens,
let me make some coments about the wall.
- Let me state first, that it wasn't only Damien and Dyluck, who agreed with a wall. It is also me, who agreed with it.
- Troll's Bane wasn't build in one day, so the wall need some time to be ready. Therefore the whole use of the wall for secure will be seen, if it is ready.
- As the wall isn't ready yet, the places to hide in the shadow of the walls will vanish soon.
- We have had enough attacks of creatures in the last months and also in earlier time. With gates, like in the south, it will be easier for the warriors to defend the town and keep the inhabitants save. Remember the great orc sige? There were complaints of being outnumbered in the open battlefield.
- People seem to forget fast. After some attacks, there were much complains, that the town needs walls to protect the brave citizens, women and children, which aren't fighters. Now, after some days of rest, walls seemed useless. Wait until next time, a beholders standing in front of your bed and awaking you with a kiss of his nice tentacles. Than you will cry out again for walls.
- Having only three or four places to enter the town through gates will it made easiler to defend it. If an enemy was watched coming near the town, you have only to defend the gates, but not the whole area of the town.
- Sometimes I get the motion, that people like to complain, because of the people, which do something, wether it is good or not. If Lyrenzia does something, all which are against it, are complaining. As time passes, I think more and more, they are only jealous about people gathering together and bringing things forward, which was proposed many times before.
- And a personal point of view, why it seemed, that Dyluck is more represented in the cases of Lyrenzia. Why should I try to write in the other language, which is not my mothertongue, when he can make this more easier? This doesn't mean, that I don't stand behind Lyrenzia and it's decisions.
Aragon ben Galwan
Earl and Templar of the Grey Rose
Priest of Malachin
Councilor of Lyrenzia
((btw. second floor of the walls isn't yet possible with this clientversion))
let me make some coments about the wall.
- Let me state first, that it wasn't only Damien and Dyluck, who agreed with a wall. It is also me, who agreed with it.
- Troll's Bane wasn't build in one day, so the wall need some time to be ready. Therefore the whole use of the wall for secure will be seen, if it is ready.
- As the wall isn't ready yet, the places to hide in the shadow of the walls will vanish soon.
- We have had enough attacks of creatures in the last months and also in earlier time. With gates, like in the south, it will be easier for the warriors to defend the town and keep the inhabitants save. Remember the great orc sige? There were complaints of being outnumbered in the open battlefield.
- People seem to forget fast. After some attacks, there were much complains, that the town needs walls to protect the brave citizens, women and children, which aren't fighters. Now, after some days of rest, walls seemed useless. Wait until next time, a beholders standing in front of your bed and awaking you with a kiss of his nice tentacles. Than you will cry out again for walls.
- Having only three or four places to enter the town through gates will it made easiler to defend it. If an enemy was watched coming near the town, you have only to defend the gates, but not the whole area of the town.
- Sometimes I get the motion, that people like to complain, because of the people, which do something, wether it is good or not. If Lyrenzia does something, all which are against it, are complaining. As time passes, I think more and more, they are only jealous about people gathering together and bringing things forward, which was proposed many times before.
- And a personal point of view, why it seemed, that Dyluck is more represented in the cases of Lyrenzia. Why should I try to write in the other language, which is not my mothertongue, when he can make this more easier? This doesn't mean, that I don't stand behind Lyrenzia and it's decisions.
Aragon ben Galwan
Earl and Templar of the Grey Rose
Priest of Malachin
Councilor of Lyrenzia
((btw. second floor of the walls isn't yet possible with this clientversion))
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My biggesst complain about the wallsss are that they are jussst so ugly. You ssshould of paid the extra gold and hired dwarfsss to build the wallsss inssstead of getting humansss to do it.
Dwarvesss, asss everyone knowsss, excel in ssstonework. Humansss do passsable ssstuff.
If I may make sssome sssugessstionsss:
1. Move the wall farther back from the main depot, the one outssside the shop. Perhapsss build it ssstarting from the back of the depot building easst about 5 metersss (( tiles )), then bring it sssouth to the river. And put the gatess there. Thisss will make it not ssso crouded by the depot.
2. Move the wall from the inn to the river by the mummiesss eassst to the extent of the northern wall. Thisss will bring out out of view of the crosss area and make it look nicer there.
3. Get rid of the gatesss acrosss the bridge by the mummiesss. The bridge is there, we do not need gates.
Dwarvesss, asss everyone knowsss, excel in ssstonework. Humansss do passsable ssstuff.
If I may make sssome sssugessstionsss:
1. Move the wall farther back from the main depot, the one outssside the shop. Perhapsss build it ssstarting from the back of the depot building easst about 5 metersss (( tiles )), then bring it sssouth to the river. And put the gatess there. Thisss will make it not ssso crouded by the depot.
2. Move the wall from the inn to the river by the mummiesss eassst to the extent of the northern wall. Thisss will bring out out of view of the crosss area and make it look nicer there.
3. Get rid of the gatesss acrosss the bridge by the mummiesss. The bridge is there, we do not need gates.
Some people are so stupid they don't know the meaning of trial and error, or the word construction. Has it ever occured to you people that maybe this isn't the final product?
These people complain all day when nothing is done and complain some more when something is done.
If you don't like the way something is done then maybe you should try and do it yourself... and don't complain if you don't have the resources to do it.
These people complain all day when nothing is done and complain some more when something is done.
If you don't like the way something is done then maybe you should try and do it yourself... and don't complain if you don't have the resources to do it.
It is a good think and I'm not just saying that because it cost me 100 ingots of my budget.
The gate to the south, one way, that is a good move because now instead of six spiders at once only one at a time may enter which can be lsain easily.
The gate near the zombies, yes we need a gate there, infact, we need another one the other side of the bridge, double protection.
And, the one by the mining field should be brought out, so as to create another double defence.
Infact, all gates should have double defence.
Please hurry up in sorting out the blindspots.
And can I get an official answer on whether we will be able to walk on the walls?
Guingalan
The gate to the south, one way, that is a good move because now instead of six spiders at once only one at a time may enter which can be lsain easily.
The gate near the zombies, yes we need a gate there, infact, we need another one the other side of the bridge, double protection.
And, the one by the mining field should be brought out, so as to create another double defence.
Infact, all gates should have double defence.
Please hurry up in sorting out the blindspots.
And can I get an official answer on whether we will be able to walk on the walls?
Guingalan
- Adano Eles
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Actually, this part of the wall was built when no representative of Lyrenzia was there to control it. So do not blame it on us, blame it on the construction workers.
Also it was already said that this might not be the final layout of the wall.
Adano Eles
Knight of the Grey Rose
Student of the Khana Len; Apprentice of the Great Temple of the Five and Eleven.
Also it was already said that this might not be the final layout of the wall.
Adano Eles
Knight of the Grey Rose
Student of the Khana Len; Apprentice of the Great Temple of the Five and Eleven.
- Drathe
- Official Illarion Banner Contest Winner
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The design of the gates and the height of the wall especialy at the tavern side, make it all but impossible for archers and mages to have a clear line of fire and to be effective. Inorder for there to be a successful killing field the enemy would have to breach the gate first.
Would it not have been more appropriate, tactialy and financialy and not forget easyer on the eye, for a small mote, which could have been a off-shoot from the river Trols vain to go around the Tavern.
This would have had the same advantage of a wall, with out the disadvantages state above. Archer and mages would have a clear line of sight and a killing field over the mote. A few hardy warriors could hold the bridge. It would also be easyer on the eye and nay have the problem of the shaddows for villans and the like to scuttle about in.
The earth removed to create the channel for the mote and the stone from the wall if it be taken down, would go to divert the river and fill in some of the channel around the 'planting fields' by the tavern. So as to make more space to the towns agriculture and to compensate farmers for the intrusion of the mote accross the south end of the original field.
Would it not have been more appropriate, tactialy and financialy and not forget easyer on the eye, for a small mote, which could have been a off-shoot from the river Trols vain to go around the Tavern.
This would have had the same advantage of a wall, with out the disadvantages state above. Archer and mages would have a clear line of sight and a killing field over the mote. A few hardy warriors could hold the bridge. It would also be easyer on the eye and nay have the problem of the shaddows for villans and the like to scuttle about in.
The earth removed to create the channel for the mote and the stone from the wall if it be taken down, would go to divert the river and fill in some of the channel around the 'planting fields' by the tavern. So as to make more space to the towns agriculture and to compensate farmers for the intrusion of the mote accross the south end of the original field.
Last edited by Drathe on Fri May 16, 2003 8:44 pm, edited 1 time in total.
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I hear people complaining about the walls joining the existing building walls. This defensive wall was built in a state of emergency. Something had to be done now. So the best option was to use the existing walls and just add on.
This is a good temporary solution until a better wall can be built.
I think I like Drathe's ideal better though. A moat would be better and more pleasing to the eye than the wall. The bridges could be draw bridges that could be raised in case of an attack. Guards ((NPCs)) could be placed on the bridges working in shifts so that the bridges are guarded 24 hours.
If an enemy approaches than the guards would sound the alarm to alert the town. Only trusted citizens ((PCs who have been around awhile)) will have a key to access the guard house and raise the bridges.
This is a good temporary solution until a better wall can be built.
I think I like Drathe's ideal better though. A moat would be better and more pleasing to the eye than the wall. The bridges could be draw bridges that could be raised in case of an attack. Guards ((NPCs)) could be placed on the bridges working in shifts so that the bridges are guarded 24 hours.
If an enemy approaches than the guards would sound the alarm to alert the town. Only trusted citizens ((PCs who have been around awhile)) will have a key to access the guard house and raise the bridges.
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- Maktan Hardtooth.
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- Caranthir the great
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Drathe.
The wall close to Tavern is well designed, let me explain..
The point is to make it easy to defend, currently one strong fighter can keep monsters from entering with ease, because instead of six monsters at one time, he has only one against him.
However, there can be total of three short-range melee fighters against one monster at time (the first monster attempting to enter) plus all possible waraxe or other long-range melee fighters.
When the monsters attempt to attack, ít does not prevent mages or archers from joining the battle, quite contrary.
Archers and mages can be stationed behind both sides of the lower wall, giving excellent oppoturnity to influence the battle.
Caranthir.
The wall close to Tavern is well designed, let me explain..
The point is to make it easy to defend, currently one strong fighter can keep monsters from entering with ease, because instead of six monsters at one time, he has only one against him.
However, there can be total of three short-range melee fighters against one monster at time (the first monster attempting to enter) plus all possible waraxe or other long-range melee fighters.
When the monsters attempt to attack, ít does not prevent mages or archers from joining the battle, quite contrary.
Archers and mages can be stationed behind both sides of the lower wall, giving excellent oppoturnity to influence the battle.
Caranthir.
It`s very interesting to see, that a representative of Lyrenzia started this useless petition against a resolution of Lyrenzia.
Crosis, do you can not stay for your foundation( You are a member!), because only a decsion is maked against your own opinion?
Get the majority of Lyrenzia behind your opinion or accept that not everything will happen how do you want.
But stop your "petitions and attacks" against the authority or Lyrenzia!
Lennier,
noble knight and trademaster of the Grey Rose,
member of the SMACC Council.
Crosis, do you can not stay for your foundation( You are a member!), because only a decsion is maked against your own opinion?
Get the majority of Lyrenzia behind your opinion or accept that not everything will happen how do you want.
But stop your "petitions and attacks" against the authority or Lyrenzia!
Lennier,
noble knight and trademaster of the Grey Rose,
member of the SMACC Council.